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Poe

Poe is an enemy actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Type variants (4)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.

ValueType
Normal0Normal~59 units tall
Rupee1Rupee~59 units tallAt most two rupee Poes (params 1) can be alive at once — a third removes itself at spawn.
Composer (Sharp)2Composer (Sharp)~72 units tallThe Composer Brothers claim scene switch flags: Sharp (2) uses 0x29, Flat (3) uses 0x28, and either despawns if its flag — or flag 0x9 — is already set. Defeat sets the flag, so they don't respawn.
Composer (Flat)3Composer (Flat)~75 units tallThe Composer Brothers claim scene switch flags: Sharp (2) uses 0x29, Flat (3) uses 0x28, and either despawns if its flag — or flag 0x9 — is already set. Defeat sets the flag, so they don't respawn.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Type

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (1)

GraveyardGraveyard

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path. A replaced limb is a part the actor swaps in while it draws. An added limb is a part it draws on top of the skeleton.

Normal · Rupee
Skeletonobjects/object_poh/gPoeSkel
Animationobjects/object_poh/gPoeFloatAnim
Limb 5, addedobjects/object_poh/gPoeLanternDL
Composer (Sharp)
Skeletonobjects/object_po_composer/gPoeComposerSkel
Animationobjects/object_po_composer/gPoeComposerFloatAnim
Limb 1, addedobjects/object_po_composer/gPoeComposerLanternDL
Composer (Flat)
Skeletonobjects/object_po_composer/gPoeComposerSkel
Animationobjects/object_po_composer/gPoeComposerFloatAnim
Limb 10, replacedobjects/object_po_composer/gPoeComposerFlatHeadDL
Limb 1, addedobjects/object_po_composer/gPoeComposerLanternDL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Enemy actors