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Igos du Ikana's Lair

Z2_IKNINSIDE · scene 0x56

Igos du Ikana's Lair

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At a glance

Field Value
Internal name Z2_IKNINSIDE
Scene ID 0x56
Type Boss room
Rooms 2

Actors (6)

No preview yetIgos du Ikana's head/IdI lackey's headNo preview yetIgos du Ikana/IdI LackeyNo preview yetMirror shield reflection and glowPotPotNo preview yetReflectable light rayStudded Lifting Door/Ikana Castle Rolling DoorStudded Lifting Door/Ikana Castle Rolling Door

Exits to (1)

Ancient Castle of IkanaAncient Castle of Ikana

Resources (73)

Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.

scenes/nonmq/Z2_IKNINSIDE/

5 Headers28 Display lists10 Vertices22 Textures1 Collision4 Actor lists2 Cutscenes1 Other

Show all 73 resource names

Headers (5)the scene and room headers, plus every day/night Set_ variant

  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDESet_004620
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Set_000120
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Set_000150

Display lists (28)the drawing commands for a room's or a model's geometry

  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00DL_0002F0
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00DL_0017F0
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00DL_0021D0
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00DL_0023A8
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00DL_002800
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00DL_002988
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00DL_0029C0
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00DL_0029C8
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Set_000120DL_0002F0
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Set_000120DL_0017F0
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Set_000120DL_0021D0
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Set_000120DL_0023A8
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Set_000120DL_002800
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Set_000120DL_0029C0
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01DL_000690
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01DL_002D68
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01DL_004928
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01DL_005040
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01DL_005C20
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01DL_0061F0
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01DL_007820
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01DL_007828
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Set_000150DL_000690
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Set_000150DL_002D68
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Set_000150DL_004928
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Set_000150DL_005040
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Set_000150DL_005C20
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Set_000150DL_007820

Vertices (10)the vertex arrays those drawing commands read

  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Vtx_000190
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Vtx_000400
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Vtx_002020
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Vtx_0022E8
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Vtx_002480
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Vtx_0001F0
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Vtx_000868
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Vtx_003EB8
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Vtx_004BC0
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Vtx_005320

Textures (22)textures, their palettes, and prerendered backdrops

  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETLUT_00AA10
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETLUT_00AC10
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETLUT_00AE10
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETexAnim_002790
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_004C10
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_005410
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_005C10
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_006410
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_006610
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_006A10
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_006E10
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_007610
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_007E10
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_008610
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_008E10
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_009210
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_009A10
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_009E10
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_00A610
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Tex_006220
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Tex_006620
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Tex_007620

Collision (1)the collision mesh and its surface types

  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDECollisionHeader_0045E8

Actor lists (4)the placed-actor lists of each room and setup

  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00ActorEntry_000054
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00ActorEntry_000168
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01ActorEntry_000058
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01ActorEntry_00019C

Cutscenes (2)cutscene command scripts

  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDECutsceneData_0001E4
  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDECutsceneData_004730

Other (1)everything else (transform matrices, material-animation headers, raw blobs)

  • scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE