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Bubble

Bubble is an enemy actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Type variants (5)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.

ValueType
255Blue
254Red
253White (follows a path)White (0xFD) and big green (0xFB) follow a scene path indexed from the high byte with no bounds check — in a scene without that path they crash. Blue, red and regular green never touch paths.
252Green
251Green (big, follows a path)White (0xFD) and big green (0xFB) follow a scene path indexed from the high byte with no bounds check — in a scene without that path they crash. Blue, red and regular green never touch paths.
BrokenThe low byte must be 0xFF (blue), 0xFE (red), 0xFD (white), 0xFC (green) or 0xFB (big green). Anything else — including the default 0 — leaves it a parentless internal fragment that crashes within frames.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000011111111Type

Shown: 0x00FF, the value a newly placed copy starts with.

Appears in (8)

Bottom Of The WellBottom Of The WellDeath Mountain CraterDeath Mountain CraterFire TempleFire TempleForest TempleForest TempleGerudo Training GroundGerudo Training GroundInside Ganons CastleInside Ganons CastleShadow TempleShadow TempleSpirit TempleSpirit Temple

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Skeletonobjects/object_Bb/object_Bb_Skel_001A30
Animationobjects/object_Bb/object_Bb_Anim_000444
Display listobjects/gameplay_keep/gEffFire1DL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Enemy actors