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Fire Temple Boss

FIRE_bs_scene · scene 0x15

Fire Temple Boss

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At a glance

Field Value
Internal name FIRE_bs_scene
Scene ID 0x15
Type Boss room
Rooms 2

Actors (3)

Invisible as placedAmbient Sound EffectsShutter DoorShutter DoorVolvagia (Flying)Volvagia (Flying)

Exits to (1)

Fire TempleFire Temple

Resources (56)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/FIRE_bs_scene/

3 Headers15 Display lists13 Vertices23 Textures1 Collision1 Actor lists

Show all 56 resource names

Headers (3)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_0
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1
  • scenes/shared/FIRE_bs_scene/FIRE_bs_scene

Display lists (15)the drawing commands for a room's or a model's geometry

  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_0DL_001F20
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_0DL_002848
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_0DL_002C78
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_0DL_002E08
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1DL_000BE0
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1DL_001460
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1DL_001A28
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1DL_001FF0
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1DL_002338
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1DL_002600
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1DL_003070
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1DL_003480
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1DL_003698
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1DL_0045B8
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1DL_004940

Vertices (13)the vertex arrays those drawing commands read

  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_0Vtx_000070
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_0Vtx_0026C8
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_0Vtx_002978
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Vtx_000090
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Vtx_0010E0
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Vtx_0016A8
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Vtx_001C70
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Vtx_002238
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Vtx_002400
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Vtx_0026F0
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Vtx_003380
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Vtx_003588
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Vtx_0037A8

Textures (23)textures, their palettes, and prerendered backdrops

  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_0TLUT_002E28
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_0TLUT_002E48
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_0Tex_002E68
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_0Tex_003068
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_0Tex_003468
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_0Tex_003868
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_0Tex_003A68
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_0Tex_003C68
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_0Tex_004068
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1TLUT_004998
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1TLUT_0049B8
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Tex_0049D8
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Tex_004BD8
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Tex_0053D8
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Tex_005BD8
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Tex_005FD8
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Tex_0061D8
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Tex_0065D8
  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1Tex_006DD8
  • scenes/shared/FIRE_bs_scene/FIRE_bs_sceneTex_002C00
  • scenes/shared/FIRE_bs_scene/FIRE_bs_sceneTex_003400
  • scenes/shared/FIRE_bs_scene/FIRE_bs_sceneTex_003C00
  • scenes/shared/FIRE_bs_scene/FIRE_bs_sceneTex_004400

Collision (1)the collision mesh and its surface types

  • scenes/shared/FIRE_bs_scene/FIRE_bs_sceneCollisionHeader_002BCC

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/shared/FIRE_bs_scene/FIRE_bs_room_1ActorEntry_000050