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Moblins

Moblins is an enemy actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Type variants (3)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.

ValueType
Spear Guard65535Spear Guard~93 units tall
Club Moblin0Club Moblin~187 units tallThe Club Moblin repositions at load: if the player spawns behind it, it turns around and shifts +600 units in Z.
Spear Patrol (needs scene path)1Spear Patrol (needs scene path)~130 units tallAny params other than 0xFFFF (Spear Guard) or 0 (Club Moblin) is a Spear Patrol that walks the scene path named by the high byte — indexed with no bounds check, so a scene without that path crashes at spawn.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000TypePath Index

Shown: 0x0000, the value a newly placed copy starts with. The lower bar rows are fields that overlap the row above. The legend says when each one is read.

Appears in (1)

Sacred Forest MeadowSacred Forest Meadow

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Spear Guard · Spear Patrol (needs scene path)
Skeletonobjects/object_mb/gEnMbSpearSkel
Animationobjects/object_mb/gEnMbSpearStandStillAnim
Club Moblin
Skeletonobjects/object_mb/gEnMbClubSkel
Animationobjects/object_mb/gEnMbClubStandStillClubDownAnim

Objects loaded

Enemy actors