Prelude Manual / Bombable Stone Wall Open the editor →

Bombable Stone Wall

Bombable Stone Wall is a background actor in Ocarina of Time.

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Placement

BrokenWhile intact it reads the scene's THIRD water box every frame — a scene with fewer than three water boxes crashes on the first update.

Shape variants (5)

This actor is placed in one of these forms. Pick it from the editor's Shape dropdown. The value is what the actor's parameters store.

ValueShape
No preview yet0Wall 1
No preview yet1Wall 2
No preview yet2Wall 3Vanilla bug: this shape's break-trigger triangles lie flat on the FLOOR in front of the wall, not on the wall itself — bomb the ground beside it.
No preview yet3Wall 4Vanilla bug: this shape's break-trigger triangles lie flat on the FLOOR in front of the wall, not on the wall itself — bomb the ground beside it.
No preview yet4Wall 5Vanilla bug: this shape's break-trigger triangles lie flat on the FLOOR in front of the wall, not on the wall itself — bomb the ground beside it.
BrokenOnly the five listed shapes exist — any other value reads out of bounds AND crashes on a null behavior pointer.

Parameters

Beyond the shape above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Switch Flag (set when bombed)Shape

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (1)

Water TempleWater Temple

Model

Prelude does not yet know what this actor draws. Start with the object below.

Objects loaded

An edit to a shared object reaches every actor that loads it.

Background actors