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Cutscene Scene

SPOT00 · scene 0x08

Cutscene Scene

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At a glance

Field Value
Internal name SPOT00
Scene ID 0x08
Type Test / debug
Rooms 1

Actors (23)

No preview yetChild ZeldaNo preview yetCutscene Mask objectDarmani's GhostDarmani's GhostDeku Shrine FlamesDeku Shrine FlamesEponaEponaEvan (Zora Synthesizer)Evan (Zora Synthesizer)GoronGoronGoron ElderGoron ElderGoron Elder's SonGoron Elder's SonGreat FairyGreat FairyNo preview yetHallucinatory Mad ScrubHappy Mask SalesmanHappy Mask SalesmanIndigo-GosIndigo-GosJapas (Zora Bassist)Japas (Zora Bassist)No preview yetLost Woods Cutscene Trees/FloorLulu (Zora Vocalist)Lulu (Zora Vocalist)MikauMikauNo preview yetMoon Crash CS Fire WallSkull Kid (Cutscene)/Majora's Mask (Cutscene)Skull Kid (Cutscene)/Majora's Mask (Cutscene)Song of Time EffectSong of Time EffectNo preview yetTatl/Tael (Cutscene)No preview yetTitle LogoZora Drummer TijoZora Drummer Tijo

Exits to (0)

No scene-to-scene exits.

Resources (71)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/SPOT00/

23 Headers1 Display lists1 Textures1 Collision12 Actor lists32 Cutscenes1 Other

Show all 71 resource names

Headers (23)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/SPOT00/SPOT00Set_001310
  • scenes/nonmq/SPOT00/SPOT00Set_0017F0
  • scenes/nonmq/SPOT00/SPOT00Set_002AE0
  • scenes/nonmq/SPOT00/SPOT00Set_0035E0
  • scenes/nonmq/SPOT00/SPOT00Set_004470
  • scenes/nonmq/SPOT00/SPOT00Set_006380
  • scenes/nonmq/SPOT00/SPOT00Set_006DE0
  • scenes/nonmq/SPOT00/SPOT00Set_008570
  • scenes/nonmq/SPOT00/SPOT00Set_0090A0
  • scenes/nonmq/SPOT00/SPOT00Set_00A050
  • scenes/nonmq/SPOT00/SPOT00Set_00B870
  • scenes/nonmq/SPOT00/SPOT00_room_00
  • scenes/nonmq/SPOT00/SPOT00_room_00Set_000170
  • scenes/nonmq/SPOT00/SPOT00_room_00Set_0001D0
  • scenes/nonmq/SPOT00/SPOT00_room_00Set_000310
  • scenes/nonmq/SPOT00/SPOT00_room_00Set_0003A0
  • scenes/nonmq/SPOT00/SPOT00_room_00Set_000410
  • scenes/nonmq/SPOT00/SPOT00_room_00Set_000550
  • scenes/nonmq/SPOT00/SPOT00_room_00Set_000650
  • scenes/nonmq/SPOT00/SPOT00_room_00Set_0006B0
  • scenes/nonmq/SPOT00/SPOT00_room_00Set_000720
  • scenes/nonmq/SPOT00/SPOT00_room_00Set_000780
  • scenes/nonmq/SPOT00/SPOT00_room_00Set_000810

Display lists (1)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/SPOT00/SPOT00_room_00DL_000900

Textures (1)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/SPOT00/SPOT00TexAnim_001230

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/SPOT00/SPOT00CollisionHeader_0012E0

Actor lists (12)the placed-actor lists of each room and setup

  • scenes/nonmq/SPOT00/SPOT00_room_00ActorEntry_000080
  • scenes/nonmq/SPOT00/SPOT00_room_00ActorEntry_0001B4
  • scenes/nonmq/SPOT00/SPOT00_room_00ActorEntry_000214
  • scenes/nonmq/SPOT00/SPOT00_room_00ActorEntry_00035C
  • scenes/nonmq/SPOT00/SPOT00_room_00ActorEntry_0003E8
  • scenes/nonmq/SPOT00/SPOT00_room_00ActorEntry_00045C
  • scenes/nonmq/SPOT00/SPOT00_room_00ActorEntry_000598
  • scenes/nonmq/SPOT00/SPOT00_room_00ActorEntry_000694
  • scenes/nonmq/SPOT00/SPOT00_room_00ActorEntry_0006F4
  • scenes/nonmq/SPOT00/SPOT00_room_00ActorEntry_000764
  • scenes/nonmq/SPOT00/SPOT00_room_00ActorEntry_0007C8
  • scenes/nonmq/SPOT00/SPOT00_room_00ActorEntry_000864

Cutscenes (32)cutscene command scripts

  • scenes/nonmq/SPOT00/SPOT00CutsceneData_000120
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_001444
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_0018F8
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_002C10
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_0036BC
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_004570
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_0053E0
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_005DC0
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_006488
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_006F04
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_007114
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_0078B4
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_007AC4
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_008074
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_008284
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_00864C
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_0091A0
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_009450
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_009710
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_009BA0
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_00A1B8
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_00AED8
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_00B238
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_00BA08
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_00BB58
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_00BCA8
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_00BE08
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_00BF58
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_00C0A8
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_00C1F8
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_00C3C8
  • scenes/nonmq/SPOT00/SPOT00CutsceneData_00C528

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/SPOT00/SPOT00