Wallmaster
Wallmaster is an enemy actor in Ocarina of Time.
Placement
It attacks by teleporting above Link and dropping — the placed position only matters as the proximity trigger point. A successful grab voids Link back to the scene entrance.
Type variants (4)
This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.
| Value | Type |
|---|---|
0 | Drop On Player (timer) |
1 | Drop On ProximityLow byte 1 (proximity) and 2 (switch-flag) spawn INVISIBLE until triggered — 1 waits for Link within ~200 units, 2 waits for the switch flag in the high byte (and despawns at load if that flag is already set). Low byte 0 just drops on a timer. |
2 | Drop On Switch FlagLow byte 1 (proximity) and 2 (switch-flag) spawn INVISIBLE until triggered — 1 waits for Link within ~200 units, 2 waits for the switch flag in the high byte (and despawns at load if that flag is already set). Low byte 0 just drops on a timer. |
3 | Shadow Tag (chases)Low byte 3 is the SoH-only Shadow Tag hand — without that enhancement enabled it keeps deleting itself. Don't use it for a normal enemy. |
Parameters
Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0x0000, the value a newly placed copy starts with.
- Type
bits 0–7:0Drop On Player (timer),1Drop On Proximity,2Drop On Switch Flag,3Shadow Tag (chases)4 of 256 values used - Switch Flag
bits 8–15: 0–255. Read when Type = Drop On Switch Flag.all 256 values usedOne of the scene's 64 switch flags. Actors that share a number are linked: when one sets it, every actor reading it reacts. Flags 0 to 31 are saved with the game, 32 to 55 reset when you leave the scene, and 56 to 63 reset on every room change. Pick a number nothing else in this scene uses unless you mean to link them. The panel's link list shows who shares it.
Appears in (6)
Model
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.
| Skeleton | objects/object_wallmaster/gWallmasterSkel |
|---|---|
| Animation | objects/object_wallmaster/gWallmasterWaitAnim |
| Display list | objects/gameplay_keep/gCircleShadowDL |
Objects loaded
objects/object_wallmastershared with 1 other actorobjects/gameplay_keepshared with 105 other actors
An edit to a shared object reaches every actor that loads it.
Enemy actors
Anubis (Body) · Anubis Fire Attack · Armos Statue · Baby Dodongo · Bari · Beamos · Big Octo · Big/Small Poe Spawn Point · Biri · Bubble · Cucco (Attacking) · Dead Hand · Dead Hand's Hand · Deku Baba · Dodongo · Electric Tailpasaran · Electrified Tentacle (Inside Jabu-Jabu's Belly) · Falling Burning Rocks · Falling Rock Spawner · Flare Dancer · Flare Dancer Core · Flare Dancer Fire Attack · Flobbery Muscle Block (Jabu-Jabu's Belly) · Floormaster · Flying Floor Tile · Frezzard · Gerudo Thief · Gohma Larva · Grounded Sales Scrub · Guay · Hint Deku Scrubs (Deku Tree) · Keese · King Dodongo's Fire Breath · Like-Like · Lizalfos and Dinolfos · Mad Scrub · Moblins · Octorok · Peahat and Larva · Poe · Poe Sisters · Redead and Gibdo · Room Timer · Shabom · Shell Blade · Skullkid · Skullkid Needle Attack · Skulltula · Spike (Enemy) · Stalchild · Stalfos · Stinger (Land) · Stinger (Water) · Tektite · Tentacle (Inside Jabu-Jabu's Belly) · Torch Slug · Withered Deku Baba · Wolfos





