Deku Shrine Flames
Deku Shrine Flames is an item/action actor in Majora's Mask.
Placement
No placement notes yet. This actor hasn't been reviewed in depth, so a placed copy may have quirks not documented here.
Flame variants (16)
This actor is placed in one of these forms. Pick it from the editor's Flame dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.
| Value | Flame | |
|---|---|---|
![]() | 0 | Large Orange Flame~120 units tall |
![]() | 1 | Large Pale Orange Flame~120 units tall |
![]() | 2 | Large Blue Flame~120 units tall |
![]() | 3 | Large Green Flame~120 units tall |
![]() | 4 | Small Orange Flame~64 units tall |
![]() | 5 | Large Orange Flame (2)~120 units tall |
![]() | 6 | Large Green Flame (2)~120 units tall |
![]() | 7 | Large Blue Flame (2)~120 units tall |
![]() | 8 | Large Magenta Flame~120 units tall |
![]() | 9 | Large Pale Orange Flame (2)~120 units tall |
![]() | 10 | Large Pale Yellow Flame~120 units tall |
![]() | 11 | Large Pale Green Flame~120 units tall |
![]() | 12 | Large Pale Pink Flame~120 units tall |
![]() | 13 | Large Pale Purple Flame~120 units tall |
![]() | 14 | Large Pale Indigo Flame~120 units tall |
![]() | 15 | Large Pale Blue Flame~120 units tall |
Parameters
Beyond the flame above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0x0000, the value a newly placed copy starts with.
- Flame
bits 0–3: 16 optionsall 16 values usedPicks the flame's exact color and size from the overlay's 16-entry table. Several entries deliberately repeat a color; the low bit also flips the billboard. - Switch Controlled
bit 11: on / offThe flame grows in or out with a scene switch instead of always burning. - Appears When Flag Set
bit 12: on / off. Read when Switch Controlled.Starts hidden and grows in when the switch is set. Unticked, it starts visible and shrinks away when the switch is set. - Switch Flag
bits 4–10: 0–127. Read when Switch Controlled.all 128 values usedOne of the scene's 128 switch flags — actors sharing a number are linked (a setter triggers every consumer on it). Persistence by range: 0–63 saved with the scene, 64–127 temporary (reset when you leave). Pick a number nothing else in this scene uses unless you mean to link them; the panel's link list shows who shares it. - Light Only (no flame)
bit 13: on / offKeeps the point light but removes the flame model. Ignored while Switch Controlled is ticked — a switched flame always draws. - No Point Light
bit 14: on / offDraws the flame without adding its flickering point light to the scene. - Alternate Flame Model
bit 15: on / offUses the overlay's smaller alternate two-texture flame display list and scroll.
Appears in (15)
Astral Observatory
Beneath Graveyard and Dampe's House
Cutscene Scene
Deku King's Chamber
Deku Shrine
East Clock Town
Goron Graveyard
Ikana Graveyard
Lone Peak Shrine & Grottos
Mama's House & Barn
Mountain Smithy
Oceanside Spider House
Road to Ikana
Stock Pot Inn
The Mayor's ResidenceModel
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.
| Display list | objects/gameplay_keep/gEffFire1DL |
|---|
Objects loaded
objects/gameplay_keepshared with 161 other actors
An edit to a shared object reaches every actor that loads it.
Item/Action actors
(Unknown) - EnFr · 2D Song Button (Termina Field) · Arrow / Deku Nut · BG Effect (Lost Woods/Giant's Chamber/Moon) · Blue Warp portal/crystal / Majora's Mask boss warp platform · Boss Mask cutscene object · Bottle Water · Brown Bird · Bug/Insect/Butterfly spawner · Bugs from Bottle · Butterfly · Child Zelda · Crater Marks · Cutscene Actor(?) · Cutscene Mask object · Cutscene? · Deep Python manager · Deku Mask (Cutscene) · Elegy of Emptiness Shell · Enemy body parts · Environmental noises · EoE Beam of Light · Epona's Song Ocarina Effect · Event Trigger · Fairy · Fire Arrow · Fireworks · Fish · Flat/Sharp · Glitched Skull Kid T-pose · Glitched Skull Kid T-Pose (cutscene) · Goht Debris · Gold Skulltula Token · Great Bay Temple Weather(?) · Green Target Spot · Grotto chest spawner · Grotto Hold Entrance · Hookshot Tip · Ice Arrow · Ikana Canyon Cleansing CS Effect · Indigo-Gos · Invisible Rupee Hitbox · Invisible Sound Emitter · Keeta Race Gatepost · Large Ice Block (meltable) · Light Arrow · Light from Treasure Chest · Lost Woods Cutscene Trees/Floor · Mask effect handler (when Link falls in intro) · Milk Bar Object · Mirror shield reflection and glow · Moon Crash CS Fire Wall · Moon Disappearing CS · Moon/Moon effect/Moon Tear · Mountain Village Snowy landscape fadeout · Mushroom · Non-burrowing bug · Ocarina Effect (Sonata/Lullaby/Bossa Nova/Elegy/Oath) · Ocarina of Time (Clock Tower rooftop cutscenes) · Owl Statue · Pillar of Water (Giant's Chamber) · Pirates' Fortress CS character · Postman's Letter to Himself · Reflectable light ray · Reflectable light ray (OoT) (Broken) · Rock Sirloin · Sakon's Hideout Object · Saria's Song Ocarina Effect (OoT) · Scarecrow's Song Ocarina Effect · Seagull · Skull Kid (Cutscene)/Majora's Mask (Cutscene) · Skull Kid effect · Snow/Rain (SK backstory)/Bubble (Pinnacle Rock) · Soft Soil w/Skulltula (Swamp Spider House) · Song of Healing Ocarina Effect · Song of Soaring effect · Song of Soaring Ocarina Effect · Song of Storms Ocarina Effect · Song of Storms Storm · Song of Time Effect · Song of Time Ocarina Effect · Spiked Fence (Termina Field) · Spin Attack/Sword Beam · Spring Water modifier · Stone Tower Temple Inverter · Stray Fairy · Sun's Song Ocarina Effect · Switch/Chest/Collectible Detector · Tatl Hint (3rd proximity C-Up?) · Tatl Hint (Proximity C-Up Copy?) · Tatl Hint (proximity C-Up?) · Tatl Message (Proximity?) · Tatl/Tael (Cutscene) · Tatl/Tael (unused) · Tingle Confetti · Tree Trunk (Lost Woods cutscene) · Turtle Awakening Wave · Updraft Current/Water Current · Various Effects · Warp Beam from Moon? · Warp to Moon Trial Entrance · Woodfall scene object · Zora Boomerang · Zora Egg















