Ancient Castle of Ikana
Z2_CASTLE · scene 0x1D

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_CASTLE |
| Scene ID | 0x1D |
| Type | Dungeon |
| Rooms | 10 |
Actors (29)
Blue Bubble
Collectibles
Deku Flower
Floor/Eye Switch
Floormaster
Garo Spawner
GrassNo preview yetGreat Bay Temple Weather(?)
Guay
Hot Checkered Celing (Ikana Castle)
Large Skulltula
Lens of Truth PlatformNo preview yetLocal Weather ChangesNo preview yetMirror shield reflection and glow
Object (Ancient Castle of Ikana)
PotNo draw functionProximity-based cutscene triggerNo preview yetRedead/Gibdo (can't talk to player)No preview yetReflectable light ray
Ring of Fire
Spike metal mine
Staircase
Stone Tower Block
Studded Lifting Door/Ikana Castle Rolling Door
Sun BlockNo draw functionTatl Hint (proximity C-Up?)No draw functionTatl Hint (Z-Target C-Up?)
WizrobeNo preview yetWizrobe Warp PlatformExits to (4)
Resources (281)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_CASTLE/
10 Headers122 Display lists70 Vertices65 Textures1 Collision8 Actor lists1 Paths2 Cutscenes2 Other
Show all 281 resource names
Headers (10)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_03
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_06
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_07
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_08
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_09
Display lists (122)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_000430
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_0008F8
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_000DC0
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_003210
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_003BF0
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_004288
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_0046F0
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_004978
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_004A78
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_005AE0
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_006298
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_0063D8
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_007140
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_007F08
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_008320
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_008510
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_008630
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_009100
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_009790
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- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_009A58
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_009CE0
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_009E18
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00A118
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00A248
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00A7C8
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00A980
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00AB50
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00AC80
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00ACA0
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00B5C8
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00BED8
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00C628
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00CB70
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- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_017A20
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- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_017A30
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_017A40
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_017CA8
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_017DF8
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_017E00
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_017E18
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_000190
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_000A38
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- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_004560
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_004BF8
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_004E00
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_006240
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_006248
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_006250
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02DL_000180
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- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04DL_003518
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04DL_0038F8
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04DL_003A80
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04DL_0086C0
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- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05DL_002170
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05DL_002568
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05DL_002A58
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05DL_002C28
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05DL_004050
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- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05DL_004060
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_06DL_0000D0
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_06DL_0013F8
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- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_06DL_0025B0
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_07DL_000100
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_07DL_001278
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_07DL_001A20
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- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_07DL_002660
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- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_08DL_000860
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- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_09DL_000850
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_09DL_000AF0
Vertices (70)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_000438
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_000A90
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_000F10
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Textures (65)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_CASTLE/Z2_CASTLETLUT_00F270
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Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_CASTLE/Z2_CASTLECollisionHeader_00A840
Actor lists (8)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00ActorEntry_000064
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01ActorEntry_000058
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02ActorEntry_000058
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_03ActorEntry_000058
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04ActorEntry_000058
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05ActorEntry_000058
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_06ActorEntry_000058
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_07ActorEntry_000054
Paths (1)the waypoint routes NPCs follow
- scenes/nonmq/Z2_CASTLE/Z2_CASTLEPathwayList_000498
Cutscenes (2)cutscene command scripts
- scenes/nonmq/Z2_CASTLE/Z2_CASTLECutsceneData_0004AC
- scenes/nonmq/Z2_CASTLE/Z2_CASTLECutsceneData_00061C
Other (2)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_CASTLE/Z2_CASTLE
- scenes/nonmq/Z2_CASTLE/Z2_CASTLETexAnim_000C58TexScrollParams_000C50


