Before Clock Town
Z2_OPENINGDAN · scene 0x1A

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_OPENINGDAN |
| Scene ID | 0x1A |
| Type | Dungeon |
| Rooms | 2 |
Actors (18)
Chest
Deku Butler
Deku Butler's Son's Corpse
Deku Flower
Keaton GrassNo preview yetMask effect handler (when Link falls in intro)No draw functionProximity-based cutscene trigger
Skull Kid (Cutscene)/Majora's Mask (Cutscene)
Skull Kid effectNo preview yetSliding doorsNo preview yetSpotlight (Human -> Deku cutscene)
Studded Lifting Door/Ikana Castle Rolling DoorNo draw functionTatl Hint (Proximity C-Up Copy?)No draw functionTatl Hint (proximity C-Up?)No draw functionTatl Hint (Z-Target C-Up?)No draw functionTatl Message (Proximity copy?)No preview yetTatl/Tael (Cutscene)
TorchExits to (3)
Resources (135)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_OPENINGDAN/
5 Headers64 Display lists30 Vertices24 Textures1 Collision4 Actor lists5 Cutscenes2 Other
Show all 135 resource names
Headers (5)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANSet_008B80
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0
Display lists (64)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_000710
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_000C00
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_0015D8
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_001DE0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_002458
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_002878
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_002DD0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_0031A8
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_003790
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_003C40
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_003FC0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_004288
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_004B60
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_0052F8
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_005770
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_005C00
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_005FB0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_0063C0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_006958
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_006B10
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_00AFD0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_00B0C0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_000710
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_000C00
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_0015D8
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_001DE0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_002458
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_002878
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_002DD0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_0031A8
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_003790
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_003C40
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_003FC0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_004288
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_004B60
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_0052F8
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_005770
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_005C00
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_005FB0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_0063C0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_006958
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_00AFD0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_000570
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_0009F0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_000F90
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_001380
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_0016B8
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_001AE0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_002BB0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_003CD8
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_004810
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_005428
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_005640
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_0066A0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_000570
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_0009F0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_000F90
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_001380
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_0016B8
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_001AE0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_002BB0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_003CD8
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_004810
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_005428
Vertices (30)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_000350
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_0008D0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_000DA8
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_0019E0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_002058
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_0026B8
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_0029A0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_002F78
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_003360
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_0039E0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_003DA0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_0041C8
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_004360
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_004DD8
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_005480
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_0058B0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_005D50
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_0060F0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_0064B8
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_00AED0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_000260
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_000750
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_000C40
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_0011D0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_001508
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_001840
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_001C00
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_003088
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_004070
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_004AD8
Textures (24)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTLUT_00AC60
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTexAnim_003F88
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_009120
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_009220
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_009420
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_009C20
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_00A020
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_00A060
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_00A460
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_00A860
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00TLUT_00AEB0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_006BB0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_006CB0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_0074B0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_007CB0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_007EB0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_0086B0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_008EB0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_0092B0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_00A2B0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_00A6B0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_00B0D0
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Tex_005698
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Tex_005E98
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCollisionHeader_008B48
Actor lists (4)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00ActorEntry_000058
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00ActorEntry_000338
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01ActorEntry_000054
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01ActorEntry_000208
Cutscenes (5)cutscene command scripts
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCutsceneData_0001CC
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCutsceneData_00154C
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCutsceneData_0031FC
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCutsceneData_00382C
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCutsceneData_008CE8
Other (2)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN
- scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTexAnim_003F88TexScrollParams_003F80

