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Wallmaster

Wallmaster is an enemy actor in Majora's Mask.

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Placement

No placement notes yet. This actor hasn't been reviewed in depth, so a placed copy may have quirks not documented here.

Type variants (3)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.

ValueType
0Drops on a timerFollows Link anywhere and drops on him after 130 frames on the ground.
1Drops when Link is nearWaits until Link comes within the Trigger Radius, then drops the same way.
2Drops on a switch flagDrops once the switch flag is set. Gone if it's already set, or after it climbs back.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Switch FlagFrozen in IceType

Shown: 0x0000, the value a newly placed copy starts with.

Rotation fields

This actor reads these rotation fields as settings, not as a direction. The editor shows each one as a number field.

Field Axis What it does
Trigger Radius X When Type is Drops when Link is near, it drops once Link comes within 4 units times this. 0 or less means 200 units.

Appears in (1)

Beneath the WellBeneath the Well

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Skeletonobjects/object_wallmaster/gWallmasterSkel
Animationobjects/object_wallmaster/gWallmasterIdleAnim

Objects loaded

An edit to a shared object reaches every actor that loads it.

Enemy actors