Magic Hags' Potion Shop
Z2_WITCH_SHOP · scene 0x0A

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_WITCH_SHOP |
| Scene ID | 0x0A |
| Type | Interior |
| Rooms | 1 |
Actors (4)
Exits to (1)
Resources (87)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_WITCH_SHOP/
1 Headers26 Display lists20 Vertices32 Textures1 Collision1 Actor lists6 Other
Show all 87 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00
Display lists (26)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_000D40
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_0019F8
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_0022E0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_002C28
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_003660
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_003F98
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_004400
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_004778
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_004D20
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_005B28
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_005EC8
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_006D00
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_007480
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_007D10
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_0082F8
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_008460
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_008758
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_008970
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_008B18
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_0091A0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_009710
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_009838
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_0098C0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_009988
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_009A38
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_009A40
Vertices (20)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_000190
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_001338
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_001CE0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_0024D8
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_002EA0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_0038B8
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_004220
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_004538
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_0048D0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_004E88
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_005F20
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_007030
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_007630
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_007F48
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_008488
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_0088B0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_008A58
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_008C00
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_009490
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_0098C8
Textures (32)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTLUT_00A9C0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTexAnim_000410
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_001900
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_002900
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_002A00
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_002C00
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_003000
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_003400
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_003600
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_003800
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_004000
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_004400
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_004600
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_004680
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_004E80
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_004F80
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_005080
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_005880
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_005C80
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_005CC0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_0060C0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_0062C0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_006AC0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_006EC0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_007EC0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_0082C0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_0086C0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_008AC0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_008BC0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_009BC0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_00A3C0
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_00A7C0
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPCollisionHeader_0018D4
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00ActorEntry_000048
Other (6)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTexAnim_000410TexScrollParams_000400
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTexAnim_000410TexScrollParams_000408
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_008970Mtx_000000
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_008B18Mtx_000000
- scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_009988Mtx_000000



