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Before Clock Town

Z2_OPENINGDAN · scene 0x1A

Before Clock Town

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At a glance

Field Value
Internal name Z2_OPENINGDAN
Scene ID 0x1A
Type Dungeon
Rooms 2

Actors (18)

ChestChestDeku ButlerDeku ButlerDeku Butler's Son's CorpseDeku Butler's Son's CorpseDeku FlowerDeku FlowerKeaton GrassKeaton GrassNo preview yetMask effect handler (when Link falls in intro)No draw functionProximity-based cutscene triggerSkull Kid (Cutscene)/Majora's Mask (Cutscene)Skull Kid (Cutscene)/Majora's Mask (Cutscene)Skull Kid effectSkull Kid effectNo preview yetSliding doorsNo preview yetSpotlight (Human -> Deku cutscene)Studded Lifting Door/Ikana Castle Rolling DoorStudded Lifting Door/Ikana Castle Rolling DoorNo draw functionTatl Hint (Proximity C-Up Copy?)No draw functionTatl Hint (proximity C-Up?)No draw functionTatl Hint (Z-Target C-Up?)No draw functionTatl Message (Proximity copy?)No preview yetTatl/Tael (Cutscene)TorchTorch

Exits to (3)

Before Clock TownBefore Clock TownClock Tower InteriorClock Tower InteriorLost Woods (Intro)Lost Woods (Intro)

Resources (135)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_OPENINGDAN/

5 Headers64 Display lists30 Vertices24 Textures1 Collision4 Actor lists5 Cutscenes2 Other

Show all 135 resource names

Headers (5)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANSet_008B80
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0

Display lists (64)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_000710
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_000C00
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_0015D8
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_001DE0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_002458
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_002878
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_002DD0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_0031A8
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_003790
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_003C40
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_003FC0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_004288
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_004B60
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_0052F8
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_005770
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_005C00
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_005FB0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_0063C0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_006958
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_006B10
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_00AFD0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00DL_00B0C0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_000710
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_000C00
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_0015D8
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_001DE0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_002458
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_002878
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_002DD0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_0031A8
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_003790
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_003C40
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_003FC0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_004288
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_004B60
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_0052F8
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_005770
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_005C00
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_005FB0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_0063C0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_006958
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Set_000300DL_00AFD0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_000570
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_0009F0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_000F90
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_001380
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_0016B8
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_001AE0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_002BB0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_003CD8
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_004810
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_005428
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_005640
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01DL_0066A0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_000570
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_0009F0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_000F90
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_001380
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_0016B8
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_001AE0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_002BB0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_003CD8
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_004810
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Set_0001C0DL_005428

Vertices (30)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_000350
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_0008D0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_000DA8
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_0019E0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_002058
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_0026B8
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_0029A0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_002F78
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_003360
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_0039E0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_003DA0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_0041C8
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_004360
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_004DD8
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_005480
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_0058B0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_005D50
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_0060F0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_0064B8
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Vtx_00AED0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_000260
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_000750
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_000C40
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_0011D0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_001508
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_001840
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_001C00
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_003088
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_004070
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Vtx_004AD8

Textures (24)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTLUT_00AC60
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTexAnim_003F88
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_009120
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_009220
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_009420
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_009C20
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_00A020
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_00A060
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_00A460
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_00A860
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00TLUT_00AEB0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_006BB0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_006CB0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_0074B0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_007CB0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_007EB0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_0086B0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_008EB0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_0092B0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_00A2B0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_00A6B0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00Tex_00B0D0
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Tex_005698
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01Tex_005E98

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCollisionHeader_008B48

Actor lists (4)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00ActorEntry_000058
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00ActorEntry_000338
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01ActorEntry_000054
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01ActorEntry_000208

Cutscenes (5)cutscene command scripts

  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCutsceneData_0001CC
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCutsceneData_00154C
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCutsceneData_0031FC
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCutsceneData_00382C
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCutsceneData_008CE8

Other (2)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDAN
  • scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTexAnim_003F88TexScrollParams_003F80