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Mountain Smithy

Z2_KAJIYA · scene 0x2C

Mountain Smithy

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At a glance

Field Value
Internal name Z2_KAJIYA
Scene ID 0x2C
Type Interior
Rooms 1

Actors (8)

Breakable Pot with GrassBreakable Pot with GrassClock Tower ComponentClock Tower ComponentDeku Shrine FlamesDeku Shrine FlamesGaboraGaboraLarge Ice Block (meltable)Large Ice Block (meltable)No preview yetThree-day eventsWooden DoorWooden DoorZuboraZubora

Exits to (1)

Mountain Village (winter)Mountain Village (winter)

Resources (107)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_KAJIYA/

1 Headers43 Display lists31 Vertices27 Textures1 Collision1 Actor lists3 Other

Show all 107 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00

Display lists (43)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_001530
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_002808
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_002CF8
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_002FB8
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_0038D8
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_003C70
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_003F10
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_004098
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_0043D0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_004710
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_004C30
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_006018
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_006DB0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_0081D0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_008CD0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_0094D8
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_009BB8
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00A4D8
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00A7C0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00AE48
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00B3D0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00B7B8
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00BDB0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00C040
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00C2C0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00C690
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00CCD8
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00CFA0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D1C8
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D3C8
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D478
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D580
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D588
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D590
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D598
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D5B0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D5B8
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D680
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D750
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D758
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D810
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D8C0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D8D0

Vertices (31)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_0002A0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_002078
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_002A88
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_002EC8
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_003098
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_003BB0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_003D40
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_0040D0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_004560
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_0047F0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_004EE8
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_006A70
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_006FD0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_008540
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_008FB8
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_0097B8
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_009FA8
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00A640
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00A8A8
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00B050
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00B508
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00B9D0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00BF80
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00C110
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00C3B0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00C928
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00CE20
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00D108
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00D298
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00D5C0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00Vtx_00D760

Textures (27)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATLUT_0075D0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATLUT_0077D0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATexAnim_000308
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_000910
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_001110
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_001910
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_001A10
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_001B10
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_001C10
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_001D10
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_002510
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_002550
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_002590
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0025D0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0035D0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0039D0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0041D0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0042D0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_004AD0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_004CD0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_004ED0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0050D0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0052D0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_005AD0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_005BD0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_005DD0
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_006DD0

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYACollisionHeader_0008DC

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00ActorEntry_000048

Other (3)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATexAnim_000308TexScrollParams_000300
  • scenes/nonmq/Z2_KAJIYA/Z2_KAJIYA_room_00DL_00D810Mtx_000000