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Forest Temple Boss

moribossroom_scene · scene 0x14

Forest Temple Boss

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At a glance

Field Value
Internal name moribossroom_scene
Scene ID 0x14
Type Boss room
Rooms 2

Actors (2)

Phantom GanonPhantom GanonShutter DoorShutter Door

Exits to (1)

Forest TempleForest Temple

Resources (62)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/moribossroom_scene/

3 Headers19 Display lists16 Vertices22 Textures1 Collision1 Actor lists

Show all 62 resource names

Headers (3)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/moribossroom_scene/moribossroom_room_0
  • scenes/shared/moribossroom_scene/moribossroom_room_1
  • scenes/shared/moribossroom_scene/moribossroom_scene

Display lists (19)the drawing commands for a room's or a model's geometry

  • scenes/shared/moribossroom_scene/moribossroom_room_0DL_0002F0
  • scenes/shared/moribossroom_scene/moribossroom_room_0DL_0008F8
  • scenes/shared/moribossroom_scene/moribossroom_room_0DL_000E68
  • scenes/shared/moribossroom_scene/moribossroom_room_0DL_0026E0
  • scenes/shared/moribossroom_scene/moribossroom_room_0DL_0035B8
  • scenes/shared/moribossroom_scene/moribossroom_room_0DL_003888
  • scenes/shared/moribossroom_scene/moribossroom_room_1DL_000BC0
  • scenes/shared/moribossroom_scene/moribossroom_room_1DL_001A20
  • scenes/shared/moribossroom_scene/moribossroom_room_1DL_002270
  • scenes/shared/moribossroom_scene/moribossroom_room_1DL_002CD0
  • scenes/shared/moribossroom_scene/moribossroom_room_1DL_003740
  • scenes/shared/moribossroom_scene/moribossroom_room_1DL_0041C0
  • scenes/shared/moribossroom_scene/moribossroom_room_1DL_004C60
  • scenes/shared/moribossroom_scene/moribossroom_room_1DL_005910
  • scenes/shared/moribossroom_scene/moribossroom_room_1DL_006148
  • scenes/shared/moribossroom_scene/moribossroom_room_1DL_006610
  • scenes/shared/moribossroom_scene/moribossroom_room_1DL_0067D0
  • scenes/shared/moribossroom_scene/moribossroom_room_1DL_00D5E0
  • scenes/shared/moribossroom_scene/moribossroom_room_1DL_00D698

Vertices (16)the vertex arrays those drawing commands read

  • scenes/shared/moribossroom_scene/moribossroom_room_0Vtx_000070
  • scenes/shared/moribossroom_scene/moribossroom_room_0Vtx_000418
  • scenes/shared/moribossroom_scene/moribossroom_room_0Vtx_000AE8
  • scenes/shared/moribossroom_scene/moribossroom_room_0Vtx_000FC0
  • scenes/shared/moribossroom_scene/moribossroom_room_0Vtx_002CB8
  • scenes/shared/moribossroom_scene/moribossroom_room_1Vtx_000080
  • scenes/shared/moribossroom_scene/moribossroom_room_1Vtx_000F00
  • scenes/shared/moribossroom_scene/moribossroom_room_1Vtx_001CB0
  • scenes/shared/moribossroom_scene/moribossroom_room_1Vtx_002730
  • scenes/shared/moribossroom_scene/moribossroom_room_1Vtx_003180
  • scenes/shared/moribossroom_scene/moribossroom_room_1Vtx_003C00
  • scenes/shared/moribossroom_scene/moribossroom_room_1Vtx_004680
  • scenes/shared/moribossroom_scene/moribossroom_room_1Vtx_005120
  • scenes/shared/moribossroom_scene/moribossroom_room_1Vtx_005EC8
  • scenes/shared/moribossroom_scene/moribossroom_room_1Vtx_006270
  • scenes/shared/moribossroom_scene/moribossroom_room_1Vtx_00D520

Textures (22)textures, their palettes, and prerendered backdrops

  • scenes/shared/moribossroom_scene/moribossroom_room_0Tex_0038B8
  • scenes/shared/moribossroom_scene/moribossroom_room_0Tex_0040B8
  • scenes/shared/moribossroom_scene/moribossroom_room_0Tex_0044B8
  • scenes/shared/moribossroom_scene/moribossroom_room_0Tex_0054B8
  • scenes/shared/moribossroom_scene/moribossroom_room_0Tex_0056B8
  • scenes/shared/moribossroom_scene/moribossroom_room_1TLUT_006828
  • scenes/shared/moribossroom_scene/moribossroom_room_1Tex_006A20
  • scenes/shared/moribossroom_scene/moribossroom_room_1Tex_007A20
  • scenes/shared/moribossroom_scene/moribossroom_room_1Tex_008A20
  • scenes/shared/moribossroom_scene/moribossroom_room_1Tex_009A20
  • scenes/shared/moribossroom_scene/moribossroom_room_1Tex_009B20
  • scenes/shared/moribossroom_scene/moribossroom_room_1Tex_009D20
  • scenes/shared/moribossroom_scene/moribossroom_room_1Tex_00A520
  • scenes/shared/moribossroom_scene/moribossroom_room_1Tex_00AD20
  • scenes/shared/moribossroom_scene/moribossroom_room_1Tex_00B520
  • scenes/shared/moribossroom_scene/moribossroom_room_1Tex_00BD20
  • scenes/shared/moribossroom_scene/moribossroom_room_1Tex_00C520
  • scenes/shared/moribossroom_scene/moribossroom_room_1Tex_00CD20
  • scenes/shared/moribossroom_scene/moribossroom_room_1Tex_00D6A8
  • scenes/shared/moribossroom_scene/moribossroom_sceneTLUT_000B50
  • scenes/shared/moribossroom_scene/moribossroom_sceneTex_000CF8
  • scenes/shared/moribossroom_scene/moribossroom_sceneTex_0010F8

Collision (1)the collision mesh and its surface types

  • scenes/shared/moribossroom_scene/moribossroom_sceneCollisionHeader_000B1C

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/shared/moribossroom_scene/moribossroom_room_1ActorEntry_00004C