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Bombchu Shop

night_shop_scene · scene 0x32

Bombchu Shop

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At a glance

Field Value
Internal name night_shop_scene
Scene ID 0x32
Type Interior
Rooms 1

Actors (2)

Shop ShelvesShop ShelvesShopkeeperShopkeeper

Exits to (1)

Back Alley DayBack Alley Day

Resources (33)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/night_shop_scene/

2 Headers10 Display lists18 Vertices1 Textures1 Collision1 Actor lists

Show all 33 resource names

Headers (2)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/night_shop_scene/night_shop_room_0
  • scenes/shared/night_shop_scene/night_shop_scene

Display lists (10)the drawing commands for a room's or a model's geometry

  • scenes/shared/night_shop_scene/night_shop_room_0DL_002660
  • scenes/shared/night_shop_scene/night_shop_room_0DL_002748
  • scenes/shared/night_shop_scene/night_shop_room_0DL_0027F0
  • scenes/shared/night_shop_scene/night_shop_room_0DL_002898
  • scenes/shared/night_shop_scene/night_shop_room_0DL_002940
  • scenes/shared/night_shop_scene/night_shop_room_0DL_002AE8
  • scenes/shared/night_shop_scene/night_shop_room_0DL_002B90
  • scenes/shared/night_shop_scene/night_shop_room_0DL_002D38
  • scenes/shared/night_shop_scene/night_shop_room_0DL_003070
  • scenes/shared/night_shop_scene/night_shop_room_0DL_003100

Vertices (18)the vertex arrays those drawing commands read

  • scenes/shared/night_shop_scene/night_shop_room_0Vtx_0000A0
  • scenes/shared/night_shop_scene/night_shop_room_0Vtx_0002A0
  • scenes/shared/night_shop_scene/night_shop_room_0Vtx_000380
  • scenes/shared/night_shop_scene/night_shop_room_0Vtx_000460
  • scenes/shared/night_shop_scene/night_shop_room_0Vtx_000530
  • scenes/shared/night_shop_scene/night_shop_room_0Vtx_000A90
  • scenes/shared/night_shop_scene/night_shop_room_0Vtx_000B60
  • scenes/shared/night_shop_scene/night_shop_room_0Vtx_0010A0
  • scenes/shared/night_shop_scene/night_shop_room_0Vtx_002160
  • scenes/shared/night_shop_scene/night_shop_room_0Vtx_0021E0
  • scenes/shared/night_shop_scene/night_shop_room_0Vtx_002260
  • scenes/shared/night_shop_scene/night_shop_room_0Vtx_0022E0
  • scenes/shared/night_shop_scene/night_shop_room_0Vtx_002360
  • scenes/shared/night_shop_scene/night_shop_room_0Vtx_0023E0
  • scenes/shared/night_shop_scene/night_shop_room_0Vtx_002460
  • scenes/shared/night_shop_scene/night_shop_room_0Vtx_0024E0
  • scenes/shared/night_shop_scene/night_shop_room_0Vtx_002560
  • scenes/shared/night_shop_scene/night_shop_room_0Vtx_0025E0

Textures (1)textures, their palettes, and prerendered backdrops

  • scenes/shared/night_shop_scene/night_shop_room_0Background_003160

Collision (1)the collision mesh and its surface types

  • scenes/shared/night_shop_scene/night_shop_sceneCollisionHeader_000644

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/shared/night_shop_scene/night_shop_room_0ActorEntry_000048