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Moon Link Trial

Z2_LAST_LINK · scene 0x66

Moon Link Trial

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At a glance

Field Value
Internal name Z2_LAST_LINK
Scene ID 0x66
Type Dungeon
Rooms 8

Actors (13)

No preview yetBlue Warp portal/crystal / Majora's Mask boss warp platformNo preview yetBombable, Climbable Wall (Moon)ChestChestCollectiblesCollectiblesDinolfosDinolfosFloor/Eye SwitchFloor/Eye SwitchGaro MasterGaro MasterGossip StoneGossip StoneIron KnuckleIron KnuckleMoon ChildMoon ChildPotPotStudded Lifting Door/Ikana Castle Rolling DoorStudded Lifting Door/Ikana Castle Rolling DoorNo preview yetWooden Ladder

Exits to (1)

The MoonThe Moon

Resources (126)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_LAST_LINK/

8 Headers40 Display lists32 Vertices36 Textures1 Collision8 Actor lists1 Other

Show all 126 resource names

Headers (8)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_06
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_07

Display lists (40)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00DL_0002C0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00DL_000500
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00DL_0007A8
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00DL_000A88
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00DL_001608
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00DL_001990
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01DL_000500
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01DL_000840
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01DL_000EA0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01DL_001488
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01DL_0015D0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02DL_0003D0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02DL_000660
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02DL_000E98
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02DL_001580
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02DL_0016C0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03DL_000480
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03DL_0007E0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03DL_0011F8
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03DL_0019E0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03DL_001B20
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04DL_000200
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04DL_000418
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04DL_000A40
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04DL_001028
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04DL_001168
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05DL_0003E0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05DL_000680
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05DL_000AB8
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05DL_000E38
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05DL_0014B8
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05DL_0016A0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_06DL_000420
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_06DL_000780
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_06DL_000A30
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_06DL_000B18
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_07DL_000420
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_07DL_000780
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_07DL_000A30
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_07DL_000B18

Vertices (32)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00Vtx_000150
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00Vtx_000430
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00Vtx_0005D8
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00Vtx_0008B8
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00Vtx_000B88
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01Vtx_0000C0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01Vtx_000760
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01Vtx_000920
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01Vtx_001118
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02Vtx_0000D0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02Vtx_000580
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02Vtx_000738
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02Vtx_001200
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03Vtx_000120
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03Vtx_0006C0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03Vtx_000938
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03Vtx_001680
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04Vtx_0000F0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04Vtx_0002D8
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04Vtx_000580
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04Vtx_000CC8
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Vtx_0000D0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Vtx_0005B0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Vtx_000758
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Vtx_000C68
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Vtx_000F38
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_06Vtx_0000B0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_06Vtx_000560
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_06Vtx_000910
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_07Vtx_0000B0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_07Vtx_000560
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_07Vtx_000910

Textures (36)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTLUT_007090
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTLUT_0070B0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTLUT_0070D0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTLUT_0070F0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTLUT_007110
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTexAnim_0004D0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTex_002890
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTex_003090
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTex_003890
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTex_004090
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTex_004890
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTex_005090
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTex_005890
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTex_006090
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTex_006890
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00Tex_0019C0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00Tex_0021C0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00Tex_0029C0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01Tex_0015F8
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01Tex_001DF8
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02Tex_0016E8
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02Tex_001EE8
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02Tex_0026E8
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03Tex_001B48
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03Tex_002348
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03Tex_002B48
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03Tex_003348
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04Tex_001190
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05TLUT_003ED0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05TLUT_003EF0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05TLUT_003F10
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Tex_0016D0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Tex_001ED0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Tex_0026D0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Tex_002ED0
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Tex_0036D0

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKCollisionHeader_002860

Actor lists (8)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00ActorEntry_000058
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01ActorEntry_000058
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02ActorEntry_000058
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03ActorEntry_000058
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04ActorEntry_000058
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05ActorEntry_000058
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_06ActorEntry_000058
  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_07ActorEntry_000058

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK