Igos du Ikana's Lair
Z2_IKNINSIDE · scene 0x56

At a glance
| Field | Value |
|---|---|
| Internal name | Z2_IKNINSIDE |
| Scene ID | 0x56 |
| Type | Boss room |
| Rooms | 2 |
Actors (6)
No preview yetIgos du Ikana's head/IdI lackey's headNo preview yetIgos du Ikana/IdI LackeyNo preview yetMirror shield reflection and glow
PotNo preview yetReflectable light ray
Studded Lifting Door/Ikana Castle Rolling Door
PotNo preview yetReflectable light ray
Studded Lifting Door/Ikana Castle Rolling DoorExits to (1)
Resources (73)
Everything this scene contributes to the archive. A mod replaces one by writing a file at the same path — these are the paths.
scenes/nonmq/Z2_IKNINSIDE/
5 Headers28 Display lists10 Vertices22 Textures1 Collision4 Actor lists2 Cutscenes1 Other
Show all 73 resource names
Headers (5)the scene and room headers, plus every day/night Set_ variant
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDESet_004620
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Set_000120
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Set_000150
Display lists (28)the drawing commands for a room's or a model's geometry
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00DL_0002F0
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00DL_0017F0
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00DL_0021D0
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00DL_0023A8
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00DL_002800
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00DL_002988
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00DL_0029C0
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00DL_0029C8
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Set_000120DL_0002F0
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Set_000120DL_0017F0
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Set_000120DL_0021D0
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Set_000120DL_0023A8
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Set_000120DL_002800
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Set_000120DL_0029C0
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01DL_000690
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01DL_002D68
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01DL_004928
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01DL_005040
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01DL_005C20
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01DL_0061F0
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01DL_007820
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01DL_007828
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Set_000150DL_000690
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Set_000150DL_002D68
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Set_000150DL_004928
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Set_000150DL_005040
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Set_000150DL_005C20
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Set_000150DL_007820
Vertices (10)the vertex arrays those drawing commands read
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Vtx_000190
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Vtx_000400
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Vtx_002020
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Vtx_0022E8
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00Vtx_002480
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Vtx_0001F0
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Vtx_000868
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Vtx_003EB8
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Vtx_004BC0
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Vtx_005320
Textures (22)textures, their palettes, and prerendered backdrops
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETLUT_00AA10
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETLUT_00AC10
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETLUT_00AE10
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETexAnim_002790
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_004C10
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_005410
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_005C10
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_006410
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_006610
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_006A10
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_006E10
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_007610
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_007E10
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_008610
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_008E10
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_009210
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_009A10
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_009E10
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDETex_00A610
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Tex_006220
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Tex_006620
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01Tex_007620
Collision (1)the collision mesh and its surface types
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDECollisionHeader_0045E8
Actor lists (4)the placed-actor lists of each room and setup
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00ActorEntry_000054
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00ActorEntry_000168
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01ActorEntry_000058
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01ActorEntry_00019C
Cutscenes (2)cutscene command scripts
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDECutsceneData_0001E4
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDECutsceneData_004730
Other (1)everything else (transform matrices, material-animation headers, raw blobs)
- scenes/nonmq/Z2_IKNINSIDE/Z2_IKNINSIDE
