Mountain Smithy
Z2_KAJIYA · scene 0x2C

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_KAJIYA |
| Scene ID | 0x2C |
| Type | Interior |
| Rooms | 1 |
Actors (8)
Breakable Pot with Grass
Clock Tower Component
Deku Shrine Flames
Gabora
Large Ice Block (meltable)No preview yetThree-day events
Wooden Door
ZuboraExits to (1)
Resources (107)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_KAJIYA/
1 Headers43 Display lists31 Vertices27 Textures1 Collision1 Actor lists3 Other
Show all 107 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00
Display lists (43)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_001530
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_002808
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_002CF8
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_002FB8
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_0038D8
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_003C70
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_003F10
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_004098
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_0043D0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_004710
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_004C30
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_006018
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_006DB0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_0081D0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_008CD0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_0094D8
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_009BB8
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00A4D8
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00A7C0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00AE48
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00B3D0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00B7B8
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00BDB0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00C040
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00C2C0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00C690
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00CCD8
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00CFA0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D1C8
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D3C8
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D478
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D580
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D588
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D590
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D598
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D5B0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D5B8
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D680
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D750
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D758
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D810
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D8C0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D8D0
Vertices (31)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_0002A0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_002078
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_002A88
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_002EC8
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_003098
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_003BB0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_003D40
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_0040D0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_004560
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_0047F0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_004EE8
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_006A70
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_006FD0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_008540
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_008FB8
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_0097B8
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_009FA8
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00A640
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00A8A8
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00B050
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00B508
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00B9D0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00BF80
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00C110
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00C3B0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00C928
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00CE20
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00D108
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00D298
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00D5C0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00D760
Textures (27)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATLUT_0075D0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATLUT_0077D0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATexAnim_000308
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_000910
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_001110
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_001910
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_001A10
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_001B10
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_001C10
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_001D10
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_002510
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_002550
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_002590
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0025D0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0035D0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0039D0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0041D0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0042D0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_004AD0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_004CD0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_004ED0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0050D0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0052D0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_005AD0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_005BD0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_005DD0
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_006DD0
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYACollisionHeader_0008DC
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00ActorEntry_000048
Other (3)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATexAnim_000308TexScrollParams_000300
- scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D810Mtx_000000
