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Temple Of Time Exterior Night

shrine_n_scene · scene 0x24

Temple Of Time Exterior Night

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At a glance

Field Value
Internal name shrine_n_scene
Scene ID 0x24
Type Town
Rooms 1

Actors (3)

No preview yetCloud Ring (Death Mountain)DogDogGossip StoneGossip Stone

Exits to (2)

Market DayMarket DayTemple Of TimeTemple Of Time

Resources (65)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/shrine_n_scene/

2 Headers20 Display lists36 Vertices2 Textures1 Collision1 Actor lists3 Paths

Show all 65 resource names

Headers (2)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/shrine_n_scene/shrine_n_room_0
  • scenes/shared/shrine_n_scene/shrine_n_scene

Display lists (20)the drawing commands for a room's or a model's geometry

  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_005E90
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_005F88
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_006080
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_006120
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_0061B8
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_006250
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_0062E8
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_006378
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_006450
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_006500
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_0065D8
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_006688
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_006720
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_0067C0
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_006860
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_006900
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_006A40
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_006AC8
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_007A68
  • scenes/shared/shrine_n_scene/shrine_n_room_0DL_007B00

Vertices (36)the vertex arrays those drawing commands read

  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_000110
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_000450
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_000790
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_0008D0
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_0009D0
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_000AD0
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_000BD0
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_000C90
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_000F50
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_001090
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_001320
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_001460
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_001560
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_0016A0
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_0017E0
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_001920
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_001DE0
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_001E60
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005590
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005610
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005690
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005710
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005790
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005810
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005890
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005910
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005990
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005A10
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005A90
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005B10
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005B90
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005C10
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005C90
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005D10
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005D90
  • scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005E10

Textures (2)textures, their palettes, and prerendered backdrops

  • scenes/shared/shrine_n_scene/shrine_n_room_0Background_007B10
  • scenes/shared/shrine_n_scene/shrine_n_room_0Background_02D310

Collision (1)the collision mesh and its surface types

  • scenes/shared/shrine_n_scene/shrine_n_sceneCollisionHeader_0014D4

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/shared/shrine_n_scene/shrine_n_room_0ActorEntry_000048

Paths (3)the waypoint routes NPCs follow

  • scenes/shared/shrine_n_scene/gShrinePath_00100
  • scenes/shared/shrine_n_scene/shrine_n_scenePathwayList_0000A8
  • scenes/shared/shrine_n_scene/shrine_n_scenePathwayList_0000D4