Redead/Gibdo (can't talk to player)
Redead/Gibdo (can't talk to player) is an enemy actor in Majora's Mask.
Placement
No placement notes yet. This actor hasn't been reviewed in depth, so a placed copy may have quirks not documented here.
Type variants (11)
This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store.
| Value | Type | |
|---|---|---|
| No preview yet | 255 | ReDead (never mourns)Ignores a fallen ReDead. |
| No preview yet | 0 | ReDead (mourns when idle)Walks over to mourn a fallen ReDead, but only while it stands still. |
| No preview yet | 1 | ReDeadWalks over to mourn a fallen ReDead, even in the middle of a chase. |
| No preview yet | 2 | ReDead (sobbing)Kneels and sobs until Link comes near or a ReDead falls, then stands up. |
| No preview yet | 3 | ReDead (invisible)Link sees it only through the Lens of Truth. |
| No preview yet | 4 | ReDead (frozen in ice)Starts inside a block of ice. Melting the ice frees it. |
| No preview yet | 5 | ReDead (squatting dance)Dances while Link wears the Gibdo Mask, Captain's Hat or Garo's Mask. Otherwise it acts as a ReDead. |
| No preview yet | 6 | ReDead (clapping dance)Dances while Link wears the Gibdo Mask, Captain's Hat or Garo's Mask. Otherwise it acts as a ReDead. |
| No preview yet | 7 | ReDead (pirouette)Dances while Link wears the Gibdo Mask, Captain's Hat or Garo's Mask. Otherwise it acts as a ReDead. |
| No preview yet | 254 | GibdoIgnores a fallen ReDead. |
| No preview yet | 253 | Gibdo (rises from a coffin)Starts lying down, then rises and stands. Every value from 128 to 253 does the same. |
Parameters
Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0x0000, the value a newly placed copy starts with.
- Type
bits 0–7: 11 options11 of 256 values usedThe game only places the three dancers. - Switch Flag (set on death)
bits 8–14: 0–127all 128 values usedOne of the scene's 128 switch flags — actors sharing a number are linked (a setter triggers every consumer on it). Persistence by range: 0–63 saved with the scene, 64–127 temporary (reset when you leave). Pick a number nothing else in this scene uses unless you mean to link them; the panel's link list shows who shares it. - Can't Freeze Link
bit 15: on / offIts scream no longer holds Link in place.
Appears in (2)
Model
Prelude does not yet know what this actor draws. Start with the object below.
Objects loaded
objects/object_rdshared with 2 other actors
An edit to a shared object reaches every actor that loads it.
Enemy actors
(Empty) · (Empty) · (New!) Leevers · (Unknown) - DemoShd · Armos · Attacking Cucco · Bad Bat · Beamos · Big Poe · Bio Deku Baba · Black/White Boe · Blue Bubble · Chuchu · Death Armos (Inv. Stone Tower) · Deep Python · Defeated Skullfish · Deku Baba · Desbreko · Dexihand · Dinolfos · Dodongo · Dog · Dragonfly · Dummied out Enemy · Eeno · Eyegore · Fighter Pirate · Floormaster · Freezard · Garo · Garo Master · Garo Spawner · Giant Bee · Gomess · Gomess's Bat · Guay · Guay (circling Clock Town) · Hiploop · Invisible Enemy (unused) · Iron Knuckle · Keese · Large Skulltula · Like Like · Mad Scrub · Moth Swarm (Woodfall Temple) · Nejiron · Octorok · Patrolling Gibdos · Peehat · Poe · Poe Sister · Real Bombchu · Red Bubble · Room Timer · Shabom (OoT) · Shellblade · Shooting Gallery Guay · Shooting Gallery Octorok · Shooting Gallery Scrub · Shooting Gallery Wolfos · Skullfish · Snapper · Stalchild · Stalchildren Circle · Takkuri · Talking Gibdo · Tektite · Wallmaster · Wilted Dekubaba/Mini Baba · Wizrobe · Wizrobe Fire/Ice Attack

