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Octorok

Octorok is an enemy actor in Majora's Mask.

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Placement

No placement notes yet. This actor hasn't been reviewed in depth, so a placed copy may have quirks not documented here.

Type variants (2)

This actor is placed in one of these forms. Pick it from the editor's Type dropdown. The value is what the actor's parameters store. The editor draws every one of these identically, so this list has no pictures. They differ in behaviour, or in something the preview doesn't model.

ValueType
0Octorok
1Blue Octorok (unused, can't be hurt)Attacks bounce off it, and it follows Link underwater. Its volleys grow as he nears.

Parameters

Beyond the type above, the parameters hold these fields. The editor shows each as a labelled control.

15141312111098765432100000000000000000Shots Before DivingType

Shown: 0x0000, the value a newly placed copy starts with.

Appears in (3)

Great Bay TempleGreat Bay TempleIkana CanyonIkana CanyonSouthern Swamp (poison)Southern Swamp (poison)

Model

What this actor draws, and where each piece lives in the archive. A mod replaces a piece by writing a file at the same path.

Skeletonobjects/object_okuta/gOctorokSkel
Animationobjects/object_okuta/gOctorokFloatAnim

Objects loaded

An edit to a shared object reaches every actor that loads it.

Also carried in the overlay (1)

The actor's code carries these resources itself, instead of an object.

Enemy actors