Loading Hall/Hole
Loading Hall/Hole is a door actor in Majora's Mask.
Placement
No placement notes yet. This actor hasn't been reviewed in depth, so a placed copy may have quirks not documented here.
Type variants (5)
This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store.
| Value | Type | |
|---|---|---|
| No preview yet | 0 | Fading WallA black plane that loads the next room and fades as Link walks through it. Scene Exit Wall is the only other type you can see. |
| No preview yet | 1 | HoleA flat plane between floors. Within 120 units of its center, it loads the room on Link's side, above or below. |
| No preview yet | 2 | Invisible WallAn invisible wall reaching 200 units to each side. It loads the room on Link's side as he walks up to it. |
| No preview yet | 3 | Hole, Screen DarkensLike Hole, and the screen fades to black as Link nears the plane. |
| No preview yet | 4 | Scene Exit WallA black wall that sends Link out through the scene's exit list once he comes within 150 units of it. |
Parameters
Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0x0007, the value a newly placed copy starts with. The lower bar rows are fields that overlap the row above. The legend says when each one is read.
- Transition Index
bits 10–15: 0–63. Read when Type is not Scene Exit Wall.all 64 values usedWhich entry of the scene's door list this actor uses. The entry names the two rooms it sits between and the camera used walking through. Prelude sets it when you pick the rooms, so leave it alone. A value past the end of the list crashes the game. - Type
bits 7–9:0Fading Wall,1Hole,2Invisible Wall,3Hole, Screen Darkens,4Scene Exit Wall5 of 8 values used - Days
bits 0–2:0Never,1Day 1,2Day 2,3Days 1 and 2,4Day 3,5Days 1 and 3,6Days 2 and 3,7Every Day. Read when Type is Fading Wall.all 8 values usedThe days this wall exists. On other days the game removes it. The Woods of Mystery uses this to change its maze each day. - Exit
bits 0–6: 0–127. Read when Type is Scene Exit Wall.all 128 values usedWhich of the scene's exits sends Link out, as listed under Scene exits in the scene menu. Value 0 is Exit 1. A value past the end of the list can crash the game.
Appears in (21)
Astral Observatory
Beneath the Graveyard
Clock Tower Interior
Deku Palace
Deku Shrine
Goron Shrine
Goron Village (spring)
Goron Village (winter)
Great Bay Temple
Ikana Canyon
Ikana Graveyard
Inverted Stone Tower Temple
Lost Woods (Intro)
Mountain Village (spring)
Oceanside Spider House
Pirates' Fortress Interior
Southern Swamp (Clear)
Southern Swamp (poison)
Stone Tower Temple
Woodfall Temple
Woods of MysteryModel
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.
| Display list | overlays/ovl_En_Holl/gEnHollCentralPlaneDL |
|---|
Objects loaded
objects/gameplay_keepshared with 161 other actors
An edit to a shared object reaches every actor that loads it.
Also carried in the overlay (1)
The actor's code carries these resources itself, instead of an object.
overlays/ovl_En_Holl/gEnHollCentralPlaneVtx
Door actors
Sliding doors · Staircase · Studded Lifting Door/Ikana Castle Rolling Door · Wooden Door · Wooden Door (copy)