Prelude Manual / Coffin Lid Open the editor →

Coffin Lid

Coffin Lid is a background actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Spawns when opened variants (3)

This actor is placed in one of these forms. Pick it from the editor's Spawns when opened dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.

ValueSpawns when opened
0Nothing
1ReDeadThe enemy this coffin spawns needs its own object bank, which isn't injected — in a fresh scene it silently fails to appear.
2KeeseThe enemy this coffin spawns needs its own object bank, which isn't injected — in a fresh scene it silently fails to appear.

Parameters

Beyond the spawns when opened above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Spawns when openedSwitch Flag (opens the coffin)

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (1)

Bottom Of The WellBottom Of The Well

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Display listobjects/object_hakach_objects/gBotwCoffinLidDL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Background actors