Mama's House & Barn
Z2_OMOYA · scene 0x10

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_OMOYA |
| Scene ID | 0x10 |
| Type | Interior |
| Rooms | 3 |
Actors (17)
No preview yetAlien
AnjuNo preview yetAnju's Grandma
Anju's Mother
CollectiblesNo preview yetCow
Cremia
Cremia & Romani's Dinner
Cucco
Deku Shrine FlamesNo preview yetDogNo draw functionEvent TriggerNo preview yetGreat Bay Temple Weather(?)
Milk Jar
Romani (paired)No preview yetThree-day events
Wooden Door
AnjuNo preview yetAnju's Grandma
Anju's Mother
CollectiblesNo preview yetCow
Cremia
Cremia & Romani's Dinner
Cucco
Deku Shrine FlamesNo preview yetDogNo draw functionEvent TriggerNo preview yetGreat Bay Temple Weather(?)
Milk Jar
Romani (paired)No preview yetThree-day events
Wooden DoorExits to (1)
Resources (171)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_OMOYA/
3 Headers68 Display lists57 Vertices34 Textures1 Collision3 Actor lists4 Paths1 Other
Show all 171 resource names
Headers (3)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02
Display lists (68)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_0006E0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_000938
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_000C30
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_001508
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_002148
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_002638
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_0037C0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_004778
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_004F88
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_005848
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_006908
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_006DB0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_0071E8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_007530
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_007A38
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_007B88
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_009410
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_009418
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_0094E0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_0095B8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_000620
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_000F40
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_001940
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_001EE8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_0023E8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_002B30
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_002DD0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_003DD8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_004C60
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_0056E0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_005D08
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_006870
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_008B88
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_0099D8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_009F00
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00AB88
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00C588
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00CB10
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00CD98
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00CE88
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00ED30
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00F178
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00F448
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00F520
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00F5E8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00F690
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_000310
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_0007B8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_000C18
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_001330
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_001B90
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_0027D8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_0033B8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_003E20
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_0044A8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_004BF8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_004F10
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_0050B8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_005A00
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_006978
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_0071A0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_007278
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_008D00
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_008E08
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_009038
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_009328
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_009630
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_009778
Vertices (57)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_0002A0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_000838
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_000A90
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_000D48
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_0016E8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_002468
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_002740
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_003CD8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_004A88
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_005208
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_005AD8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_006C00
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_006EA8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_007300
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_007638
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_009420
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_000290
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_000760
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_0012A0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_001B18
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_0020A8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_002620
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_002CC0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_002E38
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_0042C0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_004EA0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_005A18
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_0060B0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_006B08
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_009808
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_009AE0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_00A068
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_00B608
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_00C8E0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_00CC18
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_00ED38
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_00F388
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_00F528
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_0001D0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_0003F8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_0008F8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_000DF0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_0014D0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_001E98
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_002B38
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_0035A0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_004008
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_004698
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_004E10
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_004FB8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_0051A0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_005C08
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_0070E0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_008D08
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_008F38
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_009168
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_009470
Textures (34)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_OMOYA/Z2_OMOYATLUT_00B5F0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYATLUT_00B610
- scenes/nonmq/Z2_OMOYA/Z2_OMOYATexAnim_0003C0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_0079F0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_0081F0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_0089F0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_0091F0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_0095F0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_0096F0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_009EF0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_009FF0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_00A7F0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_00A9F0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_00ADF0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Tex_007C08
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Tex_008C08
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Tex_009008
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00CF28
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00D328
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00D528
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00D928
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00DD28
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00E128
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00E928
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00F6C0
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00F740
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00FF40
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Tex_0072F8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Tex_0076F8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Tex_007AF8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Tex_007EF8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Tex_0080F8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Tex_0088F8
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Tex_0097A8
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_OMOYA/Z2_OMOYACollisionHeader_0079B8
Actor lists (3)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00ActorEntry_000054
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01ActorEntry_000058
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02ActorEntry_000058
Paths (4)the waypoint routes NPCs follow
- scenes/nonmq/Z2_OMOYA/Z2_OMOYAPathwayList_000150
- scenes/nonmq/Z2_OMOYA/Z2_OMOYAPathwayList_000174
- scenes/nonmq/Z2_OMOYA/Z2_OMOYAPathwayList_00017C
- scenes/nonmq/Z2_OMOYA/Z2_OMOYAPathwayList_00019C
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_OMOYA/Z2_OMOYA
