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Deku King's Chamber

Z2_DEKU_KING · scene 0x3E

Deku King's Chamber

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At a glance

Field Value
Internal name Z2_DEKU_KING
Scene ID 0x3E
Type Interior
Rooms 1

Actors (8)

Deku ButlerDeku ButlerDeku KingDeku KingDeku PrincessDeku PrincessDeku Shrine FlamesDeku Shrine FlamesNo preview yetGreat Bay Temple Weather(?)King's Chamber Deku Guard (Deku Palace)King's Chamber Deku Guard (Deku Palace)No preview yetMonkeyNo preview yetThree-day events

Exits to (2)

Deku King's ChamberDeku King's ChamberDeku PalaceDeku Palace

Resources (142)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_DEKU_KING/

3 Headers68 Display lists29 Vertices29 Textures1 Collision2 Actor lists8 Cutscenes2 Other

Show all 142 resource names

Headers (3)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGSet_008160
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0

Display lists (68)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0013A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0021C0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_002510
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_002C98
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_002F88
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0034A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_003900
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_003BD8
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_003FD0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0043B8
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_004668
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_004DE8
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0056E0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_005D60
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_006138
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0064A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_006830
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_006B50
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_006F30
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_007400
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_007888
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_007D10
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0084F8
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_008880
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_008A30
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_008C58
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_008E90
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_009068
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0092B0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0093A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_009490
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_009498
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0094A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0094A8
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0094B0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0013A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0021C0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_002510
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_002C98
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_002F88
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0034A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_003900
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_003BD8
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_003FD0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0043B8
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_004668
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_004DE8
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0056E0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_005D60
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_006138
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0064A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_006830
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_006B50
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_006F30
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_007400
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_007888
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_007D10
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0084F8
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_008880
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_008A30
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_008C58
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_008E90
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_009068
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0092B0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_009490
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_009498
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0094A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0094A8

Vertices (29)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_0004B0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_001760
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_002450
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_0025B8
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_002EC8
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_003060
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_003680
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_003A18
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_003D60
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_004138
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_0044F8
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_004788
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_005060
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_005AB0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_005ED8
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_0062F0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_006630
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_006950
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_006C70
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_0070B0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_007568
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_0079F0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_007E78
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_008760
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_008970
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_008AD8
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_008D50
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_008F48
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_009150

Textures (29)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTLUT_0119A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTLUT_0119C0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTexAnim_005468
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_008620
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_008E20
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_009220
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_009A20
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00A220
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00AA20
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00B220
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00BA20
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00BAA0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00BCA0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00BEA0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00C0A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00C2A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00D2A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00D3A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00D7A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00DFA0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00E7A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00F7A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00F8A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00FCA0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00FDA0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_0101A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_0105A0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_010DA0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_0111A0

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCollisionHeader_00812C

Actor lists (2)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00ActorEntry_000058
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00ActorEntry_00041C

Cutscenes (8)cutscene command scripts

  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_000140
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_000960
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_000B70
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_000DD0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_002360
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_0033D0
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_003C50
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_008258

Other (2)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING
  • scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTexAnim_005468TexScrollParams_005460