Prelude Manual / Epona Open the editor →

Epona

Epona is a background actor in Majora's Mask.

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Placement

No placement notes yet. This actor hasn't been reviewed in depth, so a placed copy may have quirks not documented here.

Horse variants (3)

This actor is placed in one of these forms. Pick it from the editor's Horse dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.

ValueHorse
Epona2Epona~64 units tall
Gorman bandit horse1Gorman bandit horse~95 units tall
Cremia's donkey4Cremia's donkey~79 units tall

Parameters

Beyond the horse above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100100000000000000Horse

Shown: 0x4000, the value a newly placed copy starts with.

Appears in (3)

Cutscene SceneCutscene SceneLost Woods (Intro)Lost Woods (Intro)Termina FieldTermina Field

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Epona
Skeletonobjects/object_horse_link_child/gEponaSkel
Animationobjects/object_horse_link_child/gEponaIdleAnim
Textureobjects/object_horse_link_child/gEponaEyeOpenTex
Gorman bandit horse
Skeletonobjects/object_ha/gHorseBanditSkel
Animationobjects/object_ha/gHorseIdleAnim
Cremia's donkey
Skeletonobjects/object_ha/gDonkeySkel
Animationobjects/object_ha/gHorseIdleAnim

Objects loaded

An edit to a shared object reaches every actor that loads it.

Background actors