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Deku Palace

Z2_22DEKUCITY · scene 0x2B

Deku Palace

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At a glance

Field Value
Internal name Z2_22DEKUCITY
Scene ID 0x2B
Type Town
Rooms 3

Actors (25)

Big OctoBig OctoBombable BoulderBombable BoulderBronze BoulderBronze BoulderCollectiblesCollectiblesDeku FlowerDeku FlowerDeku Palace Entrace guardDeku Palace Entrace guardFloating Bean Plant/Soft SoilFloating Bean Plant/Soft SoilNo preview yetgameplay_keep item(?)No preview yetGrotto Hold EntranceNo draw functionGroup Rupee spawnerNo draw functionItem Drop Spawner (soft soil)No preview yetLily PadNo preview yetLoading Hall/HoleMad ScrubMad ScrubNo preview yetMonkeyMoon/Moon effect/Moon TearMoon/Moon effect/Moon TearMoving Deku Flower PlatformMoving Deku Flower PlatformNo preview yetMushroomPatrolling Deku GuardPatrolling Deku GuardNo preview yetPoisoned/Purified Water ElementPotPotSquare SignpostSquare SignpostNo preview yetThree-day eventsTorchTorchWilted Dekubaba/Mini BabaWilted Dekubaba/Mini Baba

Exits to (4)

Deku King's ChamberDeku King's ChamberDeku ShrineDeku ShrineLone Peak Shrine & GrottosLone Peak Shrine & GrottosSouthern Swamp (poison)Southern Swamp (poison)

Resources (317)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_22DEKUCITY/

3 Headers147 Display lists105 Vertices39 Textures1 Collision3 Actor lists17 Paths1 Cutscenes1 Other

Show all 317 resource names

Headers (3)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02

Display lists (147)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_000540
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_0006A8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_000C00
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_000E68
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_0014D0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_001918
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_001B00
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_001CF8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_002098
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_002860
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_0030A8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_0031F8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_003218
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_003728
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_003910
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_003930
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_0040B0
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  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_006878
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_006898
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_006DA8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_007080
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_0070A0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_007560
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_007830
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  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_008000
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  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_008480
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_008740
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  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_008BE0
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  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_009248
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_009388
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_0093A8
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  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_00E670
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  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_011A00
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  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_011A10
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  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00DL_011A28
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01DL_0003E0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01DL_0006E8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01DL_000930
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01DL_000B48
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  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01DL_001AF0
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  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01DL_007278
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  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01DL_00A528
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  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02DL_001090
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  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02DL_00F338
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02DL_00F488
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02DL_012490
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  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02DL_0124C0

Vertices (105)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Vtx_000548
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Vtx_0007A0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Vtx_000D88
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Vtx_000F40
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Vtx_001698
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Vtx_001A20
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Vtx_001BD8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Vtx_001DD8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Vtx_0021E0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Vtx_002C78
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Vtx_0031E8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Vtx_003228
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Vtx_003900
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Vtx_003940
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Vtx_004390
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Vtx_006150
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  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Vtx_0068A8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Vtx_007070
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  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Vtx_0034C8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Vtx_0040E8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Vtx_006828
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Vtx_006AE0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Vtx_006FC8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Vtx_0074F8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Vtx_007908
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Vtx_007E48
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Vtx_0084C0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Vtx_009E08
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Vtx_00A748
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Vtx_00BA00
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Vtx_00C330
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Vtx_00C858
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_000468
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_000620
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_001360
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_0014F0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_001A60
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_001F30
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_002268
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_003320
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_0035D0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_004078
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_006028
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_0066B0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_006C00
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_007188
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_0076D8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_007C28
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_008170
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_008580
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_008A50
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_009A50
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_00A1B8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_00B028
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_00CCD8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_00E180
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_00E6F0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_00ECC0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Vtx_00EEB8

Textures (39)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTLUT_00D020
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTexAnim_000B40
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_009020
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_009820
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00A020
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00A420
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00AC20
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00B420
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00B820
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00C020
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00C120
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00C220
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00C320
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00C420
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00C820
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Tex_00F4F0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Tex_00FCF0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Tex_0100F0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Tex_0104F0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Tex_010CF0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Tex_0110F0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Tex_0111F0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00Tex_0115F0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01TLUT_00E8E8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Tex_00CEE8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Tex_00D2E8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Tex_00D6E8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Tex_00DEE8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01Tex_00E6E8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02TLUT_012468
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Tex_00F568
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Tex_00FD68
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Tex_010568
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Tex_010D68
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Tex_011568
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Tex_011768
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Tex_011B68
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Tex_011C68
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02Tex_012068

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYCollisionHeader_008FE8

Actor lists (3)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00ActorEntry_000064
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01ActorEntry_000064
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02ActorEntry_000064

Paths (17)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYPathwayList_00038C
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYPathwayList_000398
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYPathwayList_0003A4
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYPathwayList_0003B8
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYPathwayList_0003C4
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYPathwayList_0003E4
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYPathwayList_000404
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYPathwayList_000424
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYPathwayList_000430
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYPathwayList_00043C
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYPathwayList_000448
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYPathwayList_000460
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYPathwayList_000480
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYPathwayList_0004B0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYPathwayList_0004C4
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYPathwayList_0004D0
  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYPathwayList_0004F0

Cutscenes (1)cutscene command scripts

  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYCutsceneData_000590

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITY