Prelude Manual / Destructible Wall (Desert Colossus) Open the editor →

Destructible Wall (Desert Colossus)

Destructible Wall (Desert Colossus) is a background actor in Ocarina of Time.

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Placement

Its bombable hit cylinder and debris are offset ~(+2259,+108,-1580) from the actor (the vanilla wall bakes its geometry at absolute Desert Colossus coordinates), and the break sound plays at that ABSOLUTE world position — the spot you must bomb is thousands of units from the placement.

Parameters

The parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Switch Flag (set when bombed)

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (1)

Desert ColossusDesert Colossus

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Display listobjects/object_spot11_obj/gDesertColossusBombableWallDL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Background actors