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Ganon's Tower Magic Barriers

Ganon's Tower Magic Barriers is an item/action actor in Ocarina of Time.

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Placement

A wall of energy with two hitboxes, one that blocks the player and one that damages them and knocks them back. The blocking part is roughly 610 units across and 500 tall, so it seals a corridor rather than decorating one. It hums for as long as it stands.

Barrier variants (7)

This actor is placed in one of these forms. Pick it from the editor's Barrier dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.

ValueBarrier
0Tower Barrier (yellow dome)The Tower Barrier is gated the same way, on the flag for its own dispel. On a save past the point where Ganon's Tower barrier came down it never spawns, and it nudges the room's lighting state on its way out. It is the last of the seven to be gated off, so an earlier save shows it fine.
1Water Trial (blue)This barrier removes itself once its matching Ganon's Castle trial has been cleared, so on a save past that point it never spawns.A Light Arrow dispels a trial barrier and plays that trial's sage cutscene with it, which outside Ganon's Castle runs against whatever scenery is there. The Tower Barrier cannot be dispelled and has no cutscene.
2Light Trial (yellow)This barrier removes itself once its matching Ganon's Castle trial has been cleared, so on a save past that point it never spawns.A Light Arrow dispels a trial barrier and plays that trial's sage cutscene with it, which outside Ganon's Castle runs against whatever scenery is there. The Tower Barrier cannot be dispelled and has no cutscene.
3Fire Trial (red)This barrier removes itself once its matching Ganon's Castle trial has been cleared, so on a save past that point it never spawns.A Light Arrow dispels a trial barrier and plays that trial's sage cutscene with it, which outside Ganon's Castle runs against whatever scenery is there. The Tower Barrier cannot be dispelled and has no cutscene.
4Shadow Trial (purple)This barrier removes itself once its matching Ganon's Castle trial has been cleared, so on a save past that point it never spawns.A Light Arrow dispels a trial barrier and plays that trial's sage cutscene with it, which outside Ganon's Castle runs against whatever scenery is there. The Tower Barrier cannot be dispelled and has no cutscene.
5Spirit Trial (orange)This barrier removes itself once its matching Ganon's Castle trial has been cleared, so on a save past that point it never spawns.A Light Arrow dispels a trial barrier and plays that trial's sage cutscene with it, which outside Ganon's Castle runs against whatever scenery is there. The Tower Barrier cannot be dispelled and has no cutscene.
6Forest Trial (green)This barrier removes itself once its matching Ganon's Castle trial has been cleared, so on a save past that point it never spawns.A Light Arrow dispels a trial barrier and plays that trial's sage cutscene with it, which outside Ganon's Castle runs against whatever scenery is there. The Tower Barrier cannot be dispelled and has no cutscene.
BrokenOnly 0 to 6 name a barrier. Anything higher removes itself as it spawns.

Parameters

Beyond the barrier above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Barrier

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (1)

Inside Ganons CastleInside Ganons Castle

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Display listobjects/object_demo_kekkai/gTowerBarrierDL

Objects loaded

An edit to a shared object reaches every actor that loads it.

Item/Action actors