Prelude Manual / House Of Skulltula Open the editor →

House Of Skulltula

kinsuta_scene · scene 0x50

House Of Skulltula

← All scenes

At a glance

Field Value
Internal name kinsuta_scene
Scene ID 0x50
Type Interior
Rooms 1

Actors (3)

No preview yetCursed Skulltula PeopleDoorDoorUncursed Skulltula PeopleUncursed Skulltula People

Exits to (1)

Kakariko VillageKakariko Village

Resources (35)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/kinsuta_scene/

2 Headers10 Display lists8 Vertices13 Textures1 Collision1 Actor lists

Show all 35 resource names

Headers (2)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/kinsuta_scene/kinsuta_room_0
  • scenes/shared/kinsuta_scene/kinsuta_scene

Display lists (10)the drawing commands for a room's or a model's geometry

  • scenes/shared/kinsuta_scene/gKinsutaDL_0030B0
  • scenes/shared/kinsuta_scene/gKinsutaDL_00B088
  • scenes/shared/kinsuta_scene/kinsuta_room_0DL_0002E0
  • scenes/shared/kinsuta_scene/kinsuta_room_0DL_000CF0
  • scenes/shared/kinsuta_scene/kinsuta_room_0DL_0013E8
  • scenes/shared/kinsuta_scene/kinsuta_room_0DL_001B38
  • scenes/shared/kinsuta_scene/kinsuta_room_0DL_001F78
  • scenes/shared/kinsuta_scene/kinsuta_room_0DL_002BC8
  • scenes/shared/kinsuta_scene/kinsuta_room_0DL_002FD8
  • scenes/shared/kinsuta_scene/kinsuta_room_0DL_00ACE0

Vertices (8)the vertex arrays those drawing commands read

  • scenes/shared/kinsuta_scene/kinsuta_room_0Vtx_0001A0
  • scenes/shared/kinsuta_scene/kinsuta_room_0Vtx_0003E0
  • scenes/shared/kinsuta_scene/kinsuta_room_0Vtx_000ED8
  • scenes/shared/kinsuta_scene/kinsuta_room_0Vtx_001668
  • scenes/shared/kinsuta_scene/kinsuta_room_0Vtx_001D18
  • scenes/shared/kinsuta_scene/kinsuta_room_0Vtx_0020D8
  • scenes/shared/kinsuta_scene/kinsuta_room_0Vtx_002E88
  • scenes/shared/kinsuta_scene/kinsuta_room_0Vtx_00A110

Textures (13)textures, their palettes, and prerendered backdrops

  • scenes/shared/kinsuta_scene/kinsuta_room_0TLUT_0030F0
  • scenes/shared/kinsuta_scene/kinsuta_room_0Tex_003110
  • scenes/shared/kinsuta_scene/kinsuta_room_0Tex_003910
  • scenes/shared/kinsuta_scene/kinsuta_room_0Tex_004910
  • scenes/shared/kinsuta_scene/kinsuta_room_0Tex_005910
  • scenes/shared/kinsuta_scene/kinsuta_room_0Tex_006910
  • scenes/shared/kinsuta_scene/kinsuta_room_0Tex_007910
  • scenes/shared/kinsuta_scene/kinsuta_room_0Tex_008910
  • scenes/shared/kinsuta_scene/kinsuta_room_0Tex_008D10
  • scenes/shared/kinsuta_scene/kinsuta_room_0Tex_009D10
  • scenes/shared/kinsuta_scene/kinsuta_room_0Tex_00B098
  • scenes/shared/kinsuta_scene/kinsuta_room_0Tex_00C098
  • scenes/shared/kinsuta_scene/kinsuta_room_0Tex_00D098

Collision (1)the collision mesh and its surface types

  • scenes/shared/kinsuta_scene/kinsuta_sceneCollisionHeader_0015E4

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/shared/kinsuta_scene/kinsuta_room_0ActorEntry_000050