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Temple Of Time Exterior Ruins

shrine_r_scene · scene 0x25

Temple Of Time Exterior Ruins

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At a glance

Field Value
Internal name shrine_r_scene
Scene ID 0x25
Type Town
Rooms 1

Actors (2)

No preview yetCloud Ring (Death Mountain)Gossip StoneGossip Stone

Exits to (2)

Market DayMarket DayTemple Of TimeTemple Of Time

Resources (62)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/shared/shrine_r_scene/

2 Headers20 Display lists36 Vertices2 Textures1 Collision1 Actor lists

Show all 62 resource names

Headers (2)the scene and room headers, plus every day/night Set_ variant

  • scenes/shared/shrine_r_scene/shrine_r_room_0
  • scenes/shared/shrine_r_scene/shrine_r_scene

Display lists (20)the drawing commands for a room's or a model's geometry

  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_005E70
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_005F68
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_006060
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_006100
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_006198
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_006230
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_0062C8
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_006358
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_006430
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_0064E0
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_0065B8
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_006668
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_006700
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_0067A0
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_006840
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_0068E0
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_006A20
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_006AA8
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_007A48
  • scenes/shared/shrine_r_scene/shrine_r_room_0DL_007AE0

Vertices (36)the vertex arrays those drawing commands read

  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_0000F0
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_000430
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_000770
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_0008B0
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_0009B0
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_000AB0
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_000BB0
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_000C70
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_000F30
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_001070
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_001300
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_001440
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_001540
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_001680
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_0017C0
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_001900
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_001DC0
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_001E40
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_005570
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_0055F0
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_005670
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_0056F0
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_005770
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_0057F0
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_005870
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_0058F0
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_005970
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_0059F0
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_005A70
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_005AF0
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_005B70
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_005BF0
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_005C70
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_005CF0
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_005D70
  • scenes/shared/shrine_r_scene/shrine_r_room_0Vtx_005DF0

Textures (2)textures, their palettes, and prerendered backdrops

  • scenes/shared/shrine_r_scene/shrine_r_room_0Background_007AF0
  • scenes/shared/shrine_r_scene/shrine_r_room_0Background_02D2F0

Collision (1)the collision mesh and its surface types

  • scenes/shared/shrine_r_scene/shrine_r_sceneCollisionHeader_00145C

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/shared/shrine_r_scene/shrine_r_room_0ActorEntry_000048