Prelude Manual / Road to Ikana Open the editor →

Road to Ikana

Z2_IKANAMAE · scene 0x53

Road to Ikana

← All scenes

At a glance

Field Value
Internal name Z2_IKANAMAE
Scene ID 0x53
Type Overworld
Rooms 1

Actors (22)

Blue BubbleBlue BubbleBombable BoulderBombable BoulderBronze BoulderBronze BoulderChestChestDeku Shrine FlamesDeku Shrine FlamesNo preview yetgameplay_keep item(?)Gossip StoneGossip StoneNo preview yetGrotto Hold EntranceHookshottable TreeHookshottable TreeHorse Jumping FenceHorse Jumping FenceNo preview yetLocal Weather ChangesMoon/Moon effect/Moon TearMoon/Moon effect/Moon TearNo preview yetNejironPierre the ScarecrowPierre the ScarecrowPotPotReal BombchuReal BombchuNo preview yetRock Circle SpawnerNo preview yetRolling BoulderShiroShiroSpirit House OwnerSpirit House OwnerNo draw functionTatl Hint (3rd proximity C-Up?)No preview yetThree-day events

Exits to (3)

Ikana CanyonIkana CanyonIkana GraveyardIkana GraveyardTermina FieldTermina Field

Resources (83)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_IKANAMAE/

1 Headers37 Display lists25 Vertices14 Textures1 Collision1 Actor lists3 Paths1 Other

Show all 83 resource names

Headers (1)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00

Display lists (37)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_000650
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_0013D8
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_0018E0
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_001C38
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_001DD8
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_001DF8
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_002218
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_002420
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_002440
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_002800
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_0029F8
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_002A18
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_002C08
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_002D80
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_002DA0
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_002FC0
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003140
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003160
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_0032C0
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003430
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003450
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003670
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003818
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003838
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003B38
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003DB0
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003FA0
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_0041E0
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_0043C0
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_004498
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_004510
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_004798
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_0048B8
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_004A88
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_004B88
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_004BA8
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_004BC0

Vertices (25)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_000658
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_0017E0
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_001A18
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_001DC8
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_001E08
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_002410
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_002450
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_0029E8
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_002A28
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_002D70
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_002DB0
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_003130
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_003170
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_003420
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_003460
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_003808
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_003848
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_003C80
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_003EA0
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_004080
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_0042C0
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_004518
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_0048A8
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_0048D8
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_004B78

Textures (14)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETLUT_008050
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETLUT_008070
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETexAnim_0005E0
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_002850
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_003050
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_003850
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_004050
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_004850
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_005050
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_005850
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_006050
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_006850
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_007050
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_007850

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAECollisionHeader_002824

Actor lists (1)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00ActorEntry_000064

Paths (3)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAEPathwayList_000350
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAEPathwayList_000398
  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAEPathwayList_0003C4

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE