Prelude Manual / Room Timer Open the editor →

Room Timer

Room Timer is an enemy actor in Ocarina of Time.

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Placement

Draws nothing static. It renders procedurally or not at all, so it may be invisible in the editor even when placed correctly.

An invisible controller that starts the HUD countdown (low 10 bits = seconds, max 600) the moment it activates — and VOIDS Link out to the room entrance when it hits zero. Clearing the room of enemies stops it and sets the switch flag in the top 6 bits.

Parameters

The parameters hold these fields. The editor shows each as a labelled control.

Low 10 bits all set (0x3FF) disables the timer — it becomes a pure room-clear watcher for its switch flag.

15141312111098765432100000000000000000Switch Flag (set on clear)Timer Seconds (0x3FF = none)

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (6)

Ganons TowerGanons TowerGerudo Training GroundGerudo Training GroundInside Ganons CastleInside Ganons CastleJabu JabuJabu JabuShadow TempleShadow TempleWater TempleWater Temple

Model

There is no model to replace: this actor draws nothing itself.

Enemy actors