Prelude Manual / Which resources rename, scene by scene Open the editor →

Which resources rename, scene by scene

The companion to Game versions and your mod, which explains what Prelude does about version drift. This page measures it.

Community archive fingerprints (details in the last section) give us, for every ROM version, the exact resource-name inventory of every scene. Names are the compatibility axis — references resolve by name, and byte differences under an unchanged name are harmless — so two versions are mod-compatible for a scene exactly when their name inventories match.

14 of 17
OoT versions fingerprinted
122
scene inventories compared
81
identical in every version
33
with naming conflicts
8
debug-only scenes

The scene breakdown

One row per conflicted scene, worst first. Each cell counts the resource names of that kind which are missing from at least one version group — the references a mod built on another version cannot resolve — over how many exist in total. The Renamed column is the whole scene: renaming names, total names, and the share.

SceneRenamedHeadersDisplay listsVerticesTexturesCollisionActor listsPathsCutscenesOther
Gerudo Valley360 / 393 · 92%14 / 17230 / 23290 / 910 / 210 / 18 / 912 / 136 / 9–
Kokiri Forest767 / 852 · 90%76 / 90554 / 55668 / 680 / 600 / 136 / 3915 / 1818 / 20–
Kakariko Village456 / 513 · 89%24 / 30364 / 36544 / 440 / 400 / 18 / 136 / 910 / 11–
Zoras Fountain310 / 352 · 88%8 / 16252 / 25242 / 420 / 270 / 18 / 10–0 / 4–
Death Mountain Trail306 / 352 · 87%24 / 26170 / 17180 / 800 / 370 / 112 / 1310 / 1210 / 12–
Graveyard428 / 499 · 86%20 / 28288 / 28998 / 1010 / 472 / 220 / 220 / 60 / 4–
Death Mountain Crater312 / 386 · 81%10 / 17228 / 24466 / 700 / 410 / 14 / 72 / 22 / 4–
Forest Temple476 / 696 · 68%0 / 24254 / 262222 / 2300 / 1570 / 10 / 22–––
Cutscene Map38 / 69 · 55%18 / 290 / 10––2 / 20 / 10–18 / 18–
Dodongos Cavern Boss10 / 28 · 36%0 / 36 / 74 / 50 / 110 / 10 / 1–––
Temple Of Time40 / 236 · 17%22 / 470 / 730 / 370 / 330 / 10 / 24–18 / 21–
Lon Lon Ranch44 / 267 · 16%22 / 350 / 1580 / 130 / 240 / 10 / 126 / 716 / 17–
Sacred Forest Meadow18 / 149 · 12%6 / 110 / 740 / 180 / 270 / 10 / 412 / 120 / 2–
Lake Hylia20 / 169 · 12%6 / 110 / 740 / 180 / 430 / 10 / 410 / 114 / 60 / 1
Sasatest2 / 19 · 11%0 / 80 / 42 / 2–0 / 10 / 4–––
Fairys Fountain2 / 20 · 10%0 / 22 / 40 / 20 / 100 / 10 / 1–––
Desert Colossus12 / 150 · 8%6 / 110 / 760 / 190 / 320 / 10 / 42 / 24 / 5–
Hyrule Field46 / 614 · 7%22 / 350 / 4450 / 380 / 520 / 10 / 118 / 916 / 23–
Back Alley Night3 / 50 · 6%0 / 21 / 140 / 240 / 30 / 10 / 12 / 5––
Gerudos Fortress16 / 300 · 5%10 / 230 / 1860 / 310 / 390 / 12 / 14–4 / 6–
Zoras Domain10 / 201 · 5%4 / 110 / 1050 / 350 / 340 / 10 / 64 / 62 / 3–
Market Day2 / 45 · 4%0 / 20 / 180 / 17–0 / 10 / 12 / 6––
Market Night2 / 48 · 4%0 / 20 / 180 / 17–0 / 10 / 12 / 9––
Goron City12 / 307 · 4%6 / 230 / 1400 / 350 / 840 / 12 / 152 / 32 / 6–
Zoras River4 / 122 · 3%0 / 60 / 510 / 250 / 260 / 10 / 44 / 9––
Castle Courtyard Guards Day2 / 62 · 3%0 / 20 / 130 / 130 / 220 / 10 / 12 / 10––
Temple Of Time Exterior Night2 / 66 · 3%0 / 20 / 200 / 360 / 20 / 10 / 12 / 4––
Ganons Tower Collapse Exterior2 / 77 · 3%0 / 20 / 220 / 200 / 250 / 10 / 12 / 6––
Ganons Tower Collapse Interior2 / 94 · 2%0 / 60 / 160 / 80 / 510 / 10 / 52 / 7––
Ice Cavern6 / 321 · 2%3 / 280 / 1270 / 830 / 633 / 30 / 16–0 / 1–
Inside Ganons Castle Collapse2 / 138 · 1%0 / 30 / 540 / 500 / 240 / 10 / 22 / 4––
Thieves Hideout2 / 157 · 1%0 / 70 / 530 / 530 / 310 / 10 / 62 / 6––
Lost Woods2 / 285 · 1%0 / 330 / 1140 / 750 / 350 / 10 / 212 / 50 / 1–

Two patterns show up immediately. Renaming is concentrated in room meshes: display lists and their vertex arrays rename almost completely, while a scene's collision header and its textures usually keep every name — which is why an edit that touches neither can load across versions untouched. And it is bimodal — a scene either renames nearly everything (a byte shift early in the file moves all that follows) or only a thin tail.

Scenes some versions don't have

8 test scenes ship only in the debug builds. Nothing renames — the whole scene is simply absent elsewhere, so an export that touches one carries it for the same reason:

SceneResourcesWhere it exists
Besitu23present only in Debug 03-21, MQ Debug
Depth Test24present only in Debug 03-21, MQ Debug
Hairal Niwa253present only in Debug 03-21, MQ Debug
Sutaru13present only in Debug 03-21, MQ Debug
Syotes226present only in Debug 03-21, MQ Debug
Syotes24present only in Debug 03-21, MQ Debug
Test0132present only in Debug 03-21, MQ Debug
Testroom39present only in Debug 03-21, MQ Debug

The conflicts, grouped

The 33 conflicted scene inventories fall into just 12 recurring partitions. In each strip below, the neutral-grey chips are the largest agreeing group and each colored cluster names its inventory differently — every ≠ boundary is a set of mods that break crossing it.

MQ PAL + MQ Debug named differently from the rest — 7 scenes

Debug 03-21GC JP-CEGC JPGC PALGC USMQ JPMQ USNTSC 1.0NTSC 1.1NTSC 1.2PAL 1.0PAL 1.1≠MQ PALMQ Debug
Castle Courtyard Guards DayBack Alley NightMarket DayMarket NightTemple Of Time Exterior NightZoras RiverLost Woods

PAL 1.0 + PAL 1.1 named differently from the rest — 5 scenes

Debug 03-21GC JP-CEGC JPGC PALGC USMQ JPMQ PALMQ USMQ DebugNTSC 1.0NTSC 1.1NTSC 1.2≠PAL 1.0PAL 1.1
Cutscene MapDesert ColossusGerudos FortressGoron CityTemple Of Time

MQ JP + MQ PAL + MQ US + MQ Debug named differently from the rest — 4 scenes

Debug 03-21GC JP-CEGC JPGC PALGC USNTSC 1.0NTSC 1.1NTSC 1.2PAL 1.0PAL 1.1≠MQ JPMQ PALMQ USMQ Debug
Ganons Tower Collapse ExteriorGanons Tower Collapse InteriorInside Ganons Castle CollapseThieves Hideout

MQ PAL + MQ Debug ≠ NTSC 1.0 + NTSC 1.1 ≠ PAL 1.0 + PAL 1.1 split from the rest — 4 scenes

Debug 03-21GC JP-CEGC JPGC PALGC USMQ JPMQ USNTSC 1.2≠MQ PALMQ Debug≠NTSC 1.0NTSC 1.1≠PAL 1.0PAL 1.1
Kakariko VillageKokiri ForestGerudo ValleyDeath Mountain Trail

MQ PAL + MQ Debug ≠ PAL 1.0 + PAL 1.1 split from the rest — 4 scenes

Debug 03-21GC JP-CEGC JPGC PALGC USMQ JPMQ USNTSC 1.0NTSC 1.1NTSC 1.2≠MQ PALMQ Debug≠PAL 1.0PAL 1.1
Hyrule FieldSacred Forest MeadowLake HyliaZoras Domain

NTSC 1.0 + NTSC 1.1 named differently from the rest — 3 scenes

Debug 03-21GC JP-CEGC JPGC PALGC USMQ JPMQ PALMQ USMQ DebugNTSC 1.2PAL 1.0PAL 1.1≠NTSC 1.0NTSC 1.1
Dodongos Cavern BossZoras FountainFairys Fountain

Debug 03-21 + GC PAL + PAL 1.0 + PAL 1.1 ≠ MQ PAL + MQ Debug split from the rest — 1 scene

GC JP-CEGC JPGC USMQ JPMQ USNTSC 1.0NTSC 1.1NTSC 1.2≠Debug 03-21GC PALPAL 1.0PAL 1.1≠MQ PALMQ Debug
Lon Lon Ranch

MQ Debug named differently from the rest — 1 scene

Debug 03-21≠MQ Debug· absent:GC JP-CEGC JPGC PALGC USMQ JPMQ PALMQ USNTSC 1.0NTSC 1.1NTSC 1.2PAL 1.0PAL 1.1
Sasatest

