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Navi Message

Navi Message is an item/action actor in Ocarina of Time.

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Placement

An invisible Navi-message region: bits 8-13 are its switch flag (0x3F = none) — pre-set kills it, reading the message sets it. The low byte picks the message (0x100 + value), and bit 0x8000 CLEAR forces auto-talk on entry (set = normal C-up prompt).

With Cuboid Trigger Volume on, the game crashes if Link enters the area without Navi. Leave it off to use the cylinder, which is safe.

Parameters

The parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Navi Prompt (unset = forced talk)Cuboid Trigger VolumeSwitch Flag (disappear when set)Message

Shown: 0x0000, the value a newly placed copy starts with.

Rotation fields

This actor reads these rotation fields as settings, not as a direction. The editor shows each one as a number field.

Field Axis What it does
Trigger Radius X Link triggers it within 4 units times this number. 0 means 40 units. A cuboid reaches this far along X and Z.
Flag Condition Y N plus 1 removes it once switch flag N is set. N plus 65 waits for flag N. Minus 1 removes it on room clear.
Height Z The trigger area's height above the spot, 4 units times this number. 0 means 40 units.

Appears in (11)

Bottom Of The WellBottom Of The WellDeku TreeDeku TreeDodongos CavernDodongos CavernFire TempleFire TempleForest TempleForest TempleIce CavernIce CavernJabu JabuJabu JabuSacred Forest MeadowSacred Forest MeadowShadow TempleShadow TempleSpirit TempleSpirit TempleWater TempleWater Temple

Model

Prelude does not yet know what this actor draws. Start with the object below.

Objects loaded

An edit to a shared object reaches every actor that loads it.

Item/Action actors