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Swamp Spider House

Z2_KINSTA1 · scene 0x27

Swamp Spider House

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At a glance

Field Value
Internal name Z2_KINSTA1
Scene ID 0x27
Type Dungeon
Rooms 6

Actors (26)

BeehiveBeehiveBombable BoulderBombable BoulderNo draw functionBug/Insect/Butterfly spawnerNo preview yetCursed Man (Swamp Spider House)No preview yetCuttable IvyDeku FlowerDeku FlowerNo preview yetDogFloating Bean Plant/Soft SoilFloating Bean Plant/Soft SoilFloor/Eye SwitchFloor/Eye SwitchGossip StoneGossip StoneNo preview yetGuy looking at Moon/Uncursed Man (Swamp Spider House)No draw functionInvisible Rupee HitboxNo draw functionInvisible RuppeNo draw functionItem Drop Spawner (soft soil)Large Wooden CrateLarge Wooden CrateLiftable Rocks/Silver BouldersLiftable Rocks/Silver BouldersPotPotNo preview yetSkulltula bonk detectorNo preview yetSkullwalltulaSleeping Deku ScrubSleeping Deku ScrubNo draw functionSoft Soil w/Skulltula (Swamp Spider House)No draw functionSpring Water modifierSquare SignpostSquare SignpostStudded Lifting Door/Ikana Castle Rolling DoorStudded Lifting Door/Ikana Castle Rolling DoorTorchTorchNo preview yetWooden Ladder

Exits to (1)

Southern Swamp (poison)Southern Swamp (poison)

Resources (189)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_KINSTA1/

6 Headers66 Display lists54 Vertices42 Textures1 Collision6 Actor lists12 Paths2 Other

Show all 189 resource names

Headers (6)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_05

Display lists (66)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00DL_000410
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00DL_000940
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00DL_000C00
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00DL_000F08
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00DL_0012C8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00DL_0016F8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00DL_001A10
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00DL_001DB8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00DL_001FC8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00DL_002210
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01DL_000C70
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01DL_001068
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01DL_001C10
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01DL_0036F0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01DL_0041D0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01DL_005A80
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01DL_0063D8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01DL_006840
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01DL_007688
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01DL_007FB0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01DL_008478
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01DL_008610
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01DL_0097F0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01DL_0098E8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02DL_000790
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02DL_001590
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02DL_001D88
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02DL_002608
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02DL_002A58
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02DL_003180
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02DL_0034C0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02DL_0035B0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02DL_005610
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03DL_000B60
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03DL_001548
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03DL_001938
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03DL_001FC0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03DL_0023B0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03DL_002650
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03DL_002B28
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03DL_002D28
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03DL_0031F8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03DL_003748
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03DL_003A28
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03DL_003B28
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03DL_0046B0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03DL_0046B8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04DL_0005F0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04DL_001288
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04DL_0017F8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04DL_001B50
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04DL_001EE0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04DL_0055E8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04DL_0066D0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04DL_006EF0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04DL_007540
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04DL_0079A8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04DL_007E98
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04DL_008288
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04DL_0083D0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04DL_009040
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_05DL_000550
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_05DL_001020
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_05DL_001548
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_05DL_001908
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_05DL_001A08

Vertices (54)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00Vtx_000150
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00Vtx_000630
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00Vtx_000B20
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00Vtx_000CD8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00Vtx_001008
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00Vtx_0014F8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00Vtx_0017F0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00Vtx_001B18
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01Vtx_0002F0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01Vtx_000F88
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01Vtx_001140
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01Vtx_001E50
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01Vtx_003C50
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01Vtx_0043F0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01Vtx_005EF8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01Vtx_006640
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01Vtx_0069C8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01Vtx_0079B0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01Vtx_0081B8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01Vtx_0096B0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02Vtx_000230
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02Vtx_000A90
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02Vtx_001A98
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02Vtx_001EC8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02Vtx_0028C8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02Vtx_002BD0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02Vtx_003300
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03Vtx_000260
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03Vtx_000DC8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03Vtx_001868
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03Vtx_001A10
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03Vtx_002230
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03Vtx_002510
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03Vtx_002748
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03Vtx_002C68
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03Vtx_002DF8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03Vtx_003448
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03Vtx_003868
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04Vtx_000320
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04Vtx_000818
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04Vtx_001718
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04Vtx_0018D0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04Vtx_001CD0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04Vtx_002008
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04Vtx_006270
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04Vtx_006950
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04Vtx_007070
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04Vtx_0076A8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04Vtx_007BC8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04Vtx_007FB8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_05Vtx_0001E0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_05Vtx_000810
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_05Vtx_001308
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_05Vtx_0016D8

Textures (42)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1TLUT_00AA20
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1TLUT_00AA40
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1TLUT_00AA60
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1TexAnim_000768
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_005D20
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_006520
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_006920
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_006D20
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_007120
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_007520
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_007920
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_007D20
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_007E20
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_008220
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_008620
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_008820
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_009020
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_009220
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_009620
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_009A20
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_009E20
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_00A620
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00Tex_002010
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01TLUT_009670
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01TLUT_009690
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01Tex_008670
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01Tex_008E70
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01Tex_0098F8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02TLUT_0055F0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02Tex_0035F0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02Tex_003DF0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02Tex_0045F0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02Tex_0049F0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02Tex_0051F0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03TLUT_004688
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03Tex_003B88
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03Tex_004388
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03Tex_004488
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04Tex_008438
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04Tex_008C38
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_05Tex_001A30
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_05Tex_001B30

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1CollisionHeader_005CF4

Actor lists (6)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_00ActorEntry_000068
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_01ActorEntry_000068
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_02ActorEntry_000068
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_03ActorEntry_000068
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_04ActorEntry_000068
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1_room_05ActorEntry_000068

Paths (12)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1PathwayList_0001A8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1PathwayList_0001C8
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1PathwayList_0001D4
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1PathwayList_0001E0
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1PathwayList_000218
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1PathwayList_000224
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1PathwayList_00023C
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1PathwayList_000248
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1PathwayList_000254
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1PathwayList_000274
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1PathwayList_000280
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1PathwayList_0002B0

Other (2)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1
  • scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1TexAnim_000768TexScrollParams_000760