Temple Of Time Exterior Night
shrine_n_scene · scene 0x24

At a glance
| Field | Value |
|---|---|
| Internal name | shrine_n_scene |
| Scene ID | 0x24 |
| Type | Town |
| Rooms | 1 |
Actors (3)
Exits to (2)
Resources (65)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/shared/shrine_n_scene/
2 Headers20 Display lists36 Vertices2 Textures1 Collision1 Actor lists3 Paths
Show all 65 resource names
Headers (2)the scene and room headers, plus every day/night Set_ variant
- scenes/shared/shrine_n_scene/shrine_n_room_0
- scenes/shared/shrine_n_scene/shrine_n_scene
Display lists (20)the drawing commands for a room's or a model's geometry
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_005E90
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_005F88
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_006080
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_006120
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_0061B8
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_006250
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_0062E8
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_006378
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_006450
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_006500
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_0065D8
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_006688
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_006720
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_0067C0
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_006860
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_006900
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_006A40
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_006AC8
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_007A68
- scenes/shared/shrine_n_scene/shrine_n_room_0DL_007B00
Vertices (36)the vertex arrays those drawing commands read
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_000110
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_000450
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_000790
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_0008D0
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_0009D0
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_000AD0
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_000BD0
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_000C90
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_000F50
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_001090
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_001320
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_001460
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_001560
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_0016A0
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_0017E0
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_001920
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_001DE0
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_001E60
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005590
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005610
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005690
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005710
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005790
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005810
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005890
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005910
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005990
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005A10
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005A90
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005B10
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005B90
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005C10
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005C90
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005D10
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005D90
- scenes/shared/shrine_n_scene/shrine_n_room_0Vtx_005E10
Textures (2)textures, their palettes, and prerendered backdrops
- scenes/shared/shrine_n_scene/shrine_n_room_0Background_007B10
- scenes/shared/shrine_n_scene/shrine_n_room_0Background_02D310
Collision (1)the collision mesh and its surface types
- scenes/shared/shrine_n_scene/shrine_n_sceneCollisionHeader_0014D4
Actor lists (1)the placed-actor lists of each room and setup
- scenes/shared/shrine_n_scene/shrine_n_room_0ActorEntry_000048
Paths (3)the waypoint routes NPCs follow
- scenes/shared/shrine_n_scene/gShrinePath_00100
- scenes/shared/shrine_n_scene/shrine_n_scenePathwayList_0000A8
- scenes/shared/shrine_n_scene/shrine_n_scenePathwayList_0000D4



