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Magic Hags' Potion Shop

Z2_WITCH_SHOP · scene 0x0A

Magic Hags' Potion Shop

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At a glance

Field Value
Internal name Z2_WITCH_SHOP
Scene ID 0x0A
Type Interior
Rooms 1

Actors (4)

CollectiblesCollectiblesKotakeKotakeNo preview yetThree-day eventsWooden DoorWooden Door

Exits to (1)

Southern Swamp (poison)Southern Swamp (poison)

Resources (87)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_WITCH_SHOP/

1 Headers26 Display lists20 Vertices32 Textures1 Collision1 Actor lists6 Other

Show all 87 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00

Display lists (26)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_000D40
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_0019F8
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_0022E0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_002C28
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_003660
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_003F98
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_004400
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_004778
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_004D20
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_005B28
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_005EC8
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_006D00
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_007480
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_007D10
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_0082F8
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_008460
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_008758
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_008970
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_008B18
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_0091A0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_009710
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_009838
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_0098C0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_009988
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_009A38
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_009A40

Vertices (20)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_000190
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_001338
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_001CE0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_0024D8
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_002EA0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_0038B8
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_004220
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_004538
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_0048D0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_004E88
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_005F20
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_007030
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_007630
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_007F48
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_008488
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_0088B0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_008A58
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_008C00
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_009490
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00Vtx_0098C8

Textures (32)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTLUT_00A9C0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTexAnim_000410
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_001900
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_002900
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_002A00
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_002C00
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_003000
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_003400
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_003600
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_003800
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_004000
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_004400
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_004600
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_004680
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_004E80
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_004F80
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_005080
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_005880
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_005C80
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_005CC0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_0060C0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_0062C0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_006AC0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_006EC0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_007EC0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_0082C0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_0086C0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_008AC0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_008BC0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_009BC0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_00A3C0
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_00A7C0

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPCollisionHeader_0018D4

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00ActorEntry_000048

Other (6)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTexAnim_000410TexScrollParams_000400
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTexAnim_000410TexScrollParams_000408
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_008970Mtx_000000
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_008B18Mtx_000000
  • scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00DL_009988Mtx_000000