Floor/Eye Switch
Floor/Eye Switch is a switch actor in Majora's Mask.
Placement
No known placement issues. This actor's game code has been reviewed, and a placed copy behaves normally.
Type variants (6)
This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. Each picture is fitted to its cell, so compare the stated sizes and not the images.
| Value | Type | |
|---|---|---|
![]() | 0 | Floor~12 units tall |
![]() | 1 | Rusty Floor (unused)~12 units tallThe game never gives the rusty floor switch a height, so it lies flat against the floor. The editor draws it at full height. |
| No preview yet | 2 | Eye (Arrow) |
![]() | 3 | Crystal~61 units tall |
![]() | 4 | Crystal (Targetable)~61 units tall |
![]() | 5 | Floor (Large)~25 units tall |
Parameters
Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0x0000, the value a newly placed copy starts with.
- Type
bits 0–2:0Floor,1Rusty Floor (unused),2Eye (Arrow),3Crystal,4Crystal (Targetable),5Floor (Large)6 of 8 values used - Subtype
bits 4–6:0One-Shot,1Toggle,2Hold (floor),3Inverse Hold (floor),4Synced (crystals)5 of 8 values used - Invisible
bit 3: on / off - Frozen (Red Ice)
bit 7: on / off - Switch Flag
bits 8–14: 0–127all 128 values usedOne of the scene's 128 switch flags — actors sharing a number are linked (a setter triggers every consumer on it). Persistence by range: 0–63 saved with the scene, 64–127 temporary (reset when you leave). Pick a number nothing else in this scene uses unless you mean to link them; the panel's link list shows who shares it.
Rotation fields
This actor reads these rotation fields as settings, not as a direction. The editor shows each one as a number field.
| Field | Axis | What it does |
|---|---|---|
| Hideout Color | Z | In Sakon's Hideout, a One-Shot floor switch is red when this is even and white when it's odd. Everywhere else the switch ignores it. |
Appears in (10)
Ancient Castle of Ikana
Deku Shrine
Inverted Stone Tower Temple
Moon Link Trial
Pirates' Fortress Interior
Sakon's Hideout
Snowhead Temple
Stone Tower Temple
Swamp Spider House
Woodfall TempleModel
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.
| Display list | objects/gameplay_dangeon_keep/gFloorSwitch1DL |
|---|
| Display list | objects/gameplay_dangeon_keep/gRustyFloorSwitchDL |
|---|
| Display lists | objects/gameplay_dangeon_keep/gCrystalSwitchBaseDLobjects/gameplay_dangeon_keep/gCrystalSwitchCoreDLobjects/gameplay_dangeon_keep/gCrystalSwitchDiamondDL |
|---|
Objects loaded
objects/gameplay_dangeon_keepshared with 9 other actors
An edit to a shared object reaches every actor that loads it.
Switch actors
Goron Link Switch · Metal Shutter (Stone Tower Temple) · Ocarina Music Staff Spot · Stone Tower Floor Switch · Sun Switch / STT Flip switch · Three-day events




