Prelude Manual / Castle Courtyard Zelda Open the editor →

Castle Courtyard Zelda

nakaniwa_scene · scene 0x4A

Castle Courtyard Zelda

← All scenes

At a glance

Field Value
Internal name nakaniwa_scene
Scene ID 0x4A
Type Interior
Rooms 1

Actors (9)

Child Princess Zelda (at window)Child Princess Zelda (at window)No preview yetCutscene ActorsHyrulian GuardsHyrulian GuardsImpa (Cutscenes)Impa (Cutscenes)No draw functionInvisible CollectibleNo preview yetSpiritual Stones, Medallions, TriforceNo preview yetTemple of Time ObjectsNo preview yetThe End messageZelda (Child)Zelda (Child)

Exits to (1)

Castle Courtyard Guards DayCastle Courtyard Guards Day

Resources (104)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/nakaniwa_scene/

8 Headers31 Display lists23 Vertices31 Textures1 Collision4 Actor lists6 Cutscenes

Show all 104 resource names

Headers (8)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/nakaniwa_scene/nakaniwa_room_0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Set_000120
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Set_0001B0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Set_000240
  • scenes/shared/nakaniwa_scene/nakaniwa_scene
  • scenes/shared/nakaniwa_scene/nakaniwa_sceneSet_003720
  • scenes/shared/nakaniwa_scene/nakaniwa_sceneSet_0037D0
  • scenes/shared/nakaniwa_scene/nakaniwa_sceneSet_0038B0

Display lists (31)the drawing commands for a room's or a model's geometry

  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_000780
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_000CE0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_001440
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_0017B0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_002978
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_003080
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_0035E0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_003C30
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_003F60
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_004880
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_004C28
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_004E98
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_005120
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_005388
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_0055F0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_005978
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_005B88
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_0061D0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_006F78
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_007178
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_0142E0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_0144E0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_014700
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_014D18
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0DL_014E98
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Set_000120DL_007178
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Set_000120DL_014E98
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Set_0001B0DL_007178
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Set_0001B0DL_014E98
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Set_000240DL_007178
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Set_000240DL_014E98

Vertices (23)the vertex arrays those drawing commands read

  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_0002D0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_0009C0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_000DD0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_001630
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_0018C8
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_002D40
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_0033A0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_003820
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_003DD0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_004040
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_004AE8
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_004D38
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_004FA0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_005228
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_005490
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_0056F8
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_005A68
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_005CA0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_006308
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_014020
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_014400
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_0145A0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Vtx_014798

Textures (31)textures, their palettes, and prerendered backdrops

  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_007218
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_007418
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_007618
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_007818
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_007A18
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_008218
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_008418
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_008618
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_008E18
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_009E18
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_00A618
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_00B618
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_00C618
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_00CE18
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_00DE18
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_00E618
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_00EE18
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_00F618
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_00FE18
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_010618
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_010E18
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_011618
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_011E18
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_012618
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_012E18
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_013618
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_013E18
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_014EC0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_0156C0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_0166C0
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0Tex_016EC0

Collision (1)the collision mesh and its surface types

  • scenes/shared/nakaniwa_scene/nakaniwa_sceneCollisionHeader_001BC8

Actor lists (4)the placed-actor lists of each room and setup

  • scenes/shared/nakaniwa_scene/nakaniwa_room_0ActorEntry_000070
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0ActorEntry_000164
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0ActorEntry_0001F4
  • scenes/shared/nakaniwa_scene/nakaniwa_room_0ActorEntry_000284

Cutscenes (6)cutscene command scripts

  • scenes/shared/nakaniwa_scene/gZeldasCourtyardGanonCs
  • scenes/shared/nakaniwa_scene/gZeldasCourtyardLullabyCs
  • scenes/shared/nakaniwa_scene/gZeldasCourtyardMeetCs
  • scenes/shared/nakaniwa_scene/gZeldasCourtyardWindowCs
  • scenes/shared/nakaniwa_scene/nakaniwa_sceneSet_003720CutsceneData_001C04
  • scenes/shared/nakaniwa_scene/nakaniwa_sceneSet_0038B0CutsceneData_0034B0