Prelude Manual / Big/Small Poe Spawn Point Open the editor →

Big/Small Poe Spawn Point

Big/Small Poe Spawn Point is an enemy actor in Ocarina of Time.

← All actors

Placement

A spawn POINT, not a Poe — it sits invisible where you place it and spawns a Big or Small Poe near the player once he walks within about 150 units of it.

Only the FIRST of these in a scene stays alive; the rest register their position and switch flag, then remove themselves. That one survivor spawns Poes at every registered point, so extra placements still work — they just aren't separate actors.

Parameters

The parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Switch Flag

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (1)

Hyrule FieldHyrule Field

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Skeletonobjects/object_po_field/gPoeFieldSkel
Animationobjects/object_po_field/gPoeFieldFloatAnim
Display listsobjects/object_po_field/gPoeFieldLanternDL
objects/object_po_field/gPoeFieldLanternTopDL
objects/gameplay_keep/gEffFire1DL

The actor's code draws part of the body itself, so the skeleton above is not the whole model. Prelude has not mapped that part.

Objects loaded

An edit to a shared object reaches every actor that loads it.

Enemy actors