Deku King's Chamber
Z2_DEKU_KING · scene 0x3E

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_DEKU_KING |
| Scene ID | 0x3E |
| Type | Interior |
| Rooms | 1 |
Actors (8)
Deku Butler
Deku King
Deku Princess
Deku Shrine FlamesNo preview yetGreat Bay Temple Weather(?)
King's Chamber Deku Guard (Deku Palace)No preview yetMonkeyNo preview yetThree-day eventsExits to (2)
Resources (142)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_DEKU_KING/
3 Headers68 Display lists29 Vertices29 Textures1 Collision2 Actor lists8 Cutscenes2 Other
Show all 142 resource names
Headers (3)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGSet_008160
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0
Display lists (68)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0013A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0021C0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_002510
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_002C98
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_002F88
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0034A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_003900
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_003BD8
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_003FD0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0043B8
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_004668
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_004DE8
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0056E0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_005D60
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_006138
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0064A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_006830
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_006B50
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_006F30
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_007400
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_007888
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_007D10
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0084F8
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_008880
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_008A30
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_008C58
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_008E90
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_009068
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0092B0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0093A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_009490
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_009498
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0094A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0094A8
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00DL_0094B0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0013A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0021C0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_002510
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_002C98
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_002F88
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0034A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_003900
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_003BD8
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_003FD0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0043B8
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_004668
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_004DE8
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0056E0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_005D60
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_006138
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0064A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_006830
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_006B50
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_006F30
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_007400
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_007888
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_007D10
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0084F8
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_008880
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_008A30
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_008C58
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_008E90
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_009068
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0092B0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_009490
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_009498
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0094A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Set_0003D0DL_0094A8
Vertices (29)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_0004B0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_001760
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_002450
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_0025B8
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_002EC8
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_003060
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_003680
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_003A18
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_003D60
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_004138
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_0044F8
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_004788
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_005060
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_005AB0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_005ED8
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_0062F0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_006630
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_006950
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_006C70
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_0070B0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_007568
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_0079F0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_007E78
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_008760
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_008970
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_008AD8
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_008D50
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_008F48
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00Vtx_009150
Textures (29)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTLUT_0119A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTLUT_0119C0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTexAnim_005468
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_008620
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_008E20
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_009220
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_009A20
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00A220
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00AA20
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00B220
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00BA20
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00BAA0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00BCA0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00BEA0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00C0A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00C2A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00D2A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00D3A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00D7A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00DFA0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00E7A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00F7A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00F8A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00FCA0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00FDA0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_0101A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_0105A0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_010DA0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_0111A0
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCollisionHeader_00812C
Actor lists (2)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00ActorEntry_000058
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING_room_00ActorEntry_00041C
Cutscenes (8)cutscene command scripts
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_000140
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_000960
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_000B70
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_000DD0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_002360
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_0033D0
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_003C50
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_008258
Other (2)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KING
- scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTexAnim_005468TexScrollParams_005460
