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Ancient Castle of Ikana

Z2_CASTLE · scene 0x1D

Ancient Castle of Ikana

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At a glance

Field Value
Internal name Z2_CASTLE
Scene ID 0x1D
Type Dungeon
Rooms 10

Actors (29)

Blue BubbleBlue BubbleCollectiblesCollectiblesDeku FlowerDeku FlowerFloor/Eye SwitchFloor/Eye SwitchFloormasterFloormasterGaro SpawnerGaro SpawnerGrassGrassNo preview yetGreat Bay Temple Weather(?)GuayGuayHot Checkered Celing (Ikana Castle)Hot Checkered Celing (Ikana Castle)Large SkulltulaLarge SkulltulaLens of Truth PlatformLens of Truth PlatformNo preview yetLocal Weather ChangesNo preview yetMirror shield reflection and glowObject (Ancient Castle of Ikana)Object (Ancient Castle of Ikana)PotPotNo draw functionProximity-based cutscene triggerNo preview yetRedead/Gibdo (can't talk to player)No preview yetReflectable light rayRing of FireRing of FireSpike metal mineSpike metal mineStaircaseStaircaseStone Tower BlockStone Tower BlockStudded Lifting Door/Ikana Castle Rolling DoorStudded Lifting Door/Ikana Castle Rolling DoorSun BlockSun BlockNo draw functionTatl Hint (proximity C-Up?)No draw functionTatl Hint (Z-Target C-Up?)WizrobeWizrobeNo preview yetWizrobe Warp Platform

Exits to (4)

Ancient Castle of IkanaAncient Castle of IkanaBeneath the WellBeneath the WellIgos du Ikana's LairIgos du Ikana's LairIkana CanyonIkana Canyon

Resources (281)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_CASTLE/

10 Headers122 Display lists70 Vertices65 Textures1 Collision8 Actor lists1 Paths2 Cutscenes2 Other

Show all 281 resource names

Headers (10)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_03
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_06
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_07
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_08
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_09

Display lists (122)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_000430
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_0008F8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_000DC0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_003210
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_003BF0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_004288
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_0046F0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_004978
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_004A78
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_005AE0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_006298
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_0063D8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_007140
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_007F08
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_008320
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_008510
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_008630
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_009100
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_009790
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_009920
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_009A38
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_009A58
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_009CE0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_009E18
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00A118
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00A248
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00A7C8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00A980
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00AB50
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00AC80
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00ACA0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00B5C8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00BED8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00C628
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00CB70
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_00CD30
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_017A20
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_017A28
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_017A30
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_017A40
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_017CA8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_017DF8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_017E00
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00DL_017E18
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_000190
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_000A38
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_002780
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_003A98
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_003DE8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_004560
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_004BF8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_004E00
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_006240
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_006248
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01DL_006250
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02DL_000180
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02DL_000C28
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02DL_0013F8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02DL_001A68
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02DL_001D30
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02DL_002288
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02DL_0024C8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02DL_005100
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02DL_005108
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02DL_005230
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02DL_005320
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_03DL_000150
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_03DL_001C88
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_03DL_002908
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  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_03DL_002D90
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_03DL_003298
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_03DL_003518
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_03DL_005550
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_03DL_005558
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_03DL_005560
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04DL_0001E0
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  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04DL_001DF0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04DL_002370
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04DL_002D00
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04DL_0032C8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04DL_003518
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04DL_0038F8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04DL_003A80
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04DL_0086C0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04DL_0086C8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04DL_0086D0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05DL_000100
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05DL_001858
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05DL_002170
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05DL_002568
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05DL_002A58
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05DL_002C28
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05DL_004050
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05DL_004058
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05DL_004060
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_06DL_0000D0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_06DL_0013F8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_06DL_001C40
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_06DL_001D88
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_06DL_0025A0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_06DL_0025A8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_06DL_0025B0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_07DL_000100
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_07DL_001278
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_07DL_001A20
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_07DL_001CE0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_07DL_001E28
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_07DL_002650
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_07DL_002658
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_07DL_002660
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_08DL_000080
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_08DL_000408
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_08DL_000860
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_08DL_000A08
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_08DL_000AE8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_09DL_000080
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_09DL_000248
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_09DL_0003F8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_09DL_000850
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_09DL_000AF0

Vertices (70)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_000438
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_000A90
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_000F10
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_003830
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_003D38
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_0044B0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_004808
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_004A90
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_005E88
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_006400
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_0079D8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_008310
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_008340
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_008620
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_008650
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_009780
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_0097B0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_009A28
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_009A80
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_009E08
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_009E38
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_00A238
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_00A268
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_00A970
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_00A9A0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_00AC70
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_00ACC8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_00B818
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_00C0D8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_00C850
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Vtx_017A48
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01Vtx_000198
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01Vtx_000F50
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01Vtx_003088
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01Vtx_003D08
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01Vtx_003EC0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01Vtx_004748
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02Vtx_000188
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02Vtx_0012F8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02Vtx_0014D8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02Vtx_001C30
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02Vtx_001E18
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02Vtx_005110
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_03Vtx_000158
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_03Vtx_002748
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_03Vtx_002A10
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_03Vtx_002BA0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_03Vtx_002E98
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04Vtx_0001E8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04Vtx_001BB0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04Vtx_001EF0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04Vtx_0024E0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04Vtx_002F08
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04Vtx_003458
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04Vtx_0035B8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05Vtx_000108
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05Vtx_001F70
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05Vtx_002268
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05Vtx_002698
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_06Vtx_0000D8
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  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_07Vtx_000108
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  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_09Vtx_000088
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_09Vtx_000338
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_09Vtx_0004D0

Textures (65)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_CASTLE/Z2_CASTLETLUT_00F270
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLETLUT_00F470
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLETLUT_00F670
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLETexAnim_000C58
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00A870
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00B070
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00B870
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00C070
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00C270
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00C670
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  • scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00D270
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00DA70
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00E270
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00EA70
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00TLUT_00FD98
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00TLUT_0179F8
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Tex_00CD98
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Tex_00D198
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Tex_00E198
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00Tex_00E998
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  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02Tex_0048F8
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  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_06Tex_0021A0
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_07Tex_001E48
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_08Tex_000B08
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_09Tex_000B10

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_CASTLE/Z2_CASTLECollisionHeader_00A840

Actor lists (8)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_00ActorEntry_000064
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_01ActorEntry_000058
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_02ActorEntry_000058
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_03ActorEntry_000058
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_04ActorEntry_000058
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_05ActorEntry_000058
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_06ActorEntry_000058
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE_room_07ActorEntry_000054

Paths (1)the waypoint routes NPCs follow

  • scenes/nonmq/Z2_CASTLE/Z2_CASTLEPathwayList_000498

Cutscenes (2)cutscene command scripts

  • scenes/nonmq/Z2_CASTLE/Z2_CASTLECutsceneData_0004AC
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLECutsceneData_00061C

Other (2)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_CASTLE/Z2_CASTLE
  • scenes/nonmq/Z2_CASTLE/Z2_CASTLETexAnim_000C58TexScrollParams_000C50