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Lost Woods (Intro)

Z2_LOST_WOODS · scene 0x65

Lost Woods (Intro)

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At a glance

Field Value
Internal name Z2_LOST_WOODS
Scene ID 0x65
Type Test / debug
Rooms 3

Actors (10)

BG Effect (Lost Woods/Giant's Chamber/Moon)BG Effect (Lost Woods/Giant's Chamber/Moon)EponaEponaHappy Mask SalesmanHappy Mask SalesmanKeaton GrassKeaton GrassNo preview yetLoading Hall/HoleNo preview yetLost Woods Cutscene Trees/FloorNo preview yetRock Circle SpawnerSkull Kid (Cutscene)/Majora's Mask (Cutscene)Skull Kid (Cutscene)/Majora's Mask (Cutscene)Stump/Lighting (credits end)Stump/Lighting (credits end)No preview yetTatl/Tael (Cutscene)

Exits to (1)

Before Clock TownBefore Clock Town

Resources (197)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_LOST_WOODS/

15 Headers116 Display lists31 Vertices23 Textures1 Collision5 Actor lists5 Cutscenes1 Other

Show all 197 resource names

Headers (15)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSSet_005E30
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSSet_00A660
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSSet_00ADE0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0000B0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0001D0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_000300

Display lists (116)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_000C40
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_0017A0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_002548
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_0029F0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_002E00
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_0031A0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_003488
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_003698
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_0038C8
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_0039B0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_003F70
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_004338
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_004898
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_0049D0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_007FE0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_0080C0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_0080D0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00DL_0080D8
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_000C40
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_0017A0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_002548
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_0029F0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_0039B0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_003F70
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_004338
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_004898
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_0080C0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_000160DL_0080D0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_000C40
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_0017A0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_002548
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_0029F0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_0039B0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_003F70
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_004338
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_004898
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_0080C0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001B0DL_0080D0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_000C40
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_0017A0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_002548
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_0029F0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_0039B0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_003F70
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_004338
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_004898
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_0080C0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Set_0001E0DL_0080D0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_000460
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_0009A8
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_000F60
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_0011F0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_0013C8
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_001430
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_0019B0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_0022A0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_002508
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_0036F0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_003F18
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_004AA0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_005120
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_005568
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_005658
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_009C20
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_009CF0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_009D00
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01DL_009D08
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100DL_001430
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100DL_002508
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100DL_0036F0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100DL_003F18
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100DL_004AA0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100DL_005120
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100DL_005568
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100DL_009CF0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000100DL_009D00
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150DL_001430
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150DL_002508
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150DL_0036F0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150DL_003F18
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150DL_004AA0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150DL_005120
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150DL_005568
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150DL_009CF0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_000150DL_009D00
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0DL_001430
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0DL_002508
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0DL_0036F0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0DL_003F18
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0DL_004AA0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0DL_005120
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0DL_005568
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0DL_009CF0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Set_0001A0DL_009D00
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02DL_000530
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02DL_0009E8
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02DL_000B48
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02DL_000D90
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02DL_001068
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02DL_001388
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02DL_001498
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0000B0DL_000530
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0000B0DL_0009E8
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0000B0DL_000D90
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0000B0DL_001068
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0000B0DL_001388
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0001D0DL_000530
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0001D0DL_0009E8
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0001D0DL_000D90
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0001D0DL_001068
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_0001D0DL_001388
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_000300DL_000530
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_000300DL_0009E8
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_000300DL_000D90
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_000300DL_001068
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Set_000300DL_001388

Vertices (31)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_000210
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_000F00
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_0019D8
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_002820
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_002AD0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_002F50
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_0032D8
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_0035C8
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_0036F8
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_0039E0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_004138
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_004418
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Vtx_007E20
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_0001E0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_000588
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_000B50
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_0010F0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_0012D8
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_001460
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_001B90
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_002520
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_003AE8
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_0040D0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_004D20
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_0052A8
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Vtx_009AA0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Vtx_000430
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Vtx_000598
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Vtx_000B60
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Vtx_000E68
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Vtx_001178

Textures (23)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSTexAnim_001BD0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSTex_00B9D0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSTex_00D9D0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSTex_00E9D0
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Tex_004A18
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Tex_005218
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Tex_005A18
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Tex_006218
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Tex_006A18
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Tex_007218
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00Tex_007A18
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_005698
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_005E98
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_006698
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_006A98
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_007298
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_007A98
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_008298
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_008A98
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_008E98
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01Tex_009698
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Tex_0014B8
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02Tex_001CB8

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCollisionHeader_005DF8

Actor lists (5)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00ActorEntry_00005C
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01ActorEntry_00005C
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02ActorEntry_0000FC
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02ActorEntry_00021C
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02ActorEntry_000348

Cutscenes (5)cutscene command scripts

  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCutsceneData_000194
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCutsceneData_001104
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCutsceneData_005F48
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCutsceneData_00A778
  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCutsceneData_00AEF8

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODS