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Mama's House & Barn

Z2_OMOYA · scene 0x10

Mama's House & Barn

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At a glance

Field Value
Internal name Z2_OMOYA
Scene ID 0x10
Type Interior
Rooms 3

Actors (17)

No preview yetAlienAnjuAnjuNo preview yetAnju's GrandmaAnju's MotherAnju's MotherCollectiblesCollectiblesNo preview yetCowCremiaCremiaCremia & Romani's DinnerCremia & Romani's DinnerCuccoCuccoDeku Shrine FlamesDeku Shrine FlamesNo preview yetDogNo draw functionEvent TriggerNo preview yetGreat Bay Temple Weather(?)Milk JarMilk JarRomani (paired)Romani (paired)No preview yetThree-day eventsWooden DoorWooden Door

Exits to (1)

Romani RanchRomani Ranch

Resources (171)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_OMOYA/

3 Headers68 Display lists57 Vertices34 Textures1 Collision3 Actor lists4 Paths1 Other

Show all 171 resource names

Headers (3)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02

Display lists (68)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_0006E0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_000938
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_000C30
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_001508
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_002148
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_002638
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_0037C0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_004778
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_004F88
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_005848
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_006908
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_006DB0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_0071E8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_007530
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_007A38
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_007B88
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_009410
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_009418
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_0094E0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00DL_0095B8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_000620
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_000F40
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_001940
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_001EE8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_0023E8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_002B30
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_002DD0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_003DD8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_004C60
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_0056E0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_005D08
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_006870
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_008B88
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_0099D8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_009F00
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00AB88
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00C588
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00CB10
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00CD98
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00CE88
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00ED30
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00F178
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00F448
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00F520
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00F5E8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01DL_00F690
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_000310
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_0007B8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_000C18
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_001330
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_001B90
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_0027D8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_0033B8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_003E20
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_0044A8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_004BF8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_004F10
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_0050B8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_005A00
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_006978
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_0071A0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_007278
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_008D00
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_008E08
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_009038
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_009328
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_009630
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02DL_009778

Vertices (57)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_0002A0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_000838
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_000A90
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_000D48
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_0016E8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_002468
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_002740
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_003CD8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_004A88
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_005208
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_005AD8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_006C00
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_006EA8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_007300
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_007638
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Vtx_009420
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_000290
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_000760
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_0012A0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_001B18
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_0020A8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_002620
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_002CC0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_002E38
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_0042C0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_004EA0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_005A18
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_0060B0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_006B08
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_009808
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_009AE0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_00A068
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_00B608
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_00C8E0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_00CC18
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_00ED38
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_00F388
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Vtx_00F528
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_0001D0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_0003F8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_0008F8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_000DF0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_0014D0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_001E98
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_002B38
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_0035A0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_004008
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_004698
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_004E10
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_004FB8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_0051A0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_005C08
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_0070E0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_008D08
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_008F38
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_009168
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Vtx_009470

Textures (34)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_OMOYA/Z2_OMOYATLUT_00B5F0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYATLUT_00B610
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYATexAnim_0003C0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_0079F0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_0081F0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_0089F0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_0091F0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_0095F0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_0096F0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_009EF0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_009FF0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_00A7F0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_00A9F0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYATex_00ADF0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Tex_007C08
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Tex_008C08
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00Tex_009008
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00CF28
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00D328
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00D528
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00D928
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00DD28
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00E128
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00E928
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00F6C0
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00F740
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01Tex_00FF40
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Tex_0072F8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Tex_0076F8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Tex_007AF8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Tex_007EF8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Tex_0080F8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Tex_0088F8
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02Tex_0097A8

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_OMOYA/Z2_OMOYACollisionHeader_0079B8

Actor lists (3)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_00ActorEntry_000054
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_01ActorEntry_000058
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA_room_02ActorEntry_000058

Paths (4)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_OMOYA/Z2_OMOYAPathwayList_000150
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYAPathwayList_000174
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYAPathwayList_00017C
  • scenes/nonmq/Z2_OMOYA/Z2_OMOYAPathwayList_00019C

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_OMOYA/Z2_OMOYA