Chest
Chest is a chest actor in Majora's Mask.
Placement
No placement notes yet. This actor hasn't been reviewed in depth, so a placed copy may have quirks not documented here.
Type variants (13)
This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.
| Value | Type | |
|---|---|---|
![]() | 0 | Big~45 units tall |
| No preview yet | 1 | Big (Room Clear) |
![]() | 2 | Big Ornate (boss key)~45 units tall |
| No preview yet | 3 | Big (Switch Flag, falls) |
| No preview yet | 4 | Big (Invisible) |
![]() | 5 | Small~34 units tall |
| No preview yet | 6 | Small (Invisible) |
| No preview yet | 7 | Small (Room Clear) |
| No preview yet | 8 | Small (Switch Flag, falls) |
![]() | 9 | Big (Zelda's Lullaby — unimplemented)~45 units tall |
![]() | 10 | Big (Sun's Song — unimplemented)~45 units tall |
| No preview yet | 11 | Big (Switch Flag) |
| No preview yet | 12 | Small (Switch Flag) |
Parameters
Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0x0000, the value a newly placed copy starts with.
- Treasure Flag
bits 0–4: 0–31all 32 values usedOne of the scene's 32 saved 'chest opened' bits (Flags_GetTreasure; set when the chest opens — a pre-set flag spawns it already open). Keep it unique per chest in the scene. - Item
bits 5–11: 128 optionsall 128 values usedWhat the chest gives (MM GetItemId). Stray Fairy adapts to the dungeon; Heart Piece and bottled items also consume the chest's Collectible Flag (the X data field). - Type
bits 12–15: 13 options13 of 16 values used
Rotation fields
This actor reads these rotation fields as settings, not as a direction. The editor shows each one as a number field.
| Field | Axis | What it does |
|---|---|---|
| Collectible Flag | X | On a Heart Piece or bottle chest, this flag makes the chest give a recovery heart once the prize was taken. 180 hangs the chest upside down. |
| Switch Flag | Z | If the chest type waits on a switch, setting this switch flag makes it fall or appear. Use 0 to 127. Other types ignore it. |
Appears in (32)
Astral Observatory
Before Clock Town
Beneath Graveyard and Dampe's House
Beneath the Graveyard
Beneath the Well
Doggy Racetrack
East Clock Town
Great Bay Temple
Ikana Graveyard
Inverted Stone Tower
Inverted Stone Tower Temple
Lone Peak Shrine & Grottos
Moon Goron Trial
Moon Link Trial
Mountain Village (spring)
Oceanside Spider House
Path to Goron Village (spring)
Path to Goron Village (winter)
Pinnacle Rock
Pirates' Fortress
Pirates' Fortress Interior
Pirates' Fortress Moat
Road to Ikana
Secret Shrine
Snowhead Temple
South Clock Town
Stock Pot Inn
Stone Tower Temple
Termina Field
Woodfall
Woodfall Temple
Zora CapeModel
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path. A replaced limb is a part the actor swaps in while it draws. An added limb is a part it draws on top of the skeleton.
| Skeleton | objects/object_box/gBoxChestSkel |
|---|---|
| Animation | objects/object_box/gBoxChestOpenAnim |
| Limb 1, replaced | objects/object_box/gBoxChestBaseGildedDL |
| Limb 3, replaced | objects/object_box/gBoxChestLidGildedDL |
| Skeleton | objects/object_box/gBoxChestSkel |
|---|---|
| Animation | objects/object_box/gBoxChestOpenAnim |
| Limb 1, replaced | objects/object_box/gBoxChestBaseOrnateDL |
| Limb 3, replaced | objects/object_box/gBoxChestLidOrnateDL |
| Skeleton | objects/object_box/gBoxChestSkel |
|---|---|
| Animation | objects/object_box/gBoxChestOpenAnim |
| Limb 1, replaced | objects/object_box/gBoxChestBaseDL |
| Limb 3, replaced | objects/object_box/gBoxChestLidDL |
Objects loaded
objects/object_boxshared with 1 other actor
An edit to a shared object reaches every actor that loads it.