NTSC 1.0 + NTSC 1.1 + NTSC 1.2 + PAL 1.0 + PAL 1.1 named differently from the rest — 1 scene

Debug 03-21GC JP-CEGC JPGC PALGC US≠NTSC 1.0NTSC 1.1NTSC 1.2PAL 1.0PAL 1.1
Forest Temple

NTSC 1.0 + NTSC 1.1 ≠ PAL 1.0 + PAL 1.1 split from the rest — 1 scene

Debug 03-21GC JP-CEGC JPGC PALGC USNTSC 1.2≠NTSC 1.0NTSC 1.1≠PAL 1.0PAL 1.1
Ice Cavern

NTSC 1.0 + NTSC 1.1 ≠ PAL 1.0 + PAL 1.1 split from the rest — 1 scene

Debug 03-21GC JP-CEGC JPGC PALGC USMQ JPMQ PALMQ USMQ DebugNTSC 1.2≠NTSC 1.0NTSC 1.1≠PAL 1.0PAL 1.1
Death Mountain Crater

NTSC 1.0 named differently from the rest — 1 scene

Debug 03-21GC JP-CEGC JPGC PALGC USMQ JPMQ PALMQ USMQ DebugNTSC 1.1NTSC 1.2PAL 1.0PAL 1.1≠NTSC 1.0
Graveyard

Scene × version, in full

Every conflicted scene against every version. Letters are scene-local groups (A = the largest agreeing set, in grey; B–D name the scene's resources differently); a dash means the version doesn't carry that scene variant. Hover any cell for the inventory size.

NTSC 1.0
NTSC 1.1
NTSC 1.2
PAL 1.0
PAL 1.1
GC US
GC JP
GC JP-CE
GC PAL
Debug 03-21
MQ US
MQ JP
MQ PAL
MQ Debug
Castle Courtyard Guards Day
A
A
A
A
A
A
A
A
A
A
A
A
B
B
Back Alley Night
A
A
A
A
A
A
A
A
A
A
A
A
B
B
Market Day
A
A
A
A
A
A
A
A
A
A
A
A
B
B
Market Night
A
A
A
A
A
A
A
A
A
A
A
A
B
B
Temple Of Time Exterior Night
A
A
A
A
A
A
A
A
A
A
A
A
B
B
Zoras River
A
A
A
A
A
A
A
A
A
A
A
A
B
B
Lost Woods
A
A
A
A
A
A
A
A
A
A
A
A
B
B
Cutscene Map
A
A
A
B
B
A
A
A
A
A
A
A
A
A
Desert Colossus
A
A
A
B
B
A
A
A
A
A
A
A
A
A
Gerudos Fortress
A
A
A
B
B
A
A
A
A
A
A
A
A
A
Goron City
A
A
A
B
B
A
A
A
A
A
A
A
A
A
Temple Of Time
A
A
A
B
B
A
A
A
A
A
A
A
A
A
Ganons Tower Collapse Exterior
A
A
A
A
A
A
A
A
A
A
B
B
B
B
Ganons Tower Collapse Interior
A
A
A
A
A
A
A
A
A
A
B
B
B
B
Inside Ganons Castle Collapse
A
A
A
A
A
A
A
A
A
A
B
B
B
B
Thieves Hideout
A
A
A
A
A
A
A
A
A
A
B
B
B
B
Kakariko Village
C
C
A
D
D
A
A
A
A
A
A
A
B
B
Kokiri Forest
C
C
A
D
D
A
A
A
A
A
A
A
B
B
Gerudo Valley
C
C
A
D
D
A
A
A
A
A
A
A
B
B
Death Mountain Trail
C
C
A
D
D
A
A
A
A
A
A
A
B
B
Hyrule Field
A
A
A
C
C
A
A
A
A
A
A
A
B
B
Sacred Forest Meadow
A
A
A
C
C
A
A
A
A
A
A
A
B
B
Lake Hylia
A
A
A
C
C
A
A
A
A
A
A
A
B
B
Zoras Domain
A
A
A
C
C
A
A
A
A
A
A
A
B
B
Dodongos Cavern Boss
B
B
A
A
A
A
A
A
A
A
A
A
A
A
Zoras Fountain
B
B
A
A
A
A
A
A
A
A
A
A
A
A
Fairys Fountain
B
B
A
A
A
A
A
A
A
A
A
A
A
A
Lon Lon Ranch
A
A
A
B
B
A
A
A
B
B
A
A
C
C
Sasatest
–
–
–
–
–
–
–
–
–
A
–
–
–
B
Forest Temple
B
B
B
B
B
A
A
A
A
A
·
·
·
·
Ice Cavern
B
B
A
C
C
A
A
A
A
A
·
·
·
·
Death Mountain Crater
B
B
A
C
C
A
A
A
A
A
A
A
A
A
Graveyard
B
A
A
A
A
A
A
A
A
A
A
A
A
A

How much of a conflicted scene renames

The same share the table's Renamed column carries, drawn — the share of a scene's resource names not common to all of its groups.

