Lost Woods (Intro)
Z2_LOST_WOODS · scene 0x65

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_LOST_WOODS |
| Scene ID | 0x65 |
| Type | Test / debug |
| Rooms | 3 |
Actors (10)
BG Effect (Lost Woods/Giant's Chamber/Moon)
Epona
Happy Mask Salesman
Keaton GrassNo preview yetLoading Hall/HoleNo preview yetLost Woods Cutscene Trees/FloorNo preview yetRock Circle Spawner
Skull Kid (Cutscene)/Majora's Mask (Cutscene)
Stump/Lighting (credits end)No preview yetTatl/Tael (Cutscene)Exits to (1)
Resources (197)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_LOST_WOODS/
15 Headers116 Display lists31 Vertices23 Textures1 Collision5 Actor lists5 Cutscenes1 Other
Show all 197 resource names
Headers (15)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSSet_005E30
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSSet_00A660
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSSet_00ADE0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0000B0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0001D0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_000300
Display lists (116)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_000C40
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_0017A0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_002548
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_0029F0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_002E00
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_0031A0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_003488
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_003698
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_0038C8
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_0039B0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_003F70
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_004338
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_004898
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_0049D0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_007FE0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_0080C0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_0080D0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_0080D8
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_000C40
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_0017A0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_002548
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_0029F0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_0039B0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_003F70
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_004338
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_004898
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_0080C0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_0080D0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_000C40
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_0017A0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_002548
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_0029F0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_0039B0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_003F70
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_004338
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_004898
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_0080C0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_0080D0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_000C40
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_0017A0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_002548
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_0029F0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_0039B0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_003F70
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_004338
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_004898
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_0080C0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_0080D0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_000460
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_0009A8
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_000F60
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_0011F0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_0013C8
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_001430
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_0019B0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_0022A0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_002508
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_0036F0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_003F18
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_004AA0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_005120
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_005568
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_005658
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_009C20
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_009CF0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_009D00
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_009D08
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100DL_001430
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100DL_002508
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100DL_0036F0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100DL_003F18
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100DL_004AA0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100DL_005120
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100DL_005568
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100DL_009CF0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100DL_009D00
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150DL_001430
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150DL_002508
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150DL_0036F0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150DL_003F18
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150DL_004AA0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150DL_005120
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150DL_005568
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150DL_009CF0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150DL_009D00
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0DL_001430
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0DL_002508
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0DL_0036F0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0DL_003F18
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0DL_004AA0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0DL_005120
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0DL_005568
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0DL_009CF0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0DL_009D00
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02DL_000530
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02DL_0009E8
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02DL_000B48
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02DL_000D90
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02DL_001068
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02DL_001388
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02DL_001498
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0000B0DL_000530
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0000B0DL_0009E8
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0000B0DL_000D90
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0000B0DL_001068
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0000B0DL_001388
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0001D0DL_000530
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0001D0DL_0009E8
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0001D0DL_000D90
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0001D0DL_001068
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0001D0DL_001388
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_000300DL_000530
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_000300DL_0009E8
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_000300DL_000D90
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_000300DL_001068
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_000300DL_001388
Vertices (31)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_000210
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_000F00
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_0019D8
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_002820
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_002AD0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_002F50
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_0032D8
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_0035C8
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_0036F8
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_0039E0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_004138
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_004418
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_007E20
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_0001E0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_000588
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_000B50
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_0010F0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_0012D8
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_001460
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_001B90
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_002520
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_003AE8
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_0040D0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_004D20
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_0052A8
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_009AA0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Vtx_000430
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Vtx_000598
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Vtx_000B60
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Vtx_000E68
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Vtx_001178
Textures (23)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSTexAnim_001BD0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSTex_00B9D0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSTex_00D9D0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSTex_00E9D0
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Tex_004A18
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Tex_005218
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Tex_005A18
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Tex_006218
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Tex_006A18
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Tex_007218
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Tex_007A18
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_005698
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_005E98
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_006698
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_006A98
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_007298
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_007A98
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_008298
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_008A98
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_008E98
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_009698
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Tex_0014B8
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Tex_001CB8
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCollisionHeader_005DF8
Actor lists (5)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00ActorEntry_00005C
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01ActorEntry_00005C
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02ActorEntry_0000FC
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02ActorEntry_00021C
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02ActorEntry_000348
Cutscenes (5)cutscene command scripts
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCutsceneData_000194
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCutsceneData_001104
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCutsceneData_005F48
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCutsceneData_00A778
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCutsceneData_00AEF8
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS
