Moon Link Trial
Z2_LAST_LINK · scene 0x66

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_LAST_LINK |
| Scene ID | 0x66 |
| Type | Dungeon |
| Rooms | 8 |
Actors (13)
No preview yetBlue Warp portal/crystal / Majora's Mask boss warp platformNo preview yetBombable, Climbable Wall (Moon)
Chest
Collectibles
Dinolfos
Floor/Eye Switch
Garo Master
Gossip Stone
Iron Knuckle
Moon Child
Pot
Studded Lifting Door/Ikana Castle Rolling DoorNo preview yetWooden Ladder
Chest
Collectibles
Dinolfos
Floor/Eye Switch
Garo Master
Gossip Stone
Iron Knuckle
Moon Child
Pot
Studded Lifting Door/Ikana Castle Rolling DoorNo preview yetWooden LadderExits to (1)
Resources (126)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_LAST_LINK/
8 Headers40 Display lists32 Vertices36 Textures1 Collision8 Actor lists1 Other
Show all 126 resource names
Headers (8)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_06
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_07
Display lists (40)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00DL_0002C0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00DL_000500
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00DL_0007A8
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00DL_000A88
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00DL_001608
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00DL_001990
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01DL_000500
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01DL_000840
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01DL_000EA0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01DL_001488
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01DL_0015D0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02DL_0003D0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02DL_000660
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02DL_000E98
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02DL_001580
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02DL_0016C0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03DL_000480
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03DL_0007E0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03DL_0011F8
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03DL_0019E0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03DL_001B20
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04DL_000200
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04DL_000418
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04DL_000A40
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04DL_001028
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04DL_001168
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05DL_0003E0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05DL_000680
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05DL_000AB8
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05DL_000E38
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05DL_0014B8
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05DL_0016A0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_06DL_000420
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_06DL_000780
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_06DL_000A30
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_06DL_000B18
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_07DL_000420
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_07DL_000780
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_07DL_000A30
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_07DL_000B18
Vertices (32)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00Vtx_000150
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00Vtx_000430
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00Vtx_0005D8
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00Vtx_0008B8
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00Vtx_000B88
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01Vtx_0000C0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01Vtx_000760
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01Vtx_000920
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01Vtx_001118
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02Vtx_0000D0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02Vtx_000580
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02Vtx_000738
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02Vtx_001200
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03Vtx_000120
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03Vtx_0006C0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03Vtx_000938
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03Vtx_001680
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04Vtx_0000F0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04Vtx_0002D8
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04Vtx_000580
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04Vtx_000CC8
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Vtx_0000D0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Vtx_0005B0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Vtx_000758
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Vtx_000C68
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Vtx_000F38
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_06Vtx_0000B0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_06Vtx_000560
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_06Vtx_000910
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_07Vtx_0000B0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_07Vtx_000560
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_07Vtx_000910
Textures (36)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTLUT_007090
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTLUT_0070B0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTLUT_0070D0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTLUT_0070F0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTLUT_007110
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTexAnim_0004D0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTex_002890
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTex_003090
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTex_003890
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTex_004090
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTex_004890
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTex_005090
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTex_005890
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTex_006090
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKTex_006890
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00Tex_0019C0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00Tex_0021C0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00Tex_0029C0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01Tex_0015F8
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01Tex_001DF8
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02Tex_0016E8
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02Tex_001EE8
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02Tex_0026E8
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03Tex_001B48
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03Tex_002348
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03Tex_002B48
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03Tex_003348
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04Tex_001190
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05TLUT_003ED0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05TLUT_003EF0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05TLUT_003F10
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Tex_0016D0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Tex_001ED0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Tex_0026D0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Tex_002ED0
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05Tex_0036D0
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINKCollisionHeader_002860
Actor lists (8)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_00ActorEntry_000058
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_01ActorEntry_000058
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_02ActorEntry_000058
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_03ActorEntry_000058
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_04ActorEntry_000058
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_05ActorEntry_000058
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_06ActorEntry_000058
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK_room_07ActorEntry_000058
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_LAST_LINK/Z2_LAST_LINK
