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Hyrule Castle

spot15_scene · scene 0x5F

Hyrule Castle

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At a glance

Field Value
Internal name spot15_scene
Scene ID 0x5F
Type Overworld
Rooms 1

Actors (21)

Invisible as placedAmbient Sound EffectsBreakable PotBreakable PotBrown Bombable BoulderBrown Bombable BoulderBush/GrassBush/GrassDecorative FlamesDecorative FlamesNo draw functionDialog SpotDoorDoorNo draw functionFish, Bugs, Butterflies Group SpawnerGossip StoneGossip StoneNo preview yetGrotto EntranceHyrule Castle GateHyrule Castle GateHyrule Castle GuardHyrule Castle GuardHyrulian GuardsHyrulian GuardsNo draw functionInvisible CollectibleKaepora GaeboraKaepora GaeboraLiftable RockLiftable RockMalon (Child)Malon (Child)Milk CrateMilk CrateSquare SignpostSquare SignpostTalonTalonTrees and BushesTrees and Bushes

Exits to (3)

Castle Courtyard Guards DayCastle Courtyard Guards DayGreat Fairys Fountain SpellsGreat Fairys Fountain SpellsMarket DayMarket Day

Resources (123)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/spot15_scene/

2 Headers37 Display lists37 Vertices43 Textures1 Collision1 Actor lists1 Paths1 Cutscenes

Show all 123 resource names

Headers (2)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/spot15_scene/spot15_room_0
  • scenes/shared/spot15_scene/spot15_scene

Display lists (37)the drawing commands for a room's or a model's geometry

  • scenes/shared/spot15_scene/spot15_room_0DL_001160
  • scenes/shared/spot15_scene/spot15_room_0DL_0019E0
  • scenes/shared/spot15_scene/spot15_room_0DL_0020E8
  • scenes/shared/spot15_scene/spot15_room_0DL_002C50
  • scenes/shared/spot15_scene/spot15_room_0DL_0036D0
  • scenes/shared/spot15_scene/spot15_room_0DL_003C58
  • scenes/shared/spot15_scene/spot15_room_0DL_0041F0
  • scenes/shared/spot15_scene/spot15_room_0DL_004588
  • scenes/shared/spot15_scene/spot15_room_0DL_0047C0
  • scenes/shared/spot15_scene/spot15_room_0DL_004A78
  • scenes/shared/spot15_scene/spot15_room_0DL_004E88
  • scenes/shared/spot15_scene/spot15_room_0DL_005550
  • scenes/shared/spot15_scene/spot15_room_0DL_005EB0
  • scenes/shared/spot15_scene/spot15_room_0DL_006510
  • scenes/shared/spot15_scene/spot15_room_0DL_006A20
  • scenes/shared/spot15_scene/spot15_room_0DL_007278
  • scenes/shared/spot15_scene/spot15_room_0DL_007B38
  • scenes/shared/spot15_scene/spot15_room_0DL_007EE8
  • scenes/shared/spot15_scene/spot15_room_0DL_0082A0
  • scenes/shared/spot15_scene/spot15_room_0DL_008728
  • scenes/shared/spot15_scene/spot15_room_0DL_008EF8
  • scenes/shared/spot15_scene/spot15_room_0DL_0091D8
  • scenes/shared/spot15_scene/spot15_room_0DL_0093C0
  • scenes/shared/spot15_scene/spot15_room_0DL_00A118
  • scenes/shared/spot15_scene/spot15_room_0DL_00A5C0
  • scenes/shared/spot15_scene/spot15_room_0DL_00AB18
  • scenes/shared/spot15_scene/spot15_room_0DL_00B1D8
  • scenes/shared/spot15_scene/spot15_room_0DL_00B628
  • scenes/shared/spot15_scene/spot15_room_0DL_00B8A0
  • scenes/shared/spot15_scene/spot15_room_0DL_00BBC0
  • scenes/shared/spot15_scene/spot15_room_0DL_00BEC0
  • scenes/shared/spot15_scene/spot15_room_0DL_00C0F8
  • scenes/shared/spot15_scene/spot15_room_0DL_00C270
  • scenes/shared/spot15_scene/spot15_room_0DL_00C748
  • scenes/shared/spot15_scene/spot15_room_0DL_00CBD8
  • scenes/shared/spot15_scene/spot15_room_0DL_00CE90
  • scenes/shared/spot15_scene/spot15_room_0DL_00D098

Vertices (37)the vertex arrays those drawing commands read

  • scenes/shared/spot15_scene/spot15_room_0Vtx_000630
  • scenes/shared/spot15_scene/spot15_room_0Vtx_0013D0
  • scenes/shared/spot15_scene/spot15_room_0Vtx_001BA8
  • scenes/shared/spot15_scene/spot15_room_0Vtx_002280
  • scenes/shared/spot15_scene/spot15_room_0Vtx_002FD0
  • scenes/shared/spot15_scene/spot15_room_0Vtx_003A98
  • scenes/shared/spot15_scene/spot15_room_0Vtx_003D30
  • scenes/shared/spot15_scene/spot15_room_0Vtx_004348
  • scenes/shared/spot15_scene/spot15_room_0Vtx_0046C0
  • scenes/shared/spot15_scene/spot15_room_0Vtx_0048B8
  • scenes/shared/spot15_scene/spot15_room_0Vtx_004C28
  • scenes/shared/spot15_scene/spot15_room_0Vtx_004FD0
  • scenes/shared/spot15_scene/spot15_room_0Vtx_0059B0
  • scenes/shared/spot15_scene/spot15_room_0Vtx_006110
  • scenes/shared/spot15_scene/spot15_room_0Vtx_006640
  • scenes/shared/spot15_scene/spot15_room_0Vtx_006B38
  • scenes/shared/spot15_scene/spot15_room_0Vtx_007698
  • scenes/shared/spot15_scene/spot15_room_0Vtx_007C98
  • scenes/shared/spot15_scene/spot15_room_0Vtx_008020
  • scenes/shared/spot15_scene/spot15_room_0Vtx_0083F8
  • scenes/shared/spot15_scene/spot15_room_0Vtx_008888
  • scenes/shared/spot15_scene/spot15_room_0Vtx_009118
  • scenes/shared/spot15_scene/spot15_room_0Vtx_009290
  • scenes/shared/spot15_scene/spot15_room_0Vtx_0094D8
  • scenes/shared/spot15_scene/spot15_room_0Vtx_00A420
  • scenes/shared/spot15_scene/spot15_room_0Vtx_00A6C8
  • scenes/shared/spot15_scene/spot15_room_0Vtx_00AE08
  • scenes/shared/spot15_scene/spot15_room_0Vtx_00B488
  • scenes/shared/spot15_scene/spot15_room_0Vtx_00B740
  • scenes/shared/spot15_scene/spot15_room_0Vtx_00BA80
  • scenes/shared/spot15_scene/spot15_room_0Vtx_00BC80
  • scenes/shared/spot15_scene/spot15_room_0Vtx_00C038
  • scenes/shared/spot15_scene/spot15_room_0Vtx_00C1B0
  • scenes/shared/spot15_scene/spot15_room_0Vtx_00C328
  • scenes/shared/spot15_scene/spot15_room_0Vtx_00CA18
  • scenes/shared/spot15_scene/spot15_room_0Vtx_00CD50
  • scenes/shared/spot15_scene/spot15_room_0Vtx_00CF98

Textures (43)textures, their palettes, and prerendered backdrops

  • scenes/shared/spot15_scene/spot15_sceneTex_004100
  • scenes/shared/spot15_scene/spot15_sceneTex_004900
  • scenes/shared/spot15_scene/spot15_sceneTex_004A00
  • scenes/shared/spot15_scene/spot15_sceneTex_004C00
  • scenes/shared/spot15_scene/spot15_sceneTex_005400
  • scenes/shared/spot15_scene/spot15_sceneTex_006400
  • scenes/shared/spot15_scene/spot15_sceneTex_006500
  • scenes/shared/spot15_scene/spot15_sceneTex_006D00
  • scenes/shared/spot15_scene/spot15_sceneTex_006F00
  • scenes/shared/spot15_scene/spot15_sceneTex_007300
  • scenes/shared/spot15_scene/spot15_sceneTex_007B00
  • scenes/shared/spot15_scene/spot15_sceneTex_007C00
  • scenes/shared/spot15_scene/spot15_sceneTex_007E00
  • scenes/shared/spot15_scene/spot15_sceneTex_008E00
  • scenes/shared/spot15_scene/spot15_sceneTex_009600
  • scenes/shared/spot15_scene/spot15_sceneTex_009800
  • scenes/shared/spot15_scene/spot15_sceneTex_009900
  • scenes/shared/spot15_scene/spot15_sceneTex_00A100
  • scenes/shared/spot15_scene/spot15_sceneTex_00A900
  • scenes/shared/spot15_scene/spot15_sceneTex_00B900
  • scenes/shared/spot15_scene/spot15_sceneTex_00BA00
  • scenes/shared/spot15_scene/spot15_sceneTex_00C200
  • scenes/shared/spot15_scene/spot15_sceneTex_00CA00
  • scenes/shared/spot15_scene/spot15_sceneTex_00DA00
  • scenes/shared/spot15_scene/spot15_sceneTex_00EA00
  • scenes/shared/spot15_scene/spot15_sceneTex_00EC00
  • scenes/shared/spot15_scene/spot15_sceneTex_00FC00
  • scenes/shared/spot15_scene/spot15_sceneTex_010400
  • scenes/shared/spot15_scene/spot15_sceneTex_010C00
  • scenes/shared/spot15_scene/spot15_sceneTex_011400
  • scenes/shared/spot15_scene/spot15_sceneTex_011C00
  • scenes/shared/spot15_scene/spot15_sceneTex_012400
  • scenes/shared/spot15_scene/spot15_sceneTex_013400
  • scenes/shared/spot15_scene/spot15_sceneTex_014400
  • scenes/shared/spot15_scene/spot15_sceneTex_014C00
  • scenes/shared/spot15_scene/spot15_sceneTex_015C00
  • scenes/shared/spot15_scene/spot15_sceneTex_015E00
  • scenes/shared/spot15_scene/spot15_sceneTex_016600
  • scenes/shared/spot15_scene/spot15_sceneTex_016800
  • scenes/shared/spot15_scene/spot15_sceneTex_016C00
  • scenes/shared/spot15_scene/spot15_sceneTex_017400
  • scenes/shared/spot15_scene/spot15_sceneTex_017C00
  • scenes/shared/spot15_scene/spot15_sceneTex_018400

Collision (1)the collision mesh and its surface types

  • scenes/shared/spot15_scene/spot15_sceneCollisionHeader_003CE8

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/shared/spot15_scene/spot15_room_0ActorEntry_000054

Paths (1)the waypoint routes NPCs follow

  • scenes/shared/spot15_scene/spot15_scenePathwayList_0001EC

Cutscenes (1)cutscene command scripts

  • scenes/shared/spot15_scene/gHyruleCastleIntroCs