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Water Temple Boss

MIZUsin_bs_scene · scene 0x16

Water Temple Boss

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At a glance

Field Value
Internal name MIZUsin_bs_scene
Scene ID 0x16
Type Boss room
Rooms 2

Actors (2)

MorphaMorphaShutter DoorShutter Door

Exits to (1)

Water TempleWater Temple

Resources (49)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/MIZUsin_bs_scene/

3 Headers14 Display lists12 Vertices18 Textures1 Collision1 Actor lists

Show all 49 resource names

Headers (3)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_0
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_scene

Display lists (14)the drawing commands for a room's or a model's geometry

  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_0DL_000FD0
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_0DL_001460
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1DL_000890
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1DL_000C30
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1DL_0013F0
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1DL_001878
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1DL_001F30
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1DL_002210
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1DL_0024C0
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1DL_002720
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1DL_004778
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1DL_004F98
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1DL_005550
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1DL_005688

Vertices (12)the vertex arrays those drawing commands read

  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_0Vtx_000070
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Vtx_000080
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Vtx_000B60
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Vtx_000D30
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Vtx_0015C8
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Vtx_0019D0
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Vtx_0020D0
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Vtx_002320
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Vtx_0025E0
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Vtx_002828
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Vtx_004C98
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Vtx_0050D0

Textures (18)textures, their palettes, and prerendered backdrops

  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_0Tex_001470
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_0Tex_001C70
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_0Tex_002470
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_0Tex_002C70
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_0Tex_003470
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_0Tex_003C70
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_0056E8
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_005EE8
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_0066E8
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_006EE8
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_0076E8
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_007EE8
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_0086E8
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_008EE8
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_0092E8
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_009AE8
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_00A2E8
  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_00AAE8

Collision (1)the collision mesh and its surface types

  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_sceneCollisionHeader_001A34

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1ActorEntry_000050