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Clock Tower Interior

Z2_INSIDETOWER · scene 0x63

Clock Tower Interior

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At a glance

Field Value
Internal name Z2_INSIDETOWER
Scene ID 0x63
Type Interior
Rooms 2

Actors (8)

No preview yetClock Tower Swinging DoorsNo preview yetDeku Mask (Cutscene)Happy Mask SalesmanHappy Mask SalesmanNo preview yetInside Clock Tower Cog/OrganNo preview yetLoading Hall/HoleNo draw functionProximity-based cutscene triggerNo preview yetTatl/Tael (Cutscene)No preview yetTwisting Path w/Stone Doors to Clock Tower

Exits to (2)

Before Clock TownBefore Clock TownSouth Clock TownSouth Clock Town

Resources (85)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_INSIDETOWER/

2 Headers25 Display lists20 Vertices21 Textures1 Collision2 Actor lists8 Cutscenes6 Other

Show all 85 resource names

Headers (2)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_01

Display lists (25)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_000760
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_001008
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_002618
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_003338
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_003AF8
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_004770
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_004E50
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_0051E0
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_005D78
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_0063D0
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_006620
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_006980
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_006B10
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00BF50
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C0B0
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C210
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C370
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C420
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C5B8
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C668
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C770
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C8F8
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C9E0
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_01DL_000140
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_01DL_000198

Vertices (20)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_000210
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_0009F8
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_001218
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_002B98
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_003648
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_003C70
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_004BD0
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_004FD0
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_005358
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_006110
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_006560
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_0066C0
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_00BEA0
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_00C000
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_00C160
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_00C2C0
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_00C448
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_00C670
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_00C818
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_01Vtx_000090

Textures (21)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERTexAnim_005198
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00TLUT_00B978
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00TLUT_00B998
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00TLUT_00BB98
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_006B78
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_006F78
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_007378
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_007778
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_007F78
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_008778
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_008B78
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_009378
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_009B78
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_00A378
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_00A578
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_00A978
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_00B178
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_00CA10
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_00DA10
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_00EA10
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_00F210

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERCollisionHeader_007F10

Actor lists (2)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00ActorEntry_00004C
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_01ActorEntry_000048

Cutscenes (8)cutscene command scripts

  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERCutsceneData_000220
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERCutsceneData_0011D0
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERCutsceneData_001C10
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERCutsceneData_003100
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERCutsceneData_0033C0
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERCutsceneData_003540
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERCutsceneData_003B30
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERCutsceneData_0045D0

Other (6)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERTexAnim_005198TexScrollParams_005190
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00BF50Mtx_000000
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C0B0Mtx_000000
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C210Mtx_000000
  • scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C370Mtx_000000