Prelude Manual / Redead/Gibdo (can't talk to player) Open the editor →

Redead/Gibdo (can't talk to player)

Redead/Gibdo (can't talk to player) is an enemy actor in Majora's Mask.

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Placement

No placement notes yet. This actor hasn't been reviewed in depth, so a placed copy may have quirks not documented here.

Type variants (11)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store.

ValueType
No preview yet255ReDead (never mourns)Ignores a fallen ReDead.
No preview yet0ReDead (mourns when idle)Walks over to mourn a fallen ReDead, but only while it stands still.
No preview yet1ReDeadWalks over to mourn a fallen ReDead, even in the middle of a chase.
No preview yet2ReDead (sobbing)Kneels and sobs until Link comes near or a ReDead falls, then stands up.
No preview yet3ReDead (invisible)Link sees it only through the Lens of Truth.
No preview yet4ReDead (frozen in ice)Starts inside a block of ice. Melting the ice frees it.
No preview yet5ReDead (squatting dance)Dances while Link wears the Gibdo Mask, Captain's Hat or Garo's Mask. Otherwise it acts as a ReDead.
No preview yet6ReDead (clapping dance)Dances while Link wears the Gibdo Mask, Captain's Hat or Garo's Mask. Otherwise it acts as a ReDead.
No preview yet7ReDead (pirouette)Dances while Link wears the Gibdo Mask, Captain's Hat or Garo's Mask. Otherwise it acts as a ReDead.
No preview yet254GibdoIgnores a fallen ReDead.
No preview yet253Gibdo (rises from a coffin)Starts lying down, then rises and stands. Every value from 128 to 253 does the same.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Can't Freeze LinkSwitch Flag (set on death)Type

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (2)

Ancient Castle of IkanaAncient Castle of IkanaStone TowerStone Tower

Model

Prelude does not yet know what this actor draws. Start with the object below.

Objects loaded

An edit to a shared object reaches every actor that loads it.

Enemy actors