Gerudo Valley
92% renamed
Kokiri Forest
90% renamed
Kakariko Village
89% renamed
Zoras Fountain
88% renamed
Death Mountain Trail
87% renamed
Graveyard
86% renamed
Death Mountain Crater
81% renamed
Forest Temple
68% renamed
Cutscene Map
55% renamed
Dodongos Cavern Boss
36% renamed
Temple Of Time
17% renamed
Lon Lon Ranch
16% renamed
Sacred Forest Meadow
12% renamed
Lake Hylia
12% renamed
Sasatest
11% renamed
Fairys Fountain
10% renamed
Desert Colossus
8% renamed
Hyrule Field
7% renamed
Back Alley Night
6% renamed
Gerudos Fortress
5% renamed
Zoras Domain
5% renamed
Market Day
4% renamed
Market Night
4% renamed
Goron City
4% renamed
Zoras River
3% renamed
Castle Courtyard Guards Day
3% renamed
Temple Of Time Exterior Night
3% renamed
Ganons Tower Collapse Exterior
3% renamed
Ganons Tower Collapse Interior
2% renamed
Ice Cavern
2% renamed
Inside Ganons Castle Collapse
1% renamed
Thieves Hideout
1% renamed
Lost Woods
1% renamed

Version-pair compatibility

Scenes with different names for each pair of versions — the practical "will a mod made on A load on B" number.

NTSC 1.1
1
NTSC 1.2
10
9
PAL 1.0
20
19
16
PAL 1.1
20
19
16
0
GC US
11
10
1
17
17
GC JP
11
10
1
17
17
0
GC JP-CE
11
10
1
17
17
0
0
GC PAL
12
11
2
16
16
1
1
1
Debug 03-21
12
11
2
16
16
1
1
1
0
MQ US
13
12
4
19
19
4
4
4
5
5
MQ JP
13
12
4
19
19
4
4
4
5
5
0
MQ PAL
25
24
20
26
26
20
20
20
20
20
16
16
MQ Debug
25
24
20
26
26
20
20
20
20
21
16
16
0
NTSC 1.0
NTSC 1.1
NTSC 1.2
PAL 1.0
PAL 1.1
GC US
GC JP
GC JP-CE
GC PAL
Debug 03-21
MQ US
MQ JP
MQ PAL

0 = every scene both versions have resolves identically. Darkest cells approach the maximum observed (26 scenes).

Safe scenes

These 81 scene inventories are the same set of names in every fingerprinted version (MQ dungeon copies counted separately, marked MQ). A mod that only references these resolves everywhere, and Prelude adds nothing to it:

Back Alley DayBack Alley HouseBazaarBombchu Bowling AlleyBombchu ShopBottom Of The Well (MQ)Bottom Of The WellCarpenters TentCastle Courtyard Guards NightCastle Courtyard ZeldaChamber Of The SagesDeku Tree (MQ)Deku TreeDeku Tree BossDodongos Cavern (MQ)Dodongos CavernDog Lady HouseFire Temple (MQ)Fire TempleFire Temple BossFishing PondForest Temple (MQ)Forest Temple BossGanon BossGanondorf BossGanons TowerGerudo Training Ground (MQ)Gerudo Training GroundGoron ShopGrave With Fairys FountainGravekeepers HutGreat Fairys Fountain MagicGreat Fairys Fountain SpellsGrottosHappy Mask ShopHaunted WastelandHouse Of SkulltulaHyrule CastleIce Cavern (MQ)Impas HouseInside Ganons Castle (MQ)Inside Ganons CastleJabu Jabu (MQ)Jabu JabuJabu Jabu BossKakariko Center Guest HouseKnow It All Bros HouseKokiri ShopLakeside LaboratoryLinks HouseLon Lon BuildingsMarket Entrance DayMarket Entrance NightMarket Entrance RuinsMarket Guard HouseMarket RuinsMidos HouseOutside Ganons CastlePotion Shop GrannyPotion Shop KakarikoPotion Shop MarketRedead GraveRoyal Familys TombSarias HouseShadow Temple (MQ)Shadow TempleShadow Temple BossShooting GallerySpirit Temple (MQ)Spirit TempleSpirit Temple BossStableTemple Of Time Exterior DayTemple Of Time Exterior RuinsTreasure Box ShopTwins HouseWater Temple (MQ)Water TempleWater Temple BossWindmill And Dampes GraveZora Shop

The data behind this

Evidence: 16 distinct fingerprints from 17 submissions, each generated with Prelude's fingerprint tooling from a contributor's own archive (metadata-only: names, sizes, hashes, references — no game assets). Coverage gaps: