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Windows (Temple of Time)

Windows (Temple of Time) is a background actor in Ocarina of Time.

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Placement

No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.

Piece variants (2)

This actor is placed in one of these forms. Pick it from the editor's Piece dropdown. The value is what the actor's parameters store.

ValuePiece
Windows0Windows
No preview yet1Door-of-Time light shaft (cutscene only)Params 1 is a one-shot cutscene light shaft: invisible until the Door-of-Time sequence drives it, drawn at hard-coded altar coordinates, and gone on saves where the door is open. Use params 0.
BrokenOnly params 0 (the windows) and 1 (the light shaft) exist — anything else assigns no behavior and crashes on the first frame.

Parameters

Beyond the piece above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Piece

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (1)

Temple Of TimeTemple Of Time

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Display listsobjects/object_toki_objects/object_toki_objects_DL_008190
objects/object_toki_objects/object_toki_objects_DL_007E20
objects/object_toki_objects/object_toki_objects_DL_007EE0

Objects loaded

An edit to a shared object reaches every actor that loads it.

Background actors