Fairy
Fairy is an item/action actor in Ocarina of Time.
Placement
No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.
Type variants (8)
This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.
| Value | Type | |
|---|---|---|
![]() | 0 | Navi~16 units tallParams 0 becomes a second NAVI that follows Link everywhere; 1/5 are transient revive effects; 2/7 heal but vanish after ~240 frames. Use 6 for a persistent bottle-catchable healing fairy, or 4 for an invisible spawner that makes a fountain of eight. |
![]() | 1 | Revive Bottle~16 units tallParams 0 becomes a second NAVI that follows Link everywhere; 1/5 are transient revive effects; 2/7 heal but vanish after ~240 frames. Use 6 for a persistent bottle-catchable healing fairy, or 4 for an invisible spawner that makes a fountain of eight. |
![]() | 2 | Heal Timed~16 units tallParams 0 becomes a second NAVI that follows Link everywhere; 1/5 are transient revive effects; 2/7 heal but vanish after ~240 frames. Use 6 for a persistent bottle-catchable healing fairy, or 4 for an invisible spawner that makes a fountain of eight. |
![]() | 3 | Kokiri~16 units tallThe Kokiri fairy (3) needs a parent actor to orbit — placed alone it removes itself on the first update. |
| No preview yet | 4 | Spawner |
![]() | 5 | Revive Death~16 units tallParams 0 becomes a second NAVI that follows Link everywhere; 1/5 are transient revive effects; 2/7 heal but vanish after ~240 frames. Use 6 for a persistent bottle-catchable healing fairy, or 4 for an invisible spawner that makes a fountain of eight. |
![]() | 6 | Heal~16 units tall |
![]() | 7 | Heal Big~8 units tallParams 0 becomes a second NAVI that follows Link everywhere; 1/5 are transient revive effects; 2/7 heal but vanish after ~240 frames. Use 6 for a persistent bottle-catchable healing fairy, or 4 for an invisible spawner that makes a fountain of eight. |
Parameters
Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0x0000, the value a newly placed copy starts with.
- Type
bits 0–15:0Navi,1Revive Bottle,2Heal Timed,3Kokiri,4Spawner,5Revive Death,6Heal,7Heal Big
Appears in (3)
Model
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.
| Skeleton | objects/gameplay_keep/gFairySkel |
|---|---|
| Animation | objects/gameplay_keep/gFairyAnim |
Objects loaded
objects/gameplay_keepshared with 105 other actors
An edit to a shared object reaches every actor that loads it.
Item/Action actors
Arrow · Blue Fire Flames · Body Parts · Bongo Bongo's Shadow · Bugs · Butterfly · Cell Door (Gerudo Fortress) · Cutscene Actors · Decorative Flames · Deku Shield · Dialog Spot · Din's Fire · Environmental Effects · Epona's Song Ocarina Effect · Farore's Wind · Fire Arrow · Fish · Fish, Bugs, Butterflies Group Spawner · Ganon's Tower Magic Barriers · Gate to Death Mountain Trail · Gold Skulltula Token · Grotto Entrance · Grotto Treasure Chest · Hookshot · Hyrule Castle Gate · Ice Arrow · Lava Particle Fountain (Death Mountain panorama) · Light Arrow · Lord Jabu-Jabu · Navi Infospot (Green, Time Block) · Navi Message · Nayru's Love · Ocarina of Time · Reflectable Light Beam · Saria's Song Ocarina Effect · Scarecrow's Song Ocarina Effect · Skulltula Sprouting from Bean Spot · Song of Storm Ocarina Effect · Song of Storms Storm Manager · Spin Attack · Sun's Song Effect · The End message · Time Block · Treasure Chest Light · Void-out Trigger (Tower Collapse) · Warp Portal · Zelda's Lullaby and Song of Time Ocarina Effect









