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Market Ruins

market_ruins_scene · scene 0x22

Market Ruins

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At a glance

Field Value
Internal name market_ruins_scene
Scene ID 0x22
Type Town
Rooms 1

Actors (1)

Redead and GibdoRedead and Gibdo

Exits to (4)

Back Alley DayBack Alley DayHyrule CastleHyrule CastleMarket Entrance DayMarket Entrance DayTemple Of Time Exterior DayTemple Of Time Exterior Day

Resources (29)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/market_ruins_scene/

2 Headers13 Display lists12 Vertices1 Collision1 Actor lists

Show all 29 resource names

Headers (2)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/market_ruins_scene/market_ruins_room_0
  • scenes/shared/market_ruins_scene/market_ruins_scene

Display lists (13)the drawing commands for a room's or a model's geometry

  • scenes/shared/market_ruins_scene/market_ruins_room_0DL_000270
  • scenes/shared/market_ruins_scene/market_ruins_room_0DL_000488
  • scenes/shared/market_ruins_scene/market_ruins_room_0DL_0006A0
  • scenes/shared/market_ruins_scene/market_ruins_room_0DL_0008B8
  • scenes/shared/market_ruins_scene/market_ruins_room_0DL_000AD0
  • scenes/shared/market_ruins_scene/market_ruins_room_0DL_000CE8
  • scenes/shared/market_ruins_scene/market_ruins_room_0DL_000F00
  • scenes/shared/market_ruins_scene/market_ruins_room_0DL_001058
  • scenes/shared/market_ruins_scene/market_ruins_room_0DL_0013D8
  • scenes/shared/market_ruins_scene/market_ruins_room_0DL_002190
  • scenes/shared/market_ruins_scene/market_ruins_room_0DL_002550
  • scenes/shared/market_ruins_scene/market_ruins_room_0DL_002720
  • scenes/shared/market_ruins_scene/market_ruins_room_0DL_0027B0

Vertices (12)the vertex arrays those drawing commands read

  • scenes/shared/market_ruins_scene/market_ruins_room_0Vtx_0000F0
  • scenes/shared/market_ruins_scene/market_ruins_room_0Vtx_000308
  • scenes/shared/market_ruins_scene/market_ruins_room_0Vtx_000520
  • scenes/shared/market_ruins_scene/market_ruins_room_0Vtx_000738
  • scenes/shared/market_ruins_scene/market_ruins_room_0Vtx_000950
  • scenes/shared/market_ruins_scene/market_ruins_room_0Vtx_000B68
  • scenes/shared/market_ruins_scene/market_ruins_room_0Vtx_000D80
  • scenes/shared/market_ruins_scene/market_ruins_room_0Vtx_000F98
  • scenes/shared/market_ruins_scene/market_ruins_room_0Vtx_0010D8
  • scenes/shared/market_ruins_scene/market_ruins_room_0Vtx_0014D0
  • scenes/shared/market_ruins_scene/market_ruins_room_0Vtx_002410
  • scenes/shared/market_ruins_scene/market_ruins_room_0Vtx_0025E0

Collision (1)the collision mesh and its surface types

  • scenes/shared/market_ruins_scene/market_ruins_sceneCollisionHeader_0015F8

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/shared/market_ruins_scene/market_ruins_room_0ActorEntry_000044