Clock Tower Interior
Z2_INSIDETOWER · scene 0x63

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_INSIDETOWER |
| Scene ID | 0x63 |
| Type | Interior |
| Rooms | 2 |
Actors (8)
No preview yetClock Tower Swinging DoorsNo preview yetDeku Mask (Cutscene)
Happy Mask SalesmanNo preview yetInside Clock Tower Cog/OrganNo preview yetLoading Hall/HoleNo draw functionProximity-based cutscene triggerNo preview yetTatl/Tael (Cutscene)No preview yetTwisting Path w/Stone Doors to Clock Tower
Happy Mask SalesmanNo preview yetInside Clock Tower Cog/OrganNo preview yetLoading Hall/HoleNo draw functionProximity-based cutscene triggerNo preview yetTatl/Tael (Cutscene)No preview yetTwisting Path w/Stone Doors to Clock TowerExits to (2)
Resources (85)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_INSIDETOWER/
2 Headers25 Display lists20 Vertices21 Textures1 Collision2 Actor lists8 Cutscenes6 Other
Show all 85 resource names
Headers (2)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_01
Display lists (25)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_000760
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_001008
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_002618
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_003338
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_003AF8
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_004770
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_004E50
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_0051E0
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_005D78
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_0063D0
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_006620
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_006980
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_006B10
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00BF50
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C0B0
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C210
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C370
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C420
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C5B8
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C668
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C770
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C8F8
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C9E0
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_01DL_000140
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_01DL_000198
Vertices (20)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_000210
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_0009F8
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_001218
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_002B98
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_003648
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_003C70
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_004BD0
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_004FD0
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_005358
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_006110
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_006560
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_0066C0
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_00BEA0
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_00C000
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_00C160
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_00C2C0
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_00C448
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_00C670
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Vtx_00C818
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_01Vtx_000090
Textures (21)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERTexAnim_005198
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00TLUT_00B978
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00TLUT_00B998
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00TLUT_00BB98
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_006B78
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_006F78
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_007378
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_007778
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_007F78
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_008778
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_008B78
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_009378
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_009B78
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_00A378
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_00A578
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_00A978
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_00B178
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_00CA10
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_00DA10
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_00EA10
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00Tex_00F210
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERCollisionHeader_007F10
Actor lists (2)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00ActorEntry_00004C
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_01ActorEntry_000048
Cutscenes (8)cutscene command scripts
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERCutsceneData_000220
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERCutsceneData_0011D0
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERCutsceneData_001C10
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERCutsceneData_003100
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERCutsceneData_0033C0
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERCutsceneData_003540
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERCutsceneData_003B30
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERCutsceneData_0045D0
Other (6)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWERTexAnim_005198TexScrollParams_005190
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00BF50Mtx_000000
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C0B0Mtx_000000
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C210Mtx_000000
- scenes/nonmq/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00DL_00C370Mtx_000000

