Wooden Door
Wooden Door is a door actor in Majora's Mask.
Placement
No placement notes yet. This actor hasn't been reviewed in depth, so a placed copy may have quirks not documented here.
Type variants (8)
This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store.
| Value | Type | |
|---|---|---|
![]() | 0 | Open (closable whole days) |
![]() | 1 | Locked (small key) |
![]() | 2 | Open (closable dawns) |
![]() | 3 | Open (closable nights) |
![]() | 4 | Ajar (unused) |
![]() | 5 | Schedule |
![]() | 6 | 6 (unreferenced) |
![]() | 7 | Framed (unused) |
Parameters
Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0x0000, the value a newly placed copy starts with. The lower bar rows are fields that overlap the row above. The legend says when each one is read.
- Transition Index
bits 10–15: 0–63all 64 values usedWhich entry of the scene's door list this actor uses. The entry names the two rooms it sits between and the camera used walking through. Prelude sets it when you pick the rooms, so leave it alone. A value past the end of the list crashes the game. - Type
bits 7–9:0Open (closable whole days),1Locked (small key),2Open (closable dawns),3Open (closable nights),4Ajar (unused),5Schedule,66 (unreferenced),7Framed (unused)all 8 values used - Switch Flag (set when unlocked)
bits 0–6: 0–127. Read when Type = Locked.all 128 values usedOne of the scene's 128 switch flags — actors sharing a number are linked (a setter triggers every consumer on it). Persistence by range: 0–63 saved with the scene, 64–127 temporary (reset when you leave). Pick a number nothing else in this scene uses unless you mean to link them; the panel's link list shows who shares it. - Closed Half-Days Index
bits 0–2: 0–7. Read when day/night types.all 8 values usedIndex into the game's half-day mask table (D_801AED48) picking which days / dawns / nights this door refuses to open. - Text Offset
bits 3–6: 0–15. Read when day/night types.all 16 values usedOffset from the door type's base message id — which 'this door is closed' line plays. - Schedule
bits 0–6: 32 options. Read when Type = Schedule.32 of 128 values used
Appears in (43)
Astral Observatory
Beneath Graveyard and Dampe's House
Beneath the Graveyard
Bomb Shop
Cucco Shack
Curiosity Shop
Doggy Racetrack
East Clock Town
Great Bay Coast
Honey & Darling's Shop
Ikana Canyon
Ikana Graveyard
Laundry Pool
Lottery Shop
Magic Hags' Potion Shop
Mama's House & Barn
Marine Research Lab
Milk Bar
Mountain Smithy
Mountain Village (spring)
Mountain Village (winter)
Music Box House
Oceanside Spider House
Pirates' Fortress
Pirates' Fortress Interior
Post Office
Road to Southern Swamp
Romani Ranch
South Clock Town
Southern Swamp (Clear)
Southern Swamp (poison)
Stock Pot Inn
Swamp Shooting Gallery
Swordsman's School
Termina Field
The Mayor's Residence
Tourist Information
Town Shooting Gallery
Trading Post
Treasure Chest Shop
West Clock Town
Zora Hall
Zora Hall RoomsModel
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path. A replaced limb is a part the actor swaps in while it draws. An added limb is a part it draws on top of the skeleton.
| Skeleton | objects/gameplay_keep/gDoorSkel |
|---|---|
| Animation | objects/gameplay_keep/gDoorHumanOpenLeftAnim |
| Limb 4, replaced | objects/gameplay_keep/gDoorLeftDLobjects/gameplay_keep/gDoorRightDL |
| Skeleton | objects/gameplay_keep/gDoorSkel |
|---|---|
| Animation | objects/gameplay_keep/gDoorHumanOpenLeftAnim |
| Limb 4, replaced | objects/gameplay_keep/gDoorLeftDLobjects/gameplay_keep/gDoorRightDL |
| Display lists | objects/gameplay_dangeon_keep/gDoorChainDLobjects/gameplay_dangeon_keep/gDoorLockDL |
| Skeleton | objects/gameplay_keep/gDoorSkel |
|---|---|
| Animation | objects/gameplay_keep/gDoorHumanOpenLeftAnim |
| Limb 4, replaced | objects/object_wdor03/gInnSchoolDoorDL |
Objects loaded
objects/gameplay_keepshared with 161 other actorsobjects/object_wdor03objects/gameplay_dangeon_keepshared with 9 other actors
An edit to a shared object reaches every actor that loads it.
Door actors
Loading Hall/Hole · Sliding doors · Staircase · Studded Lifting Door/Ikana Castle Rolling Door · Wooden Door (copy)







