Wallmaster
Wallmaster is an enemy actor in Majora's Mask.
Placement
No placement notes yet. This actor hasn't been reviewed in depth, so a placed copy may have quirks not documented here.
Type variants (3)
This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.
| Value | Type |
|---|---|
0 | Drops on a timerFollows Link anywhere and drops on him after 130 frames on the ground. |
1 | Drops when Link is nearWaits until Link comes within the Trigger Radius, then drops the same way. |
2 | Drops on a switch flagDrops once the switch flag is set. Gone if it's already set, or after it climbs back. |
Parameters
Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.
Shown: 0x0000, the value a newly placed copy starts with.
- Type
bits 0–6:0Drops on a timer,1Drops when Link is near,2Drops on a switch flag3 of 128 values usedAvoid higher values, which can wait on the switch flag. - Frozen in Ice
bit 7: on / offStarts in a block of ice at its spot. Once the ice melts, it climbs to the ceiling and acts by its type. - Switch Flag
bits 8–15: 0–255. Read when Type is Drops on a switch flag and Frozen in Ice is off.all 256 values used128 or more means it never drops. One of the scene's 128 switch flags — actors sharing a number are linked (a setter triggers every consumer on it). Persistence by range: 0–63 saved with the scene, 64–127 temporary (reset when you leave). Pick a number nothing else in this scene uses unless you mean to link them; the panel's link list shows who shares it.
Rotation fields
This actor reads these rotation fields as settings, not as a direction. The editor shows each one as a number field.
| Field | Axis | What it does |
|---|---|---|
| Trigger Radius | X | When Type is Drops when Link is near, it drops once Link comes within 4 units times this. 0 or less means 200 units. |
Appears in (1)
Model
What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.
| Skeleton | objects/object_wallmaster/gWallmasterSkel |
|---|---|
| Animation | objects/object_wallmaster/gWallmasterIdleAnim |
Objects loaded
objects/object_wallmastershared with 1 other actor
An edit to a shared object reaches every actor that loads it.
Enemy actors
(Empty) · (Empty) · (New!) Leevers · (Unknown) - DemoShd · Armos · Attacking Cucco · Bad Bat · Beamos · Big Poe · Bio Deku Baba · Black/White Boe · Blue Bubble · Chuchu · Death Armos (Inv. Stone Tower) · Deep Python · Defeated Skullfish · Deku Baba · Desbreko · Dexihand · Dinolfos · Dodongo · Dog · Dragonfly · Dummied out Enemy · Eeno · Eyegore · Fighter Pirate · Floormaster · Freezard · Garo · Garo Master · Garo Spawner · Giant Bee · Gomess · Gomess's Bat · Guay · Guay (circling Clock Town) · Hiploop · Invisible Enemy (unused) · Iron Knuckle · Keese · Large Skulltula · Like Like · Mad Scrub · Moth Swarm (Woodfall Temple) · Nejiron · Octorok · Patrolling Gibdos · Peehat · Poe · Poe Sister · Real Bombchu · Red Bubble · Redead/Gibdo (can't talk to player) · Room Timer · Shabom (OoT) · Shellblade · Shooting Gallery Guay · Shooting Gallery Octorok · Shooting Gallery Scrub · Shooting Gallery Wolfos · Skullfish · Snapper · Stalchild · Stalchildren Circle · Takkuri · Talking Gibdo · Tektite · Wilted Dekubaba/Mini Baba · Wizrobe · Wizrobe Fire/Ice Attack
