Ikana Graveyard
Z2_BOTI · scene 0x43

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_BOTI |
| Scene ID | 0x43 |
| Type | Overworld |
| Rooms | 2 |
Actors (24)
No preview yetBad BatNo preview yetCaptain Keeta
Chest
Dampe
Deku Shrine Flames
Grass
GravestoneNo preview yetGrotto Hold EntranceNo draw functionInvisible Rupee Hitbox
Keeta Race Gatepost
Liftable Rocks/Silver BouldersNo preview yetLoading Hall/HoleNo preview yetLocal Weather Changes
Moon/Moon effect/Moon Tear
Orange Graveyard Flower
Ring of FireNo preview yetRock Circle SpawnerNo preview yetStalchildNo draw functionStalchild/Fire Wall spawner (Keeta Chase)
Stalchildren Circle
Stone BridgeNo preview yetThree-day eventsNo preview yetTitle Logo
Wooden Door
Chest
Dampe
Deku Shrine Flames
Grass
GravestoneNo preview yetGrotto Hold EntranceNo draw functionInvisible Rupee Hitbox
Keeta Race Gatepost
Liftable Rocks/Silver BouldersNo preview yetLoading Hall/HoleNo preview yetLocal Weather Changes
Moon/Moon effect/Moon Tear
Orange Graveyard Flower
Ring of FireNo preview yetRock Circle SpawnerNo preview yetStalchildNo draw functionStalchild/Fire Wall spawner (Keeta Chase)
Stalchildren Circle
Stone BridgeNo preview yetThree-day eventsNo preview yetTitle Logo
Wooden DoorExits to (3)
Resources (262)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_BOTI/
5 Headers146 Display lists63 Vertices31 Textures1 Collision4 Actor lists8 Paths3 Cutscenes1 Other
Show all 262 resource names
Headers (5)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_BOTI/Z2_BOTISet_006E60
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0
Display lists (146)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_000E70
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_0014F8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_0016B0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_001880
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_001B20
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_001DC0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_002800
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_003370
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_003690
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_003868
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_003A10
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_003AE8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_003C28
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_003E00
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_003FA8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_004080
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_0040A0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_004F98
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_0055A0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_005CA8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_006090
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_006478
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_006718
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_0068F0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_006A98
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_006B70
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_006B90
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_006EB0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_007468
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_0075E8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_0079C8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_007B40
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_008CE0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_008EA8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_009070
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_009238
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_009400
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_0095C8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_009790
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_009958
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_009B20
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_009CE8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_009EB0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00A078
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00A240
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00A408
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00A4C0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00A538
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00A890
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00A9D8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00A9F0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00A9F8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00AA00
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00AA08
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00AA20
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00AA28
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00AA30
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00AA48
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00AD30
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00AE68
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00AE70
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00AE78
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00AE90
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00B0A0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00DL_00B198
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_000E70
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_0016B0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_001880
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_001B20
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_001DC0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_0040A0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_004F98
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_0055A0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_005CA8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_006B90
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_006EB0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_0075E8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_0079C8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_00A4C0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_00A9D8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_00A9F0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_00AA48
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_00AD30
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_00AE90
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Set_000440DL_00B0A0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_001230
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_001958
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_001B10
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_002B80
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_0035E8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_003A30
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_003D40
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_003FD8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_0041B0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_004358
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_004430
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_004450
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_004608
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_004950
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_004AC0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_004B98
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_004E38
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_005230
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_005800
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_005980
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_005D50
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_0062B0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_0066B8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_006898
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_006968
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_007DF0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_007DF8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_0081C0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_008310
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_008328
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_008330
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_008458
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_008508
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_008510
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_008518
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_008530
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_0087C8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_0088D0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01DL_0088D8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_001230
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_001B10
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_002B80
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_0035E8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_003A30
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_004450
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_004AC0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_004B98
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_004E38
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_005230
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_005980
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_005D50
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_0062B0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_0066B8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_006898
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_007DF0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_008310
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_008328
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_008330
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_008530
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_0087C8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Set_0004B0DL_0088D0
Vertices (63)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_000660
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_001148
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_0016C0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_001970
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_001C10
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_001EB0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_002A00
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_003570
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_003778
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_003940
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_003B08
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_003D10
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_003ED8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_0040C8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_0053C0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_005708
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_005E10
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_006218
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_0065F8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_006800
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_0069C8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_006BB0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_006FD8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_0075F8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_008BD0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_008D98
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_008F60
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_009128
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_0092F0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_0094B8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_009680
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_009848
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_009A10
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_009BD8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_009DA0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_009F68
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_00A130
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_00A2F8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_00A540
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_00AA60
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Vtx_00AEA0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_000710
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_0015A8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_001B20
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_003048
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_003750
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_003B60
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_003EB8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_0040C0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_004288
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_004468
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_004770
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_004AD8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_004C68
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_004F40
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_005370
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_005990
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_005E90
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_006438
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_0067D8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_007E00
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_008338
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Vtx_008548
Textures (31)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_BOTI/Z2_BOTITLUT_00B2B0
- scenes/nonmq/Z2_BOTI/Z2_BOTITLUT_00DDD0
- scenes/nonmq/Z2_BOTI/Z2_BOTITLUT_00DFD0
- scenes/nonmq/Z2_BOTI/Z2_BOTITexAnim_002290
- scenes/nonmq/Z2_BOTI/Z2_BOTITex_007AB0
- scenes/nonmq/Z2_BOTI/Z2_BOTITex_0082B0
- scenes/nonmq/Z2_BOTI/Z2_BOTITex_008AB0
- scenes/nonmq/Z2_BOTI/Z2_BOTITex_0092B0
- scenes/nonmq/Z2_BOTI/Z2_BOTITex_009AB0
- scenes/nonmq/Z2_BOTI/Z2_BOTITex_00A2B0
- scenes/nonmq/Z2_BOTI/Z2_BOTITex_00AAB0
- scenes/nonmq/Z2_BOTI/Z2_BOTITex_00B2D0
- scenes/nonmq/Z2_BOTI/Z2_BOTITex_00B3D0
- scenes/nonmq/Z2_BOTI/Z2_BOTITex_00BBD0
- scenes/nonmq/Z2_BOTI/Z2_BOTITex_00BCD0
- scenes/nonmq/Z2_BOTI/Z2_BOTITex_00BDD0
- scenes/nonmq/Z2_BOTI/Z2_BOTITex_00C5D0
- scenes/nonmq/Z2_BOTI/Z2_BOTITex_00C9D0
- scenes/nonmq/Z2_BOTI/Z2_BOTITex_00D1D0
- scenes/nonmq/Z2_BOTI/Z2_BOTITex_00D9D0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00TLUT_0083B0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Tex_007BB0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Tex_0083D0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Tex_0087D0
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00Tex_00B1D8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Tex_0069E8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Tex_0071E8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Tex_0073E8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Tex_0074E8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Tex_0075E8
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01Tex_008918
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_BOTI/Z2_BOTICollisionHeader_006E30
Actor lists (4)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00ActorEntry_000064
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_00ActorEntry_00049C
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01ActorEntry_000064
- scenes/nonmq/Z2_BOTI/Z2_BOTI_room_01ActorEntry_00050C
Paths (8)the waypoint routes NPCs follow
- scenes/nonmq/Z2_BOTI/Z2_BOTIPathwayList_0003B4
- scenes/nonmq/Z2_BOTI/Z2_BOTIPathwayList_000414
- scenes/nonmq/Z2_BOTI/Z2_BOTIPathwayList_0004B0
- scenes/nonmq/Z2_BOTI/Z2_BOTIPathwayList_0004C4
- scenes/nonmq/Z2_BOTI/Z2_BOTIPathwayList_0004D8
- scenes/nonmq/Z2_BOTI/Z2_BOTIPathwayList_007184
- scenes/nonmq/Z2_BOTI/Z2_BOTIPathwayList_0071E4
- scenes/nonmq/Z2_BOTI/Z2_BOTIPathwayList_007280
Cutscenes (3)cutscene command scripts
- scenes/nonmq/Z2_BOTI/Z2_BOTICutsceneData_000514
- scenes/nonmq/Z2_BOTI/Z2_BOTICutsceneData_001E04
- scenes/nonmq/Z2_BOTI/Z2_BOTICutsceneData_0072AC
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_BOTI/Z2_BOTI


