Skullkid
Skullkid is an enemy actor in Ocarina of Time.
Placement
No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.
Type variants (6)
This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.
| Value | Type |
|---|---|
0 | Saria's Song kid (needs a type-5 stump)Type 0 is the Saria's-Song kid: without the song's story flag he runs off and deletes himself when approached, and the song interaction needs an invisible type-5 stump placed too. |
1 | Ocarina-minigame kid 1 (needs kid 2 and a type-6 stump)The ocarina-minigame kids start invisible and do nothing unless BOTH kids (types 1 and 2) and the type-6 stump are placed together. |
2 | Ocarina-minigame kid 2 (needs kid 1 and a type-6 stump)The ocarina-minigame kids start invisible and do nothing unless BOTH kids (types 1 and 2) and the type-6 stump are placed together. |
5 | Invisible trigger stump (for the Saria's Song kid)Type 5 is an invisible trigger stump — it renders nothing. |
6 | Invisible trigger stump (crashes without both minigame kids)Type 6 (the ocarina-game stump) is invisible and CRASHES when the player approaches unless kids of type 1 AND 2 are also present. |
3 | Fighting Skull Kid (needs the Poacher's Saw on the save)The fighting Skull Kid despawns at load unless the save's adult trade quest has reached the Poacher's Saw. |
Parameters
Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0x0000, the value a newly placed copy starts with.
- Type
bits 10–15:0Saria's Song kid (needs a type-5 stump),1Ocarina-minigame kid 1 (needs kid 2 and a type-6 stump),2Ocarina-minigame kid 2 (needs kid 1 and a type-6 stump),5Invisible trigger stump (for the Saria's Song kid),6Invisible trigger stump (crashes without both minigame kids),3Fighting Skull Kid (needs the Poacher's Saw on the save)6 of 64 values used
Appears in (1)
Model
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.
| Skeleton | objects/object_skj/gSkullKidSkel |
|---|---|
| Animation | objects/object_skj/gSkullKidPlayFluteAnim |
Objects loaded
objects/object_skjshared with 1 other actor
An edit to a shared object reaches every actor that loads it.
Enemy actors
Anubis (Body) · Anubis Fire Attack · Armos Statue · Baby Dodongo · Bari · Beamos · Big Octo · Big/Small Poe Spawn Point · Biri · Bubble · Cucco (Attacking) · Dead Hand · Dead Hand's Hand · Deku Baba · Dodongo · Electric Tailpasaran · Electrified Tentacle (Inside Jabu-Jabu's Belly) · Falling Burning Rocks · Falling Rock Spawner · Flare Dancer · Flare Dancer Core · Flare Dancer Fire Attack · Flobbery Muscle Block (Jabu-Jabu's Belly) · Floormaster · Flying Floor Tile · Frezzard · Gerudo Thief · Gohma Larva · Grounded Sales Scrub · Guay · Hint Deku Scrubs (Deku Tree) · Keese · King Dodongo's Fire Breath · Like-Like · Lizalfos and Dinolfos · Mad Scrub · Moblins · Octorok · Peahat and Larva · Poe · Poe Sisters · Redead and Gibdo · Room Timer · Shabom · Shell Blade · Skullkid Needle Attack · Skulltula · Spike (Enemy) · Stalchild · Stalfos · Stinger (Land) · Stinger (Water) · Tektite · Tentacle (Inside Jabu-Jabu's Belly) · Torch Slug · Wallmaster · Withered Deku Baba · Wolfos
