Prelude Manual / Chest Open the editor →

Chest

Chest is a chest actor in Majora's Mask.

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Placement

No placement notes yet. This actor hasn't been reviewed in depth, so a placed copy may have quirks not documented here.

Type variants (13)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.

ValueType
Big0Big~45 units tall
No preview yet1Big (Room Clear)
Big Ornate (boss key)2Big Ornate (boss key)~45 units tall
No preview yet3Big (Switch Flag, falls)
No preview yet4Big (Invisible)
Small5Small~34 units tall
No preview yet6Small (Invisible)
No preview yet7Small (Room Clear)
No preview yet8Small (Switch Flag, falls)
Big (Zelda's Lullaby — unimplemented)9Big (Zelda's Lullaby — unimplemented)~45 units tall
Big (Sun's Song — unimplemented)10Big (Sun's Song — unimplemented)~45 units tall
No preview yet11Big (Switch Flag)
No preview yet12Small (Switch Flag)

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000TypeItemTreasure Flag

Shown: 0x0000, the value a newly placed copy starts with.

Rotation fields

This actor reads these rotation fields as settings, not as a direction. The editor shows each one as a number field.

Field Axis What it does
Collectible Flag X On a Heart Piece or bottle chest, this flag makes the chest give a recovery heart once the prize was taken. 180 hangs the chest upside down.
Switch Flag Z If the chest type waits on a switch, setting this switch flag makes it fall or appear. Use 0 to 127. Other types ignore it.

Appears in (32)

Astral ObservatoryAstral ObservatoryBefore Clock TownBefore Clock TownBeneath Graveyard and Dampe's HouseBeneath Graveyard and Dampe's HouseBeneath the GraveyardBeneath the GraveyardBeneath the WellBeneath the WellDoggy RacetrackDoggy RacetrackEast Clock TownEast Clock TownGreat Bay TempleGreat Bay TempleIkana GraveyardIkana GraveyardInverted Stone TowerInverted Stone TowerInverted Stone Tower TempleInverted Stone Tower TempleLone Peak Shrine & GrottosLone Peak Shrine & GrottosMoon Goron TrialMoon Goron TrialMoon Link TrialMoon Link TrialMountain Village (spring)Mountain Village (spring)Oceanside Spider HouseOceanside Spider HousePath to Goron Village (spring)Path to Goron Village (spring)Path to Goron Village (winter)Path to Goron Village (winter)Pinnacle RockPinnacle RockPirates' FortressPirates' FortressPirates' Fortress InteriorPirates' Fortress InteriorPirates' Fortress MoatPirates' Fortress MoatRoad to IkanaRoad to IkanaSecret ShrineSecret ShrineSnowhead TempleSnowhead TempleSouth Clock TownSouth Clock TownStock Pot InnStock Pot InnStone Tower TempleStone Tower TempleTermina FieldTermina FieldWoodfallWoodfallWoodfall TempleWoodfall TempleZora CapeZora Cape

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path. A replaced limb is a part the actor swaps in while it draws. An added limb is a part it draws on top of the skeleton.

Big · Big (Zelda's Lullaby — unimplemented) · Big (Sun's Song — unimplemented)
Skeletonobjects/object_box/gBoxChestSkel
Animationobjects/object_box/gBoxChestOpenAnim
Limb 1, replacedobjects/object_box/gBoxChestBaseGildedDL
Limb 3, replacedobjects/object_box/gBoxChestLidGildedDL
Big Ornate (boss key)
Skeletonobjects/object_box/gBoxChestSkel
Animationobjects/object_box/gBoxChestOpenAnim
Limb 1, replacedobjects/object_box/gBoxChestBaseOrnateDL
Limb 3, replacedobjects/object_box/gBoxChestLidOrnateDL
Small
Skeletonobjects/object_box/gBoxChestSkel
Animationobjects/object_box/gBoxChestOpenAnim
Limb 1, replacedobjects/object_box/gBoxChestBaseDL
Limb 3, replacedobjects/object_box/gBoxChestLidDL

Objects loaded

An edit to a shared object reaches every actor that loads it.