Road to Ikana
Z2_IKANAMAE · scene 0x53

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_IKANAMAE |
| Scene ID | 0x53 |
| Type | Overworld |
| Rooms | 1 |
Actors (22)
Blue Bubble
Bombable Boulder
Bronze Boulder
Chest
Deku Shrine FlamesNo preview yetgameplay_keep item(?)
Gossip StoneNo preview yetGrotto Hold Entrance
Hookshottable Tree
Horse Jumping FenceNo preview yetLocal Weather Changes
Moon/Moon effect/Moon TearNo preview yetNejiron
Pierre the Scarecrow
Pot
Real BombchuNo preview yetRock Circle SpawnerNo preview yetRolling Boulder
Shiro
Spirit House OwnerNo draw functionTatl Hint (3rd proximity C-Up?)No preview yetThree-day eventsExits to (3)
Resources (83)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_IKANAMAE/
1 Headers37 Display lists25 Vertices14 Textures1 Collision1 Actor lists3 Paths1 Other
Show all 83 resource names
Headers (1)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00
Display lists (37)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_000650
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_0013D8
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_0018E0
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_001C38
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_001DD8
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_001DF8
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_002218
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_002420
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_002440
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_002800
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_0029F8
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_002A18
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_002C08
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_002D80
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_002DA0
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_002FC0
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003140
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003160
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_0032C0
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003430
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003450
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003670
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003818
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003838
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003B38
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003DB0
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_003FA0
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_0041E0
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_0043C0
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_004498
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_004510
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_004798
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_0048B8
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_004A88
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_004B88
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_004BA8
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00DL_004BC0
Vertices (25)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_000658
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_0017E0
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_001A18
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_001DC8
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_001E08
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_002410
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_002450
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_0029E8
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_002A28
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_002D70
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_002DB0
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_003130
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_003170
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_003420
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_003460
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_003808
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_003848
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_003C80
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_003EA0
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_004080
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_0042C0
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_004518
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_0048A8
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_0048D8
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00Vtx_004B78
Textures (14)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETLUT_008050
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETLUT_008070
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETexAnim_0005E0
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_002850
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_003050
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_003850
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_004050
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_004850
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_005050
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_005850
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_006050
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_006850
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_007050
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_007850
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAECollisionHeader_002824
Actor lists (1)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE_room_00ActorEntry_000064
Paths (3)the waypoint routes NPCs follow
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAEPathwayList_000350
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAEPathwayList_000398
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAEPathwayList_0003C4
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAE


