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Back Alley Night

market_alley_n_scene · scene 0x1F

Back Alley Night

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At a glance

Field Value
Internal name market_alley_n_scene
Scene ID 0x1F
Type Town
Rooms 1

Actors (4)

Invisible as placedAmbient Sound EffectsDogDogDoorDoorNo preview yetHyrule Guard

Exits to (4)

Back Alley HouseBack Alley HouseBombchu ShopBombchu ShopDog Lady HouseDog Lady HouseMarket DayMarket Day

Resources (48)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/market_alley_n_scene/

2 Headers13 Display lists24 Vertices3 Textures1 Collision1 Actor lists4 Paths

Show all 48 resource names

Headers (2)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/market_alley_n_scene/market_alley_n_room_0
  • scenes/shared/market_alley_n_scene/market_alley_n_scene

Display lists (13)the drawing commands for a room's or a model's geometry

  • scenes/shared/market_alley_n_scene/market_alley_n_room_0DL_074650
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0DL_0746D8
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0DL_074760
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0DL_0748A0
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0DL_074978
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0DL_074A58
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0DL_075260
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0DL_075360
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0DL_0753F8
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0DL_0754B0
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0DL_075548
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0DL_0755E0
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0DL_075678

Vertices (24)the vertex arrays those drawing commands read

  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_070910
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_070990
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_070A10
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_070D20
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_070EB0
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_0710F0
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_0738C0
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_073BF0
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_073CF0
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_073E10
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_073ED0
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_073F90
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_074050
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_0740D0
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_074150
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_0741D0
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_074250
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_0742D0
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_074350
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_0743D0
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_074450
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_0744D0
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_074550
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Vtx_0745D0

Textures (3)textures, their palettes, and prerendered backdrops

  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Background_000110
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Background_025910
  • scenes/shared/market_alley_n_scene/market_alley_n_room_0Background_04B110

Collision (1)the collision mesh and its surface types

  • scenes/shared/market_alley_n_scene/market_alley_n_sceneCollisionHeader_0012C0

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/shared/market_alley_n_scene/market_alley_n_room_0ActorEntry_000044

Paths (4)the waypoint routes NPCs follow

  • scenes/shared/market_alley_n_scene/gMarketAlleyNightPath_0019C
  • scenes/shared/market_alley_n_scene/market_alley_n_scenePathwayList_000120
  • scenes/shared/market_alley_n_scene/market_alley_n_scenePathwayList_00014C
  • scenes/shared/market_alley_n_scene/market_alley_n_scenePathwayList_000178